/
SC.OTHER['AS']['obj']:SetAlpha(value/100) |
end |
function SliceCommander:TestBF() |
if SC.SET.display.BFICON then |
local name = SliceCommander:UnitAura("player", SC_SPELLID['BF'], "HELPFUL PLAYER") |
if name and not SC.OTHER['BF']['obj']:IsVisible() then |
SC.OTHER['BF']['obj']:Show() |
elseif not name and SC.OTHER['BF']['obj']:IsVisible() then |
if SC.SET.IsLocked == true then |
SC.OTHER['BF']['obj']:Hide() |
end |
end |
else |
if SC.SET.IsLocked == true then |
SC.OTHER['BF']['obj']:Hide() |
end |
end |
end |
function SliceCommander:TestBB() |
if SC.SET.display.BB then |
local id = GetSpellTexture(SC_SPELL['PS']) |
if id and id == 135616 then |
if not SC.OTHER['BB']['obj']:IsVisible() then |
SC.OTHER['BB']['obj']:Show() |
end |
elseif SC.OTHER['BB']['obj']:IsVisible() then |
if SC.SET.IsLocked == true then |
SC.OTHER['BB']['obj']:Hide() |
end |
end |
else |
if SC.SET.IsLocked == true then |
SC.OTHER['BB']['obj']:Hide() |
end |
end |
end |
function SliceCommander:TestDP() |
local combat = UnitAffectingCombat("player") |
if SC.SET.display.DPICON then --and GetSpecialization() == 1 |
end |
end |
function SliceCommander:TestSOTD() |
if SC.SET.display.SOTD then |
local name, _, _, count = SliceCommander:UnitAura("player", SC_SPELLID['SOTD'], "HELPFUL PLAYER") |
if name and count >= 29 then |
if not SC.OTHER['SOTD']['obj']:IsVisible() then |
SC.OTHER['SOTD']['obj']:Show() |
end |
SC.OTHER['SOTD']['obj'].iconTxt:SetText(count) |
elseif SC.OTHER['SOTD']['obj']:IsVisible() then |
if SC.SET.IsLocked == true then |
SC.OTHER['SOTD']['obj']:Hide() |
end |
SC.OTHER['SOTD']['obj'].iconTxt:SetText('') |
end |
else |
if SC.SET.IsLocked == true then |
SC.OTHER['SOTD']['obj']:Hide() |
end |
SC.OTHER['SOTD']['obj'].iconTxt:SetText('') |
end |
end |
function SliceCommander:UnitAura(target, spell, filter) |
local i, name, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, isCastByPlayer, nameplateShowAll, timeMod |
i = 1 |
end |
end |
SliceCommander:TestSOTD()--SOTD Icon |
SliceCommander:TestBF()--BF Icon |
SliceCommander:TestBB()--BB Icon |
SliceCommander:TestDP()--DP Icon |
end |
SC.OTHER['POISON']['obj'].button:SetAttribute("*type1", "spell") |
SC.OTHER['POISON']['obj'].button:SetAttribute("*type2", "spell") |
SC.OTHER['POISON']['obj'].button:EnableMouse(false) |
SC.OTHER['BF']['obj'] = SliceCommander:NewIcon("Interface\\Icons\\Ability_Warrior_PunishingBlow", 'BF')--Create Blade fury icon display when BF is enable |
SC.OTHER['BB']['obj'] = SliceCommander:NewIcon("Interface\\Icons\\inv_weapon_rifle_07", 'BB')--Create Blunderbuss icon display when BF is enable |
SC.OTHER['SOTD']['obj'] = SliceCommander:NewIcon("Interface\\Icons\\inv_misc_volatileshadow", 'SOTD')--Create Shadow of the destroyer icon display when stack rise 30 |
SC.OTHER['SOTD']['obj'].overlay:Show() |
end |
function SliceCommander:InitGCDBar() |
SliceCommanderFrame:EnableMouse(false) |
SC.OTHER['POISON']['obj']['moveframe']:SetAlpha(0) |
SC.OTHER['POISON']['obj']['moveframe']:EnableMouse(false) |
SC.OTHER['BF']['obj']['moveframe']:SetAlpha(0) |
SC.OTHER['BF']['obj']['moveframe']:EnableMouse(false) |
SC.OTHER['BB']['obj']['moveframe']:SetAlpha(0) |
SC.OTHER['BB']['obj']['moveframe']:EnableMouse(false) |
SC.OTHER['SOTD']['obj']['moveframe']:SetAlpha(0) |
SC.OTHER['SOTD']['obj']['moveframe']:EnableMouse(false) |
SC.SET.IsLocked = true |
else |
SliceCommander:SetTransparency(100) |
SC.OTHER['POISON']['obj']['moveframe']:EnableMouse(true) |
SC.OTHER['POISON']['obj']:SetAlpha(1) |
SC.OTHER['POISON']['obj']:Show() |
SC.OTHER['BF']['obj']['moveframe']:SetAlpha(.5) |
SC.OTHER['BF']['obj']['moveframe']:EnableMouse(true) |
SC.OTHER['BF']['obj']:Show() |
SC.OTHER['BB']['obj']['moveframe']:SetAlpha(.5) |
SC.OTHER['BB']['obj']['moveframe']:EnableMouse(true) |
SC.OTHER['BB']['obj']:Show() |
SC.OTHER['SOTD']['obj']['moveframe']:SetAlpha(.5) |
SC.OTHER['SOTD']['obj']['moveframe']:EnableMouse(true) |
SC.OTHER['SOTD']['obj']:Show() |
SC.SET.IsLocked = false |
SliceCommander:StaticPopup_Show('CONFIG_UNLOCK') |
end |
function SliceCommander:SetIconSize(w) |
SliceCommander:SetIconSizeObj(SC.OTHER['POISON']['obj'], w) |
SliceCommander:SetIconSizeObj(SC.OTHER['BF']['obj'], w) |
SliceCommander:SetIconSizeObj(SC.OTHER['BB']['obj'], w) |
SliceCommander:SetIconSizeObj(SC.OTHER['SOTD']['obj'], w) |
end |
function SliceCommander:SetIconSizeObj(obj, w) |
v['obj']:SetAlpha(opValue/100) |
end |
end |
SC.OTHER['BF']['obj']:SetAlpha(opValue/100) |
SC.OTHER['BB']['obj']:SetAlpha(opValue/100) |
end |
function SliceCommander:TestCurrentVersion() |
_G['SC'].BARS['TXB'] = nil |
_G['SC'].SET.Pos['NB'] = nil |
_G['SC'].BARS['NB'] = nil |
_G['SC'].SET.Pos['SOTD'] = nil |
_G['SC'].BARS['SOTD'] = nil |
_G['SC'].SET.Pos['FOTD'] = nil |
_G['SC'].BARS['FOTD'] = nil |
end |
_G['SC'].version = GetAddOnMetadata("SliceCommander", "Version") |
end |
function SliceCommander:Global() |
SliceCommander:DisplaySpells({'CP', 'THREAT', 'SND', 'CS', 'KS', 'KSCD', 'CV', 'CVCD', 'TOTCD', 'FE', 'SSCD', 'SUB', 'CDCD', 'AC', 'MDCD', 'DFACD', 'Poison', 'MAI', 'FECD', 'ESSECD', 'DPICON', 'SUMSCD', 'FCCD', 'SOSCD', 'DOSCD', 'ERCD', 'SBSCD', 'SBS', 'SPCD', 'FLACD', 'SP', 'FLA'}) |
SliceCommander:DisplaySpells({'CP', 'THREAT', 'SND', 'CS', 'KS', 'KSCD', 'FOTD', 'CV', 'CVCD', 'TOTCD', 'FE', 'SSCD', 'SUB', 'CDCD', 'AC', 'MDCD', 'DFACD', 'Poison', 'SOTD', 'MAI', 'FECD', 'ESSECD', 'DPICON', 'SUMSCD', 'FCCD', 'SOSCD', 'DOSCD', 'ERCD', 'SBSCD', 'SBS', 'SPCD', 'FLACD', 'SP', 'FLA'}) |
SliceCommander:NotDisplaySpells({'HEALTH', 'THEALTH', 'VANCD', 'KICD', 'COS', 'COSCD', 'EVA', 'EVACD', 'SPR', 'SPRCD', 'SS'}) |
SliceCommander:FlashSpells({'SND'}) |
SC.SET.Pos.CP = -1 |
end |
SliceCommander:OrderSpells({'SND', 'CV', 'FE', 'SUB', 'AC', 'MAI', 'COS', 'EVA', 'SPR', 'SS', 'SP', 'FLA', 'SBS'}) |
SliceCommander:OrderSpells({'SND', 'FOTD', 'CV', 'FE', 'SUB', 'AC', 'MAI', 'COS', 'EVA', 'SPR', 'SS', 'SP', 'FLA', 'SBS'}) |
SliceCommander:OrderCDs({'CVCD', 'TOTCD', 'VANCD', 'SSCD', 'CDCD', 'MDCD', 'DFACD', 'THREAT', 'HEALTH', 'THEALTH', 'CS', 'KS', 'KSCD', 'KICD', 'COSCD', 'EVACD', 'SPRCD', 'FECD', 'ESSECD', 'SUMSCD', 'FCCD', 'SOSCD', 'DOSCD', 'ERCD', 'SBSCD', 'SPCD', 'FLACD'}) |
end |
end |
function SliceCommander:Outlaw() |
SliceCommander:DisplaySpells({'RB', 'AR', 'ARCD', 'CDB', 'CDBCD', 'KSPCD', 'GS', 'GHCD', 'BE', 'BECD', 'BF', 'BFCD', 'OP', 'GSWW', 'LD', 'GSCD', 'BRCD', 'RBCD'}) |
SliceCommander:DisplaySpells({'RB', 'AR', 'ARCD', 'CDB', 'CDBCD', 'KSPCD', 'GS', 'GHCD', 'BE', 'BECD', 'BF', 'BFCD', 'OP', 'GSWW', 'BB', 'LD', 'GSCD', 'BRCD', 'RBCD'}) |
SliceCommander:NotDisplaySpells({'BFICON', 'GG', 'GGCD'}) |
SliceCommander:FlashSpells({'ARCD', 'CDBCD', 'KSPCD', 'BECD', 'BRCD', 'RBCD'}) |
if SC.SET.DPSound == nil then |
SC.SET.DPSound = 'None' |
end |
if SC.SET.FOTDSound == nil then |
SC.SET.FOTDSound = 'OH YEAH' |
end |
if SC.SET.Width == nil then |
SC.SET.Width = 287 |
end |
if SC.OTHER == nil then |
SC.OTHER = {} |
end |
if SC.OTHER['BF'] == nil or SC.OTHER['BF']['position'] == nil then |
SC.OTHER['BF'] = { |
['obj'] = 0, |
['position'] = { |
['xOfs'] = 75, |
['yOfs'] = 150, |
['relativePoint'] = "CENTER", |
['point'] = "CENTER", |
['relativeTo'] = "UIParent" |
} |
} |
end |
if SC.OTHER['BB'] == nil or SC.OTHER['BB']['position'] == nil then |
