if not UnitAffectingCombat("player") then |
local alreadyExist = GetMacroBody("SC_TOT") |
if alreadyExist then |
EditMacro("SC_TOT", "SC_TOT", "INV_MISC_QUESTIONMARK", "/cast [@"..SC.SET.TOTTarget..",modifier:alt] [help] [@targettarget, help][@none,@="..SC.SET.TOTTarget.."] "..GetSpellInfo(SC_SPELL['TOT']), 1, 1) |
EditMacro("SC_TOT", "SC_TOT", "INV_MISC_QUESTIONMARK", "#showtooltip\n/cast [@"..SC.SET.TOTTarget..",modifier:alt] [help] [@targettarget, help][@none,@"..SC.SET.TOTTarget.."] "..GetSpellInfo(SC_SPELL['TOTCD']), 1, 1) |
else |
CreateMacro("SC_TOT", "INV_MISC_QUESTIONMARK", "/cast [@"..SC.SET.TOTTarget..",modifier:alt] [help] [@targettarget, help][@none,@="..SC.SET.TOTTarget.."] "..GetSpellInfo(SC_SPELL['TOT']), 1, 1) |
CreateMacro("SC_TOT", "INV_MISC_QUESTIONMARK", "#showtooltip\n/cast [@"..SC.SET.TOTTarget..",modifier:alt] [help] [@targettarget, help][@none,@"..SC.SET.TOTTarget.."] "..GetSpellInfo(SC_SPELL['TOTCD']), 1, 1) |
end |
end |
end |