/
db.point, _, _, db.x, db.y = self.frame:GetPoint() |
end) |
SLASH_PowerUp1 = "/pu" |
SLASH_PowerUp2 = "/powerup" |
SlashCmdList.PowerUp = function() |
InterfaceOptionsFrame_OpenToCategory(self.panel) |
end |
self:HideBlizzard() |
self:Init() |
end |
self.timer.color = self.timer:CreateTexture(nil, "OVERLAY") |
self.timer.color:SetTexture(db.texture) |
self.timer.color:SetAllPoints(self.timer) |
self.timer.color:SetVertexColor(db.colors.overlay.r, db.colors.overlay.g, db.colors.overlay.b, db.overlayAlpha) |
self.timer:SetAllPoints(self.frame) |
self.overlay = self.timer:CreateAnimationGroup() |