SC.OTHER['BB'] = { |
['obj'] = 0, |
['position'] = { |
['xOfs'] = -75, |
['yOfs'] = 150, |
['relativePoint'] = "CENTER", |
['point'] = "CENTER", |
['relativeTo'] = "UIParent" |
} |
} |
end |
if SC.OTHER['SOTD'] == nil or SC.OTHER['SOTD']['position']== nil then |
SC.OTHER['SOTD'] = { |
['obj'] = 0, |
['iconTxt'] = 0, |
['overlay'] = false, |
['position'] = { |
['xOfs'] = 25, |
['yOfs'] = 150, |
['relativePoint'] = "CENTER", |
['point'] = "CENTER", |
['relativeTo'] = "UIParent" |
} |
} |
end |
if SC.OTHER['AS'] == nil then |
SC.OTHER['AS'] = { |
['obj'] = 0, |
if SC.BARS['VANCD'] == nil then--Vanish |
SC.BARS['VANCD'] = {['color'] = {.42, .46, .51}} |
end |
if SC.BARS['FOTD'] == nil then--Fury of the Destroyer |
SC.BARS['FOTD'] = {['color'] = {.7, .13, .75}} |
end |
if SC.BARS['SS'] == nil then--Shadowstep |
SC.BARS['SS'] = {['color'] = {.76, .28, .78}} |
end |
SC.BARS[k]['id'] = SC_SPELLID[k] |
end |
local buff = {'AR', 'SUB', 'EP', 'CV', 'AC', 'FE', 'SND', 'SD', 'SOD', 'SB', 'OP', 'ENV', 'GB', 'GSWW', 'MAI', 'LD', 'BF', 'SHT', 'COS', 'EVA', 'SPR', 'BLS', 'MA', 'SS'} |
local buff = {'FOTD', 'AR', 'SUB', 'EP', 'CV', 'AC', 'FE', 'SND', 'SD', 'SOD', 'SB', 'OP', 'ENV', 'GB', 'GSWW', 'MAI', 'LD', 'BF', 'SHT', 'COS', 'EVA', 'SPR', 'BLS', 'MA', 'SS'} |
for i, v in ipairs(buff) do--BUFF |
SC.BARS[v]['type'] = 1 |
end |
Shortcut_BE = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Skills", "BE"), |
Shortcut_GHCD = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Skills", "GHCD"), |
Shortcut_OP = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Skills", "OP"), |
Shortcut_GG = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Skills", "GG"), |
RB = { |
name = SC_SPELL['RB'], |
type = "group", |
} |
) |
}, |
BF = SliceCommander:getSpellCDSettings('BF'), |
BF = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['BF'], |
type = "group", |
args = { |
header = { |
type = "header", |
order = SliceCommander:getOrder(), |
name = L['Spell'], |
}, |
BFShow = SliceCommander:getShowSetting('BF'), |
BFColor = SliceCommander:getColorSetting('BF'), |
BFPos = SliceCommander:getPosSetting('BF'), |
Flash = SliceCommander:getFlashSetting('BF'), |
BFIcon = { |
order = SliceCommander:getOrder(), |
name = string.format(L["Show %s icon"], SC_SPELL['BF']), |
desc = string.format(L["Display the %s icon when enbale"], SC_SPELL['BF']), |
type = "toggle", |
set = function(info,val) |
SC.SET.display.BFICON = val |
end, |
get = function(info) return SC.SET.display.BFICON end |
}, |
headerCD = { |
type = "header", |
order = SliceCommander:getOrder(), |
name = L['Cooldown'], |
}, |
BFCDShow = SliceCommander:getShowSetting('BFCD'), |
BFCDColor = SliceCommander:getColorSetting('BFCD'), |
BFCDPos = SliceCommander:getPosSetting('BFCD'), |
FlashCD = SliceCommander:getFlashSetting('BFCD') |
} |
}, |
AR = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['AR'], |
childGroups = "tree", |
args = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_FOTD = SliceCommander:getShortcutSetting("SliceCommander_Complementary", "General", "FOTD"), |
Shortcut_MAI = SliceCommander:getShortcutSetting("SliceCommander_Complementary", "General", "MAI"), |
FOTD = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['FOTD'], |
type = "group", |
args = { |
header = { |
type = "header", |
order = SliceCommander:getOrder(), |
name = L['Spell'], |
}, |
Show = SliceCommander:getShowSetting('FOTD'), |
Pos = SliceCommander:getPosSetting('FOTD'), |
Color = SliceCommander:getColorSetting('FOTD'), |
Flash = SliceCommander:getFlashSetting('FOTD'), |
Icon = {--Shadow of the destroyer icon |
order = SliceCommander:getOrder(), |
name = string.format(L["%s icon"], SC_SPELL['SOTD']), |
desc = string.format(L["%s icon. It's only display when stack reach 30. There is a counter on it."], SC_SPELL['SOTD']), |
type = "toggle", |
set = function(info,val) |
SC.SET.display.SOTD = val |
end, |
get = function(info) |
return SC.SET.display.SOTD |
end |
}, |
} |
}, |
MAI = SliceCommander:getSpellSettings('MAI'), |
} |
}, |
childGroups = "tree", |
args = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_BB = SliceCommander:getShortcutSetting("SliceCommander_Complementary", "Outlaw", "BB"), |
Shortcut_GSWW = SliceCommander:getShortcutSetting("SliceCommander_Complementary", "Outlaw", "GSWW"), |
BB = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['BB'], |
type = "group", |
args = { |
BBShow = { |
order = SliceCommander:getOrder(), |
name = string.format(L["Show %s icon"], SC_SPELL['BB']), |
desc = string.format(L["Display the %s icon when enbale"], SC_SPELL['BB']), |
width = "full", |
type = "toggle", |
set = function(info,val) |
SC.SET.display.BB = val |
end, |
get = function(info) return SC.SET.display.BB end |
} |
} |
}, |
GSWW = SliceCommander:getSpellSettings('GSWW'), |
} |
}, |
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 |
-- Widget created by Yssaril |
local AceGUI = LibStub("AceGUI-3.0") |
local Media = LibStub("LibSharedMedia-3.0") |
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") |
do |
local widgetType = "LSM30_Border" |
local widgetVersion = 12 |
local contentFrameCache = {} |
local function ReturnSelf(self) |
self:ClearAllPoints() |
self:Hide() |
self.check:Hide() |
table.insert(contentFrameCache, self) |
end |
local function ContentOnClick(this, button) |
local self = this.obj |
self:Fire("OnValueChanged", this.text:GetText()) |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function ContentOnEnter(this, button) |
local self = this.obj |
local text = this.text:GetText() |
local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text) |
this.dropdown:SetBackdrop({edgeFile = border, |
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 4, right = 4, top = 4, bottom = 4 }}) |
end |
local function GetContentLine() |
local frame |
if next(contentFrameCache) then |
frame = table.remove(contentFrameCache) |
else |
frame = CreateFrame("Button", nil, UIParent) |
--frame:SetWidth(200) |
frame:SetHeight(18) |
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") |
frame:SetScript("OnClick", ContentOnClick) |
frame:SetScript("OnEnter", ContentOnEnter) |
local check = frame:CreateTexture("OVERLAY") |
check:SetWidth(16) |
check:SetHeight(16) |
check:SetPoint("LEFT",frame,"LEFT",1,-1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:Hide() |
frame.check = check |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") |
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) |
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) |
text:SetJustifyH("LEFT") |
text:SetText("Test Test Test Test Test Test Test") |
frame.text = text |
frame.ReturnSelf = ReturnSelf |
end |
frame:Show() |
return frame |
end |
local function OnAcquire(self) |
self:SetHeight(44) |
self:SetWidth(200) |
end |
local function OnRelease(self) |
self:SetText("") |
self:SetLabel("") |
self:SetDisabled(false) |
self.value = nil |
self.list = nil |
self.open = nil |
self.hasClose = nil |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetValue(self, value) -- Set the value to an item in the List. |
if self.list then |
self:SetText(value or "") |
end |
self.value = value |
end |
local function GetValue(self) |
return self.value |
end |
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) |
