/trunk/Core
} |
end |
function SliceCommander:getShortcutSetting(sc_categ, sub_categ, spell) |
return { |
order = SliceCommander:getOrder(), |
type = "execute", |
name = SC_SPELL[spell], |
func = function() AceConfigDialog:SelectGroup(sc_categ, sub_categ, spell) end, |
} |
end |
function SliceCommander:getShortcutHeader() |
return { |
order = SliceCommander:getOrder(), |
name = L["Shortcut"], |
type = "header" |
} |
end |
function SliceCommander:InitTable() |
local SC_OptionsTable = {} |
type = "group", |
childGroups = "tab", |
args = { |
SoundCombat = { |
order = SliceCommander:getOrder(), |
name = L["Sound Combat"], |
desc = L["Disable sounds out of combat"], |
type = "toggle", |
set = function(info,val) SC.SET.SoundCombat = val end, |
get = function(info) return SC.SET.SoundCombat end |
}, |
SoundChannel = { |
order = SliceCommander:getOrder(), |
name = L["Sound channel"], |
desc = L["Choose the sound channel with which you want to play SliceCommander sounds. 'MASTER' must be use if you want to ear sounds when sound is disable. Other channels should be use if you want o lower volume."], |
type = "select", |
values = function() |
local returnArray = { |
["Master"] = "Master", |
["SFX"] = "SFX", |
["Ambience"] = "Ambience", |
["Music"] = "Music", |
} |
return returnArray |
end, |
set = function(info,val) |
SC.SET.soundChannel = val |
end, |
get = function(info) return SC.SET.soundChannel end |
}, |
SoundVolume = { |
order = SliceCommander:getOrder(), |
name = L["Sound Volume"], |
desc = L["Warning: It will change the sound channel volume. If other sounds are played with this channel it will also change their volume."], |
type = "range", |
min = 0, |
max = 1, |
step = 0.05, |
bigStep = 0.1, |
set = function(info,val) |
SliceCommander:ChangeVolume(val) |
end, |
get = function(info) return tonumber(SliceCommander:GetVolume()) end, |
isPercent = true |
}, |
SoundSpell = { |
order = SliceCommander:getOrder(), |
name = L["Enable spell sound notitication"], |
desc = L["Each spell will have full sound personalization in their respective settings."], |
type = "toggle", |
set = function(info,val) |
SC.SET.SpellSound = val |
SliceCommander:StaticPopup_Show('CONFIG_RL') |
end, |
get = function(info) |
if SC.SET.SpellSound == nil then |
SC.SET.SpellSound = false |
SoundCombat = { |
order = SliceCommander:getOrder(), |
name = L["Sound Combat"], |
desc = L["Disable sounds out of combat"], |
type = "toggle", |
set = function(info,val) SC.SET.SoundCombat = val end, |
get = function(info) return SC.SET.SoundCombat end |
}, |
SoundChannel = { |
order = SliceCommander:getOrder(), |
name = L["Sound channel"], |
desc = L["Choose the sound channel with which you want to play SliceCommander sounds. 'MASTER' must be use if you want to ear sounds when sound is disable. Other channels should be use if you want o lower volume."], |
type = "select", |
values = function() |
local returnArray = { |
["Master"] = "Master", |
["SFX"] = "SFX", |
["Ambience"] = "Ambience", |
["Music"] = "Music", |
} |
return returnArray |
end, |
set = function(info,val) |
SC.SET.soundChannel = val |
end, |
get = function(info) return SC.SET.soundChannel end |
}, |
SoundVolume = { |
order = SliceCommander:getOrder(), |
name = L["Sound Volume"], |
desc = L["Warning: It will change the sound channel volume. If other sounds are played with this channel it will also change their volume."], |
type = "range", |
min = 0, |
max = 1, |
step = 0.05, |
bigStep = 0.1, |
set = function(info,val) |
SliceCommander:ChangeVolume(val) |
end, |
get = function(info) return tonumber(SliceCommander:GetVolume()) end, |
isPercent = true |
}, |
SoundSpell = { |
order = SliceCommander:getOrder(), |
name = L["Enable spell sound notitication"], |
