WoWInterface SVN PowerUp

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  • This comparison shows the changes necessary to convert path
    /
    from Rev 11 to Rev 12
    Reverse comparison

Rev 11 → Rev 12

trunk/PowerUp/Modules/Warlock.lua
20,7 → 20,9
self:Paintshop()
 
self:RegisterEvent("UNIT_POWER")
self:RegisterEvent("GLYPH_ADDED")
self.UNIT_POWER = self.RefreshPowers
self.GLYPH_ADDED = self.HowManyShards
 
-- update powers at login/zoning in case we have some already
-- if a power disappears during loading screen, it wont update
28,6 → 30,18
self:RegisterEvent("PLAYER_ENTERING_WORLD")
end
 
-- Refresh the number of shards if playes adds/removes glyph
function PowerUp:HowManyShards()
for i=1, NUM_GLYPH_SLOTS do
local glyph = select(4, GetGlyphSocketInfo(i))
if glyph == 45779 then
db.max = 4
self:Workshop()
self:Paintshop()
end
end
end
 
function PowerUp:PLAYER_ENTERING_WORLD()
self:RefreshPowers("player", powerType)
end
trunk/PowerUp/Modules/Paladin.lua
23,7 → 23,6
-- Setup frames
function PowerUp:Init()
db = PowerUpDB
db.max = 3
 
powerType = "HOLY_POWER"
powerName = SPELL_POWER_HOLY_POWER
33,7 → 32,9
self:ToggleOverlay()
 
self:RegisterEvent("UNIT_POWER")
self:RegisterEvent("SPELLS_CHANGED")
self.UNIT_POWER = self.RefreshPowers
self.SPELLS_CHANGED = self.HowManyHP
 
self.prior = 0
 
43,6 → 44,17
self:RegisterEvent("PLAYER_ENTERING_WORLD")
end
 
-- Refresh number of Powers if player has passive or not
function PowerUp:HowManyHP()
if IsSpellKnown(115675) then
db.max = 5
self:Workshop()
self:Paintshop()
else
db.max = 3
end
end
 
local function onUpdate(self, elapsed)
local p = self:GetProgress()
self:GetParent().color:SetVertexColor(p, 1-p, 0, db.overlayAlpha)
trunk/PowerUp/PowerUp.lua
72,7 → 72,7
-- Create frames
function PowerUp:Workshop()
self.bars = {}
 
 
for i=1, db.max do
local t = self.frame:CreateTexture(nil, "OVERLAY")
if i == 1 then