self.list = list or Media:HashTable("border") |
end |
local function SetText(self, text) -- Set the text displayed in the box. |
self.frame.text:SetText(text or "") |
local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text) |
self.frame.displayButton:SetBackdrop({edgeFile = border, |
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 4, right = 4, top = 4, bottom = 4 }}) |
end |
local function SetLabel(self, text) -- Set the text for the label. |
self.frame.label:SetText(text or "") |
end |
local function AddItem(self, key, value) -- Add an item to the list. |
self.list = self.list or {} |
self.list[key] = value |
end |
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> |
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> |
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> |
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> |
local function SetDisabled(self, disabled) -- Disable the widget. |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
else |
self.frame:Enable() |
end |
end |
local function textSort(a,b) |
return string.upper(a) < string.upper(b) |
end |
local sortedlist = {} |
local function ToggleDrop(this) |
local self = this.obj |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
AceGUI:ClearFocus() |
else |
AceGUI:SetFocus(self) |
self.dropdown = AGSMW:GetDropDownFrame() |
local width = self.frame:GetWidth() |
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") |
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) |
for k, v in pairs(self.list) do |
sortedlist[#sortedlist+1] = k |
end |
table.sort(sortedlist, textSort) |
for i, k in ipairs(sortedlist) do |
local f = GetContentLine() |
f.text:SetText(k) |
--print(k) |
if k == self.value then |
f.check:Show() |
end |
f.obj = self |
f.dropdown = self.dropdown |
self.dropdown:AddFrame(f) |
end |
wipe(sortedlist) |
end |
end |
local function ClearFocus(self) |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function OnHide(this) |
local self = this.obj |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function Drop_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Drop_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function Constructor() |
local frame = AGSMW:GetBaseFrameWithWindow() |
local self = {} |
self.type = widgetType |
self.frame = frame |
frame.obj = self |
frame.dropButton.obj = self |
frame.dropButton:SetScript("OnEnter", Drop_OnEnter) |
frame.dropButton:SetScript("OnLeave", Drop_OnLeave) |
frame.dropButton:SetScript("OnClick",ToggleDrop) |
frame:SetScript("OnHide", OnHide) |
self.alignoffset = 31 |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.ClearFocus = ClearFocus |
self.SetText = SetText |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.SetList = SetList |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.AddItem = AddItem |
self.SetMultiselect = SetMultiselect |
self.GetMultiselect = GetMultiselect |
self.SetItemValue = SetItemValue |
self.SetItemDisabled = SetItemDisabled |
self.ToggleDrop = ToggleDrop |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Include file="AceGUI-3.0-SharedMediaWidgets\widget.xml" /> |
</Ui> |
<Script file="prototypes.lua" /> |
<Script file="FontWidget.lua" /> |
<Script file="SoundWidget.lua" /> |
<Script file="StatusbarWidget.lua" /> |
<Script file="BorderWidget.lua" /> |
<Script file="BackgroundWidget.lua" /> |
</Ui> |
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 |
-- Widget created by Yssaril |
local AceGUI = LibStub("AceGUI-3.0") |
local Media = LibStub("LibSharedMedia-3.0") |
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") |
do |
local widgetType = "LSM30_Background" |
local widgetVersion = 13 |
local contentFrameCache = {} |
local function ReturnSelf(self) |
self:ClearAllPoints() |
self:Hide() |
self.check:Hide() |
table.insert(contentFrameCache, self) |
end |
local function ContentOnClick(this, button) |
local self = this.obj |
self:Fire("OnValueChanged", this.text:GetText()) |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function ContentOnEnter(this, button) |
local self = this.obj |
local text = this.text:GetText() |
local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text) |
self.dropdown.bgTex:SetTexture(background) |
end |
local function GetContentLine() |
local frame |
if next(contentFrameCache) then |
frame = table.remove(contentFrameCache) |
else |
frame = CreateFrame("Button", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate") |
--frame:SetWidth(200) |
frame:SetHeight(18) |
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") |
frame:SetScript("OnClick", ContentOnClick) |
frame:SetScript("OnEnter", ContentOnEnter) |
local check = frame:CreateTexture("OVERLAY") |
check:SetWidth(16) |
check:SetHeight(16) |
check:SetPoint("LEFT",frame,"LEFT",1,-1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:Hide() |
frame.check = check |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") |
local font, size = text:GetFont() |
text:SetFont(font,size,"OUTLINE") |
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) |
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) |
text:SetJustifyH("LEFT") |
text:SetText("Test Test Test Test Test Test Test") |
frame.text = text |
frame.ReturnSelf = ReturnSelf |
end |
frame:Show() |
return frame |
end |
local function OnAcquire(self) |
self:SetHeight(44) |
self:SetWidth(200) |
end |
local function OnRelease(self) |
self:SetText("") |
self:SetLabel("") |
self:SetDisabled(false) |
self.value = nil |
self.list = nil |
self.open = nil |
self.hasClose = nil |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetValue(self, value) -- Set the value to an item in the List. |
if self.list then |
self:SetText(value or "") |
end |
self.value = value |
end |
local function GetValue(self) |
return self.value |
end |
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) |
self.list = list or Media:HashTable("background") |
end |
local function SetText(self, text) -- Set the text displayed in the box. |
self.frame.text:SetText(text or "") |
local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text) |
self.frame.displayButton:SetBackdrop({bgFile = background, |
edgeFile = "Interface/Tooltips/UI-Tooltip-Border", |
edgeSize = 16, |
insets = { left = 4, right = 4, top = 4, bottom = 4 }}) |
end |
local function SetLabel(self, text) -- Set the text for the label. |
self.frame.label:SetText(text or "") |
end |
local function AddItem(self, key, value) -- Add an item to the list. |
self.list = self.list or {} |
self.list[key] = value |
end |
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> |
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> |
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> |
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> |
local function SetDisabled(self, disabled) -- Disable the widget. |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
self.frame.displayButton:SetBackdropColor(.2,.2,.2,1) |
else |
self.frame:Enable() |
self.frame.displayButton:SetBackdropColor(1,1,1,1) |
end |
end |
local function textSort(a,b) |
return string.upper(a) < string.upper(b) |
end |
local sortedlist = {} |
local function ToggleDrop(this) |
local self = this.obj |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
