end |
|
-- Watch for changes when @ max |
function PowerUp:COMBAT_LOG_EVENT_UNFILTERED(timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, _, _, _, _, power) |
function PowerUp:COMBAT_LOG_EVENT_UNFILTERED(timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceFlagsTwo, destGUID, destName, destFlags, destFlagsTwo, _, _, _, _, power) |
if sourceGUID == pguid and event == "SPELL_ENERGIZE" and power == 9 then |
self:RefreshPowers("player", powerType) |
end |