WoWInterface SVN RuneWatch

Compare Revisions

  • This comparison shows the changes necessary to convert path
    /trunk
    from Rev 22 to Rev 23
    Reverse comparison

Rev 22 → Rev 23

Options.lua
87,7 → 87,17
desc = "Enables/Disables the Fade-Out Behaviour",
order = 1,
get = function(info) return GetValue(RuneWatch.db.behaviour.fadeout, "enabled"); end,
set = function(info, v) SetValue(RuneWatch.db.behaviour.fadeout, "enabled", v); end
set = function(info, v)
SetValue(RuneWatch.db.behaviour.fadeout, "enabled", v);
 
if ( v == false ) then
RuneWatch.Gui.Anchor:SetAlpha(1);
else
if ( RuneWatch.InCombat == false) then
RuneWatch.Gui.Anchor:SetAlpha(RuneWatch.db.behaviour.fadeout.opacity);
end
end
end
},
fo_opts = {
type = "group",
106,7 → 116,13
order = 3,
width = "full",
get = function(info) return GetValue(RuneWatch.db.behaviour.fadeout, "opacity"); end,
set = function(info,v) SetValue(RuneWatch.db.behavior.fadeout, "opacity", v); end
set = function(info,v)
SetValue(RuneWatch.db.behaviour.fadeout, "opacity", v);
 
if (RuneWatch.State.FadeOut.active == false) and (RuneWatch.State.InCombat == false) then
RuneWatch.Gui.Anchor:SetAlpha(RuneWatch.db.behaviour.fadeout.opacity);
end
end
},
fade_wait = {
type = "range",
RuneWatch.lua
65,6 → 65,7
 
self.State = {
LastUpdate = 0,
InCombat = false,
FadeOut = {
active = false,
elapsed = 0
85,6 → 86,8
end
--end
 
self.Gui.Anchor:SetAlpha(self.db.behaviour.fadeout.opacity);
 
local _, uclass = UnitClass("Player");
if (uclass ~= "DEATHKNIGHT") then
self.Gui.Anchor:Hide();
129,6 → 132,7
-- Occurs when player enters 'combat'
function RuneWatch:PLAYER_REGEN_DISABLED(event, ...)
-- Always make sure our opacity is at full when we enter combat.
self.State.InCombat = true;
self.State.FadeOut.active = false;
self.State.FadeOut.elapsed = 0;
self.Gui.Anchor:SetAlpha(1);
137,6 → 141,7
-- Occurs when player exits 'combat'
function RuneWatch:PLAYER_REGEN_ENABLED(event, ...)
-- If Fade-Out Is Turned on
self.State.InCombat = false;
if (self.db.behaviour.fadeout.enabled == true) then
-- Schedule a timer
AceTimer:ScheduleTimer(function() self.State.FadeOut.elapsed = 0; self.State.FadeOut.active = true; end, self.db.behaviour.fadeout.wait);