AceGUI:ClearFocus() |
else |
AceGUI:SetFocus(self) |
self.dropdown = AGSMW:GetDropDownFrame() |
local width = self.frame:GetWidth() |
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") |
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) |
for k, v in pairs(self.list) do |
sortedlist[#sortedlist+1] = k |
end |
table.sort(sortedlist, textSort) |
for i, k in ipairs(sortedlist) do |
local f = GetContentLine() |
f.text:SetText(k) |
--print(k) |
if k == self.value then |
f.check:Show() |
end |
f.obj = self |
f.dropdown = self.dropdown |
self.dropdown:AddFrame(f) |
end |
wipe(sortedlist) |
end |
end |
local function ClearFocus(self) |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function OnHide(this) |
local self = this.obj |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function Drop_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Drop_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function Constructor() |
local frame = AGSMW:GetBaseFrameWithWindow() |
local self = {} |
self.type = widgetType |
self.frame = frame |
frame.obj = self |
frame.dropButton.obj = self |
frame.dropButton:SetScript("OnEnter", Drop_OnEnter) |
frame.dropButton:SetScript("OnLeave", Drop_OnLeave) |
frame.dropButton:SetScript("OnClick",ToggleDrop) |
frame:SetScript("OnHide", OnHide) |
self.alignoffset = 31 |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.ClearFocus = ClearFocus |
self.SetText = SetText |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.SetList = SetList |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.AddItem = AddItem |
self.SetMultiselect = SetMultiselect |
self.GetMultiselect = GetMultiselect |
self.SetItemValue = SetItemValue |
self.SetItemDisabled = SetItemDisabled |
self.ToggleDrop = ToggleDrop |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
-- Widget created by Yssaril |
local DataVersion = 9004 |
local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion) |
if not AGSMW then |
return -- already loaded and no upgrade necessary |
end |
local AceGUI = LibStub("AceGUI-3.0") |
local Media = LibStub("LibSharedMedia-3.0") |
AGSMW = AGSMW or {} |
AceGUIWidgetLSMlists = { |
['font'] = Media:HashTable("font"), |
['sound'] = Media:HashTable("sound"), |
['statusbar'] = Media:HashTable("statusbar"), |
['border'] = Media:HashTable("border"), |
['background'] = Media:HashTable("background"), |
} |
do |
local function disable(frame) |
frame.label:SetTextColor(.5,.5,.5) |
frame.text:SetTextColor(.5,.5,.5) |
frame.dropButton:Disable() |
if frame.displayButtonFont then |
frame.displayButtonFont:SetTextColor(.5,.5,.5) |
frame.displayButton:Disable() |
end |
end |
local function enable(frame) |
frame.label:SetTextColor(1,.82,0) |
frame.text:SetTextColor(1,1,1) |
frame.dropButton:Enable() |
if frame.displayButtonFont then |
frame.displayButtonFont:SetTextColor(1,1,1) |
frame.displayButton:Enable() |
end |
end |
local displayButtonBackdrop = { |
edgeFile = "Interface/Tooltips/UI-Tooltip-Border", |
tile = true, tileSize = 16, edgeSize = 16, |
insets = { left = 4, right = 4, top = 4, bottom = 4 }, |
} |
-- create or retrieve BaseFrame |
function AGSMW:GetBaseFrame() |
local frame = CreateFrame("Frame", nil, UIParent) |
frame:SetHeight(44) |
frame:SetWidth(200) |
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") |
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) |
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) |
label:SetJustifyH("LEFT") |
label:SetHeight(18) |
label:SetText("") |
frame.label = label |
local DLeft = frame:CreateTexture(nil, "ARTWORK") |
DLeft:SetWidth(25) |
DLeft:SetHeight(64) |
DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21) |
DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) |
DLeft:SetTexCoord(0, 0.1953125, 0, 1) |
frame.DLeft = DLeft |
local DRight = frame:CreateTexture(nil, "ARTWORK") |
DRight:SetWidth(25) |
DRight:SetHeight(64) |
DRight:SetPoint("TOP", DLeft, "TOP") |
DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0) |
DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) |
DRight:SetTexCoord(0.8046875, 1, 0, 1) |
frame.DRight = DRight |
local DMiddle = frame:CreateTexture(nil, "ARTWORK") |
DMiddle:SetHeight(64) |
DMiddle:SetPoint("TOP", DLeft, "TOP") |
DMiddle:SetPoint("LEFT", DLeft, "RIGHT") |
DMiddle:SetPoint("RIGHT", DRight, "LEFT") |
DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) |
DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1) |
frame.DMiddle = DMiddle |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall") |
text:SetPoint("RIGHT",DRight,"RIGHT",-43,1) |
text:SetPoint("LEFT",DLeft,"LEFT",26,1) |
text:SetJustifyH("RIGHT") |
text:SetHeight(18) |
text:SetText("") |
frame.text = text |
local dropButton = CreateFrame("Button", nil, frame) |
dropButton:SetWidth(24) |
dropButton:SetHeight(24) |
dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18) |
dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]]) |
dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]]) |
dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]]) |
dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD") |
frame.dropButton = dropButton |
frame.Disable = disable |
frame.Enable = enable |
return frame |
end |
function AGSMW:GetBaseFrameWithWindow() |
local frame = self:GetBaseFrame() |
local displayButton = CreateFrame("Button", nil, frame, BackdropTemplateMixin and "BackdropTemplate") |
displayButton:SetHeight(42) |
displayButton:SetWidth(42) |
displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2) |
displayButton:SetBackdrop(displayButtonBackdrop) |
displayButton:SetBackdropBorderColor(.5, .5, .5) |
frame.displayButton = displayButton |
frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2) |
frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20) |
return frame |
end |
end |
do |
local sliderBackdrop = { |
["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]], |
["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]], |
["tile"] = true, |
["edgeSize"] = 8, |
["tileSize"] = 8, |
["insets"] = { |
["left"] = 3, |
["right"] = 3, |
["top"] = 3, |
["bottom"] = 3, |
}, |
} |
local frameBackdrop = { |
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], |
edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], |
tile = true, tileSize = 32, edgeSize = 32, |
insets = { left = 11, right = 12, top = 12, bottom = 9 }, |
} |
local function OnMouseWheel(self, dir) |
self.slider:SetValue(self.slider:GetValue()+(15*dir*-1)) |
end |
local function AddFrame(self, frame) |
frame:SetParent(self.contentframe) |
frame:SetFrameStrata(self:GetFrameStrata()) |
frame:SetFrameLevel(self:GetFrameLevel() + 100) |
if next(self.contentRepo) then |
frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0) |
frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0) |
self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight()) |
self.contentRepo[#self.contentRepo+1] = frame |
else |
self.contentframe:SetHeight(frame:GetHeight()) |
frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0) |
frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0) |
self.contentRepo[1] = frame |
end |
if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then |
self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -28, 12) |
self:SetHeight(UIParent:GetHeight()*2/5) |
self.slider:Show() |
self:SetScript("OnMouseWheel", OnMouseWheel) |
self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight()) |
else |
self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -14, 12) |
self:SetHeight(self.contentframe:GetHeight()+25) |
self.slider:Hide() |
self:SetScript("OnMouseWheel", nil) |
self.slider:SetMinMaxValues(0, 0) |
end |
self.contentframe:SetWidth(self.scrollframe:GetWidth()) |
end |
local function ClearFrames(self) |
for i, frame in ipairs(self.contentRepo) do |
frame:ReturnSelf() |
self.contentRepo[i] = nil |
end |
end |
local function slider_OnValueChanged(self, value) |
self.frame.scrollframe:SetVerticalScroll(value) |
end |
local DropDownCache = {} |
function AGSMW:GetDropDownFrame() |
local frame |
if next(DropDownCache) then |
frame = table.remove(DropDownCache) |
else |
frame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate") |
frame:SetClampedToScreen(true) |
frame:SetWidth(188) |
frame:SetBackdrop(frameBackdrop) |
frame:SetFrameStrata("TOOLTIP") |
frame:EnableMouseWheel(true) |
local contentframe = CreateFrame("Frame", nil, frame) |
contentframe:SetWidth(160) |
contentframe:SetHeight(0) |
frame.contentframe = contentframe |
local scrollframe = CreateFrame("ScrollFrame", nil, frame) |
scrollframe:SetWidth(160) |
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13) |
scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 12) |
scrollframe:SetScrollChild(contentframe) |
frame.scrollframe = scrollframe |
contentframe:SetPoint("TOPLEFT", scrollframe) |
contentframe:SetPoint("TOPRIGHT", scrollframe) |
local bgTex = frame:CreateTexture(nil, "ARTWORK") |
bgTex:SetAllPoints(scrollframe) |
frame.bgTex = bgTex |
frame.AddFrame = AddFrame |
frame.ClearFrames = ClearFrames |
frame.contentRepo = {} -- store all our frames in here so we can get rid of them later |
local slider = CreateFrame("Slider", nil, scrollframe, BackdropTemplateMixin and "BackdropTemplate") |
slider:SetOrientation("VERTICAL") |
slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10) |
slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10) |
slider:SetBackdrop(sliderBackdrop) |
slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]]) |
slider:SetMinMaxValues(0, 1) |
--slider:SetValueStep(1) |
slider:SetWidth(12) |
slider.frame = frame |
slider:SetScript("OnValueChanged", slider_OnValueChanged) |
frame.slider = slider |
end |
frame:SetHeight(UIParent:GetHeight()*2/5) |
frame.slider:SetValue(0) |
frame:Show() |
return frame |
end |
function AGSMW:ReturnDropDownFrame(frame) |
ClearFrames(frame) |
frame:ClearAllPoints() |
frame:Hide() |
frame:SetBackdrop(frameBackdrop) |
frame.bgTex:SetTexture(nil) |
table.insert(DropDownCache, frame) |
return nil |
end |
end |
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 |
-- Widget created by Yssaril |
local AceGUI = LibStub("AceGUI-3.0") |
local Media = LibStub("LibSharedMedia-3.0") |
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") |
do |
local widgetType = "LSM30_Font" |
local widgetVersion = 12 |
local contentFrameCache = {} |
local function ReturnSelf(self) |
self:ClearAllPoints() |
self:Hide() |
self.check:Hide() |
table.insert(contentFrameCache, self) |
end |
local function ContentOnClick(this, button) |
local self = this.obj |
self:Fire("OnValueChanged", this.text:GetText()) |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function GetContentLine() |
local frame |
if next(contentFrameCache) then |
frame = table.remove(contentFrameCache) |
else |
frame = CreateFrame("Button", nil, UIParent) |
--frame:SetWidth(200) |
frame:SetHeight(18) |
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") |
frame:SetScript("OnClick", ContentOnClick) |
local check = frame:CreateTexture("OVERLAY") |
check:SetWidth(16) |
check:SetHeight(16) |
check:SetPoint("LEFT",frame,"LEFT",1,-1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:Hide() |
frame.check = check |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") |
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) |
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) |
text:SetJustifyH("LEFT") |
text:SetText("Test Test Test Test Test Test Test") |
frame.text = text |
frame.ReturnSelf = ReturnSelf |
end |
frame:Show() |
return frame |
end |
local function OnAcquire(self) |
self:SetHeight(44) |
self:SetWidth(200) |
end |
local function OnRelease(self) |
self:SetText("") |
self:SetLabel("") |
self:SetDisabled(false) |
self.value = nil |
self.list = nil |
self.open = nil |
self.hasClose = nil |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetValue(self, value) -- Set the value to an item in the List. |
if self.list then |
self:SetText(value or "") |
end |
self.value = value |
end |
local function GetValue(self) |
return self.value |
end |
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) |
self.list = list or Media:HashTable("font") |
end |
local function SetText(self, text) -- Set the text displayed in the box. |
self.frame.text:SetText(text or "") |
local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text) |
local _, size, outline= self.frame.text:GetFont() |
self.frame.text:SetFont(font,size,outline) |
end |
local function SetLabel(self, text) -- Set the text for the label. |
self.frame.label:SetText(text or "") |
end |
local function AddItem(self, key, value) -- Add an item to the list. |
self.list = self.list or {} |
self.list[key] = value |
end |
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> |
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> |
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> |
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> |
local function SetDisabled(self, disabled) -- Disable the widget. |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
else |
self.frame:Enable() |
end |
end |
local function textSort(a,b) |
return string.upper(a) < string.upper(b) |
end |
local sortedlist = {} |
local function ToggleDrop(this) |
local self = this.obj |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
AceGUI:ClearFocus() |
else |
AceGUI:SetFocus(self) |
self.dropdown = AGSMW:GetDropDownFrame() |
local width = self.frame:GetWidth() |
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") |
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) |
for k, v in pairs(self.list) do |
sortedlist[#sortedlist+1] = k |
end |
table.sort(sortedlist, textSort) |
for i, k in ipairs(sortedlist) do |
local f = GetContentLine() |
local _, size, outline= f.text:GetFont() |
local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k) |
f.text:SetFont(font,size,outline) |
f.text:SetText(k) |
if k == self.value then |
f.check:Show() |
end |
f.obj = self |
self.dropdown:AddFrame(f) |
end |
wipe(sortedlist) |
end |
end |
local function ClearFocus(self) |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function OnHide(this) |
local self = this.obj |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function Drop_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Drop_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function Constructor() |
local frame = AGSMW:GetBaseFrame() |
local self = {} |
self.type = widgetType |
self.frame = frame |
frame.obj = self |
frame.dropButton.obj = self |
frame.dropButton:SetScript("OnEnter", Drop_OnEnter) |
frame.dropButton:SetScript("OnLeave", Drop_OnLeave) |
frame.dropButton:SetScript("OnClick",ToggleDrop) |
frame:SetScript("OnHide", OnHide) |
self.alignoffset = 31 |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.ClearFocus = ClearFocus |
self.SetText = SetText |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.SetList = SetList |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.AddItem = AddItem |
self.SetMultiselect = SetMultiselect |
self.GetMultiselect = GetMultiselect |
self.SetItemValue = SetItemValue |
self.SetItemDisabled = SetItemDisabled |
self.ToggleDrop = ToggleDrop |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 |
-- Widget created by Yssaril |
local AceGUI = LibStub("AceGUI-3.0") |
local Media = LibStub("LibSharedMedia-3.0") |
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") |
do |
local widgetType = "LSM30_Sound" |
local widgetVersion = 12 |
local contentFrameCache = {} |
local function ReturnSelf(self) |
self:ClearAllPoints() |
self:Hide() |
self.check:Hide() |
table.insert(contentFrameCache, self) |
end |
local function ContentOnClick(this, button) |
local self = this.obj |
self:Fire("OnValueChanged", this.text:GetText()) |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function ContentSpeakerOnClick(this, button) |
local self = this.frame.obj |
local sound = this.frame.text:GetText() |
PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master") |
end |
local function GetContentLine() |
local frame |
if next(contentFrameCache) then |
frame = table.remove(contentFrameCache) |
else |
frame = CreateFrame("Button", nil, UIParent) |
--frame:SetWidth(200) |
frame:SetHeight(18) |
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") |
frame:SetScript("OnClick", ContentOnClick) |
local check = frame:CreateTexture("OVERLAY") |
check:SetWidth(16) |
check:SetHeight(16) |
check:SetPoint("LEFT",frame,"LEFT",1,-1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:Hide() |
frame.check = check |
local soundbutton = CreateFrame("Button", nil, frame) |
soundbutton:SetWidth(16) |
soundbutton:SetHeight(16) |
soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0) |
soundbutton.frame = frame |
soundbutton:SetScript("OnClick", ContentSpeakerOnClick) |
frame.soundbutton = soundbutton |
local speaker = soundbutton:CreateTexture(nil, "BACKGROUND") |
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker") |
speaker:SetAllPoints(soundbutton) |
frame.speaker = speaker |
local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT") |
speakeron:SetTexture("Interface\\Common\\VoiceChat-On") |
speakeron:SetAllPoints(soundbutton) |
frame.speakeron = speakeron |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") |
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0) |
text:SetPoint("BOTTOMRIGHT", soundbutton, "BOTTOMLEFT", -2, 0) |
text:SetJustifyH("LEFT") |
text:SetText("Test Test Test Test Test Test Test") |
frame.text = text |
frame.ReturnSelf = ReturnSelf |
end |
frame:Show() |
return frame |
end |
local function OnAcquire(self) |
self:SetHeight(44) |
self:SetWidth(200) |
end |
local function OnRelease(self) |
self:SetText("") |
self:SetLabel("") |
self:SetDisabled(false) |
self.value = nil |
self.list = nil |
self.open = nil |
self.hasClose = nil |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetValue(self, value) -- Set the value to an item in the List. |
if self.list then |
self:SetText(value or "") |
end |
self.value = value |
end |
local function GetValue(self) |
return self.value |
end |
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) |
self.list = list or Media:HashTable("sound") |
end |
local function SetText(self, text) -- Set the text displayed in the box. |
self.frame.text:SetText(text or "") |
end |
local function SetLabel(self, text) -- Set the text for the label. |
self.frame.label:SetText(text or "") |
end |
local function AddItem(self, key, value) -- Add an item to the list. |
self.list = self.list or {} |
self.list[key] = value |
end |
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> |
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> |
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> |
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> |
local function SetDisabled(self, disabled) -- Disable the widget. |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
self.speaker:SetDesaturated(true) |
self.speakeron:SetDesaturated(true) |
else |
self.frame:Enable() |
self.speaker:SetDesaturated(false) |
self.speakeron:SetDesaturated(false) |
end |
end |
local function textSort(a,b) |
return string.upper(a) < string.upper(b) |
end |
local sortedlist = {} |
local function ToggleDrop(this) |
local self = this.obj |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
AceGUI:ClearFocus() |
else |
AceGUI:SetFocus(self) |
self.dropdown = AGSMW:GetDropDownFrame() |
local width = self.frame:GetWidth() |
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") |
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) |
for k, v in pairs(self.list) do |
sortedlist[#sortedlist+1] = k |
end |
table.sort(sortedlist, textSort) |
for i, k in ipairs(sortedlist) do |
local f = GetContentLine() |
f.text:SetText(k) |
if k == self.value then |
f.check:Show() |
end |
f.obj = self |
self.dropdown:AddFrame(f) |
end |
wipe(sortedlist) |
end |
end |
local function ClearFocus(self) |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function OnHide(this) |
local self = this.obj |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function Drop_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Drop_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function WidgetPlaySound(this) |
local self = this.obj |
local sound = self.frame.text:GetText() |
PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master") |
end |
local function Constructor() |
local frame = AGSMW:GetBaseFrame() |
local self = {} |
self.type = widgetType |
self.frame = frame |
frame.obj = self |
frame.dropButton.obj = self |
frame.dropButton:SetScript("OnEnter", Drop_OnEnter) |
frame.dropButton:SetScript("OnLeave", Drop_OnLeave) |
frame.dropButton:SetScript("OnClick",ToggleDrop) |
frame:SetScript("OnHide", OnHide) |
local soundbutton = CreateFrame("Button", nil, frame) |
soundbutton:SetWidth(16) |
soundbutton:SetHeight(16) |
soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1) |
soundbutton:SetScript("OnClick", WidgetPlaySound) |
soundbutton.obj = self |
self.soundbutton = soundbutton |
frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0) |
local speaker = soundbutton:CreateTexture(nil, "BACKGROUND") |
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker") |
speaker:SetAllPoints(soundbutton) |
self.speaker = speaker |
local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT") |
speakeron:SetTexture("Interface\\Common\\VoiceChat-On") |
speakeron:SetAllPoints(soundbutton) |
self.speakeron = speakeron |
self.alignoffset = 31 |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.ClearFocus = ClearFocus |
self.SetText = SetText |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.SetList = SetList |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.AddItem = AddItem |
self.SetMultiselect = SetMultiselect |
self.GetMultiselect = GetMultiselect |
self.SetItemValue = SetItemValue |
self.SetItemDisabled = SetItemDisabled |
self.ToggleDrop = ToggleDrop |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 |
-- Widget created by Yssaril |
local AceGUI = LibStub("AceGUI-3.0") |
local Media = LibStub("LibSharedMedia-3.0") |
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") |
do |
local widgetType = "LSM30_Statusbar" |
local widgetVersion = 12 |
local contentFrameCache = {} |
local function ReturnSelf(self) |
self:ClearAllPoints() |
self:Hide() |
self.check:Hide() |
table.insert(contentFrameCache, self) |
end |
local function ContentOnClick(this, button) |
local self = this.obj |
self:Fire("OnValueChanged", this.text:GetText()) |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function GetContentLine() |
local frame |
if next(contentFrameCache) then |
frame = table.remove(contentFrameCache) |
else |
frame = CreateFrame("Button", nil, UIParent) |
--frame:SetWidth(200) |
frame:SetHeight(18) |
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") |
frame:SetScript("OnClick", ContentOnClick) |
local check = frame:CreateTexture("OVERLAY") |
check:SetWidth(16) |
check:SetHeight(16) |
check:SetPoint("LEFT",frame,"LEFT",1,-1) |
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") |
check:Hide() |
frame.check = check |
local bar = frame:CreateTexture("ARTWORK") |
bar:SetHeight(16) |
bar:SetPoint("LEFT",check,"RIGHT",1,0) |
bar:SetPoint("RIGHT",frame,"RIGHT",-1,0) |
frame.bar = bar |
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") |
local font, size = text:GetFont() |
text:SetFont(font,size,"OUTLINE") |
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 3, 0) |
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0) |
text:SetJustifyH("LEFT") |
text:SetText("Test Test Test Test Test Test Test") |
frame.text = text |
frame.ReturnSelf = ReturnSelf |
end |
frame:Show() |
return frame |
end |
local function OnAcquire(self) |
self:SetHeight(44) |
self:SetWidth(200) |
end |
local function OnRelease(self) |
self:SetText("") |
self:SetLabel("") |
self:SetDisabled(false) |
self.value = nil |
self.list = nil |
self.open = nil |
self.hasClose = nil |
self.frame:ClearAllPoints() |
self.frame:Hide() |
end |
local function SetValue(self, value) -- Set the value to an item in the List. |
if self.list then |
self:SetText(value or "") |
end |
self.value = value |
end |
local function GetValue(self) |
return self.value |
end |
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) |
self.list = list or Media:HashTable("statusbar") |
end |
local function SetText(self, text) -- Set the text displayed in the box. |
self.frame.text:SetText(text or "") |
local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text) |
self.bar:SetTexture(statusbar) |
end |
local function SetLabel(self, text) -- Set the text for the label. |
self.frame.label:SetText(text or "") |
end |
local function AddItem(self, key, value) -- Add an item to the list. |
self.list = self.list or {} |
self.list[key] = value |
end |
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> |
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> |
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> |
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> |
local function SetDisabled(self, disabled) -- Disable the widget. |
self.disabled = disabled |
if disabled then |
self.frame:Disable() |
else |
self.frame:Enable() |
end |
end |
local function textSort(a,b) |
return string.upper(a) < string.upper(b) |
end |
local sortedlist = {} |
local function ToggleDrop(this) |
local self = this.obj |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
AceGUI:ClearFocus() |
else |
AceGUI:SetFocus(self) |
self.dropdown = AGSMW:GetDropDownFrame() |
local width = self.frame:GetWidth() |
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") |
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0) |
for k, v in pairs(self.list) do |
sortedlist[#sortedlist+1] = k |
end |
table.sort(sortedlist, textSort) |
for i, k in ipairs(sortedlist) do |
local f = GetContentLine() |
f.text:SetText(k) |
--print(k) |
if k == self.value then |
f.check:Show() |
end |
local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k) |
f.bar:SetTexture(statusbar) |
f.obj = self |
f.dropdown = self.dropdown |
self.dropdown:AddFrame(f) |
end |
wipe(sortedlist) |
end |
end |
local function ClearFocus(self) |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function OnHide(this) |
local self = this.obj |
if self.dropdown then |
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) |
end |
end |
local function Drop_OnEnter(this) |
this.obj:Fire("OnEnter") |
end |
local function Drop_OnLeave(this) |
this.obj:Fire("OnLeave") |
end |
local function Constructor() |
local frame = AGSMW:GetBaseFrame() |
local self = {} |
self.type = widgetType |
self.frame = frame |
frame.obj = self |
frame.dropButton.obj = self |
frame.dropButton:SetScript("OnEnter", Drop_OnEnter) |
frame.dropButton:SetScript("OnLeave", Drop_OnLeave) |
frame.dropButton:SetScript("OnClick",ToggleDrop) |
frame:SetScript("OnHide", OnHide) |
local bar = frame:CreateTexture(nil, "OVERLAY") |
bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25) |
bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5) |
bar:SetAlpha(0.5) |
self.bar = bar |
self.alignoffset = 31 |
self.OnRelease = OnRelease |
self.OnAcquire = OnAcquire |
self.ClearFocus = ClearFocus |
self.SetText = SetText |
self.SetValue = SetValue |
self.GetValue = GetValue |
self.SetList = SetList |
self.SetLabel = SetLabel |
self.SetDisabled = SetDisabled |
self.AddItem = AddItem |
self.SetMultiselect = SetMultiselect |
self.GetMultiselect = GetMultiselect |
self.SetItemValue = SetItemValue |
self.SetItemDisabled = SetItemDisabled |
self.ToggleDrop = ToggleDrop |
AceGUI:RegisterAsWidget(self) |
return self |
end |
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) |
end |
-- make into AceHook. |
-- @class file |
-- @name AceHook-3.0 |
-- @release $Id: AceHook-3.0.lua 1243 2020-10-18 00:00:19Z nevcairiel $ |
local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 9 |
-- @release $Id: AceHook-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $ |
local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 8 |
local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR) |
if not AceHook then return end -- No upgrade needed |
for key, value in pairs(registry[self]) do |
if type(key) == "table" then |
for method in pairs(value) do |
AceHook.Unhook(self, key, method) |
self:Unhook(key, method) |
end |
else |
AceHook.Unhook(self, key) |
self:Unhook(key) |
end |
end |
end |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
-- Lua APIs |
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe |
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe |
-- WoW APIs |
local PlaySound = PlaySound |
BlizOptionsGroup Container |
Simple container widget for the integration of AceGUI into the Blizzard Interface Options |
-------------------------------------------------------------------------------]] |
local Type, Version = "BlizOptionsGroup", 22 |
local Type, Version = "BlizOptionsGroup", 21 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
Constructor |
-------------------------------------------------------------------------------]] |
local function Constructor() |
local frame = CreateFrame("Frame", nil, InterfaceOptionsFramePanelContainer) |
local frame = CreateFrame("Frame") |
frame:Hide() |
-- support functions for the Blizzard Interface Options |
--[[----------------------------------------------------------------------------- |
Frame Container |
-------------------------------------------------------------------------------]] |
local Type, Version = "Frame", 28 |
local Type, Version = "Frame", 27 |
local AceGUI = LibStub and LibStub("AceGUI-3.0", true) |
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end |
["OnAcquire"] = function(self) |
self.frame:SetParent(UIParent) |
self.frame:SetFrameStrata("FULLSCREEN_DIALOG") |
self.frame:SetFrameLevel(100) -- Lots of room to draw under it |
self:SetTitle() |
self:SetStatusText() |
self:ApplyStatus() |
frame:SetMovable(true) |
frame:SetResizable(true) |
frame:SetFrameStrata("FULLSCREEN_DIALOG") |
frame:SetFrameLevel(100) -- Lots of room to draw under it |
frame:SetBackdrop(FrameBackdrop) |
frame:SetBackdropColor(0, 0, 0, 1) |
frame:SetMinResize(400, 200) |
--[[ $Id: AceGUIWidget-DropDown.lua 1257 2022-01-10 16:25:37Z nevcairiel $ ]]-- |
--[[ $Id: AceGUIWidget-DropDown.lua 1239 2020-09-20 10:22:02Z nevcairiel $ ]]-- |
local AceGUI = LibStub("AceGUI-3.0") |
-- Lua APIs |
do |
local widgetType = "Dropdown" |
local widgetVersion = 36 |
local widgetVersion = 35 |
--[[ Static data ]]-- |
local function Dropdown_TogglePullout(this) |
local self = this.obj |
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON |
if self.open then |
self.open = nil |
self.pullout:Close() |
-- f:AddChild(btn) |
-- @class file |
-- @name AceGUI-3.0 |
-- @release $Id: AceGUI-3.0.lua 1247 2021-01-23 23:16:39Z funkehdude $ |
-- @release $Id: AceGUI-3.0.lua 1231 2020-04-14 22:20:36Z nevcairiel $ |
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41 |
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) |
if not AceGUI then return end -- No upgrade needed |
-- Lua APIs |
local tinsert, wipe = table.insert, table.wipe |
local tinsert = table.insert |
local select, pairs, next, type = select, pairs, next, type |
local error, assert = error, assert |
local setmetatable, rawget = setmetatable, rawget |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ |
..\FrameXML\UI.xsd"> |
<Include file="LibSharedMedia-3.0\lib.xml"/> |
</Ui> |
<Script file="LibSharedMedia-3.0.lua" /> |
</Ui> |
--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. |
-- @class file |
-- @name AceConfigDialog-3.0 |
-- @release $Id: AceConfigDialog-3.0.lua 1255 2021-11-14 09:14:15Z nevcairiel $ |
-- @release $Id: AceConfigDialog-3.0.lua 1232 2020-04-14 22:21:22Z nevcairiel $ |
local LibStub = LibStub |
local gui = LibStub("AceGUI-3.0") |
local reg = LibStub("AceConfigRegistry-3.0") |
local MAJOR, MINOR = "AceConfigDialog-3.0", 82 |
local MAJOR, MINOR = "AceConfigDialog-3.0", 79 |
local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR) |
if not AceConfigDialog then return end |
AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {} |
-- Lua APIs |
local tinsert, tsort, tremove, wipe = table.insert, table.sort, table.remove, table.wipe |
local tinsert, tsort, tremove = table.insert, table.sort, table.remove |
local strmatch, format = string.match, string.format |
local error = error |
local pairs, next, select, type, unpack, ipairs = pairs, next, select, type, unpack, ipairs |
local pairs, next, select, type, unpack, wipe, ipairs = pairs, next, select, type, unpack, wipe, ipairs |
local tostring, tonumber = tostring, tonumber |
local math_min, math_max, math_floor = math.min, math.max, math.floor |
end |
do |
local frame = AceConfigDialog.popup |
if not frame or oldminor < 81 then |
if not frame then |
frame = CreateFrame("Frame", nil, UIParent) |
AceConfigDialog.popup = frame |
frame:Hide() |
frame:SetPoint("CENTER", UIParent, "CENTER") |
frame:SetSize(320, 72) |
frame:EnableMouse(true) -- Do not allow click-through on the frame |
frame:SetFrameStrata("TOOLTIP") |
frame:SetFrameLevel(100) -- Lots of room to draw under it |
frame:SetScript("OnKeyDown", function(self, key) |
if key == "ESCAPE" then |
self:SetPropagateKeyboardInput(false) |
end |
end) |
if not frame.SetFixedFrameStrata then -- API capability check (classic check) |
if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC then |
frame:SetBackdrop({ |
bgFile = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]], |
edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], |
insets = { left = 11, right = 11, top = 11, bottom = 11 }, |
}) |
else |
local border = CreateFrame("Frame", nil, frame, "DialogBorderOpaqueTemplate") |
local border = CreateFrame("Frame", nil, frame, "DialogBorderDarkTemplate") |
border:SetAllPoints(frame) |
frame:SetFixedFrameStrata(true) |
frame:SetFixedFrameLevel(true) |
end |
local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight") |
elseif width == "half" then |
check:SetWidth(width_multiplier / 2) |
elseif (type(width) == "number") then |
check:SetWidth(width_multiplier * width) |
control:SetWidth(width_multiplier * width) |
elseif width == "full" then |
check.width = "fill" |
else |
## Interface: 90200 |
## Interface: 90105 |
## Author: Tomate |
## Version: 9.07 |
## Version: 9.06 |
## Title: |TInterface\Icons\ClassIcon_Rogue:0|t |cffd38245Slice|r|cff45ad3bCommander|r |TInterface\Icons\ClassIcon_Rogue:0|t |
## Notes: Energy bar, Combo point bar and rogue timer bar. |
## SavedVariables: SC |
SC_SPELLID['DFACD'] = 269513 --Death from Above CD |
SC_SPELLID['CV'] = 185311 --Crimson Vial |
SC_SPELLID['CVCD'] = 185311 --Crimson Vial CD |
SC_SPELLID['SOTD'] = 109941 --Shadow of the Destroyer |
SC_SPELLID['FOTD'] = 109949 --Fury of the Destroyer |
SC_SPELLID['MAI'] = 235027 --Master Assassin's Initiative |
SC_SPELLID['KICD'] = 1766 --Kick CD |
SC_SPELLID['COS'] = 31224 --Cloak of Shadows |
SC_SPELLID['WP'] = 8679 --Wound Poison |
SC_SPELLID['AKP'] = 5761 --Ankylosant Poison |
--AZERITE ESSENCE |
SC_SPELLID['ESSECD'] = -1 |
SC_SPELLID['ALLESSE'] = { |
SC_SPELLID['GSCD'] = 196937 --Ghostly Strike |
SC_SPELLID['GHCD'] = 195457 --Grappling Hook CD |
SC_SPELLID['BE'] = 315341 --Between the Eyes |
SC_SPELLID['BECD'] = 315341 --Between the Eyes CD |
SC_SPELLID['BECD'] = 199804 --Between the Eyes CD |
SC_SPELLID['OP'] = 195627 --Opportunity |
SC_SPELLID['RB'] = 315508 --Roll the Bones |
SC_SPELLID['RBCD'] = 315508 --Roll the Bones |
SC_SPELLID['CDBCD'] = 343142 --Curse of the Dreadblades CD |
SC_SPELLID['GSWW'] = 209423 --Greenskin's Waterlogged Wristcuffs |
SC_SPELLID['PS'] = 185763 --Cannonball Barrage |
SC_SPELLID['BB'] = 202895 --Blunderbuss |
SC_SPELLID['RT'] = 208225 --Run Through |
SC_SPELLID['LD'] = 256171 --Loaded Dice |
SC_SPELLID['BRCD'] = 271877 --Blade Rush CD |
--REMOVED SC_SPELLID['RIPCD'] = 199754 --Riposte CD |
--REMOVED SC_SPELLID['TXB'] = 245389 --Toxic Blade |
--REMOVED SC_SPELLID['TXBCD'] = 245388 --Toxic Blade CD |
--REMOVED SC_SPELLID['NB'] = 195452 --Nightblade |
--REMOVED SC_SPELLID['SOTD'] = 109941 --Shadow of the Destroyer |
--REMOVED SC_SPELLID['FOTD'] = 109949 --Fury of the Destroyer |
--REMOVED SC_SPELLID['BB'] = 202895 --Blunderbuss |