desc = L["Each spell will have full sound personalization in their respective settings."], |
type = "toggle", |
set = function(info,val) |
SC.SET.SpellSound = val |
SliceCommander:StaticPopup_Show('CONFIG_RL') |
end, |
get = function(info) |
if SC.SET.SpellSound == nil then |
SC.SET.SpellSound = false |
end |
return SC.SET.SpellSound |
end |
return SC.SET.SpellSound |
end |
}, |
}, |
} |
} |
type = "group", |
args = {--Display setting |
displayDescription = SliceCommander:getDisplayDescriptionSetting(), |
CV = SliceCommander:getSpellCDSettings('CV'), |
TOT = { |
name = SC_SPELL['TOT'], |
General = { |
order = SliceCommander:getOrder(), |
name = L["General settings"], |
type = "group", |
order = SliceCommander:getOrder(), |
childGroups = "tree", |
args = { |
TOTShow = SliceCommander:getShowSetting('TOT'), |
TOTPos = SliceCommander:getPosSetting('TOT'), |
TOTColor = SliceCommander:getColorSetting('TOT'), |
TOTTarget = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_CP = SliceCommander:getShortcutSetting("SliceCommander_General", "General", "CP"), |
Shortcut_HEALTH = SliceCommander:getShortcutSetting("SliceCommander_General", "General", "HEALTH"), |
Shortcut_THEALTH = SliceCommander:getShortcutSetting("SliceCommander_General", "General", "THEALTH"), |
Shortcut_THREAT = SliceCommander:getShortcutSetting("SliceCommander_General", "General", "THREAT"), |
CP = { |
order = SliceCommander:getOrder(), |
name = L["Taget name"], |
desc = L["Write a macro which Tricks the target if it is friendly, if not the target of target. Except if a modifier is down the Tricks will target the player name specify here."], |
type = "input", |
set = function(info,val) |
SC.SET.TOTTarget = val |
SliceCommander:CreateTOTMacro() |
end, |
get = function(info) return SC.SET.TOTTarget end |
name = SC_SPELL['CP'], |
type = "group", |
args = { |
Bar = SliceCommander:getShowSetting('CP'), |
Pos = SliceCommander:getPosSetting('CP'), |
standart = { |
order = SliceCommander:getOrder(), |
name = string.format(L["%s Settings"], L['Standard']), |
type = "header" |
}, |
standardCP1 = SliceCommander:getCPColorSetting(5, 1), |
standardCP2 = SliceCommander:getCPColorSetting(5, 2), |
standardCP3 = SliceCommander:getCPColorSetting(5, 3), |
standardCP4 = SliceCommander:getCPColorSetting(5, 4), |
standardCP5 = SliceCommander:getCPColorSetting(5, 5), |
DS = SliceCommander:getHeaderSetting('DS'), |
DSCP1 = SliceCommander:getCPColorSetting(6, 1), |
DSCP2 = SliceCommander:getCPColorSetting(6, 2), |
DSCP3 = SliceCommander:getCPColorSetting(6, 3), |
DSCP4 = SliceCommander:getCPColorSetting(6, 4), |
DSCP5 = SliceCommander:getCPColorSetting(6, 5), |
DSCP6 = SliceCommander:getCPColorSetting(6, 6), |
} |
}, |
} |
}, |
FE = SliceCommander:getSpellSettings('FE'), |
AC = SliceCommander:getSpellSettings('AC'), |
kickHeader = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['KI'], |
type = "group", |
args = { |
ShowKI = SliceCommander:getShowSetting('KI'), |
ColorKI = SliceCommander:getColorSetting('KI'), |
PosKI = SliceCommander:getPosSetting('KI'), |
HeaderKINotification = { |
HEALTH = { |
order = SliceCommander:getOrder(), |
name = L["Warning settings"], |
type = "header" |
name = SC_SPELL['HEALTH'], |
type = "group", |
args = { |
Bar = SliceCommander:getShowSetting('HEALTH'), |
Pos = SliceCommander:getPosSetting('HEALTH'), |
healthPercentage = { |
order = SliceCommander:getOrder(), |
name = L["Show HP Value"], |
desc = L["Show HP value rather than health percentage."], |
type = "toggle", |
set = function(info,val) |
SC.SET.HEALTH.value = val |
SliceCommander:HealthBar('HEALTH') |
end, |
get = function(info) return SC.SET.HEALTH.value end |
}, |
healthCombat = { |
order = SliceCommander:getOrder(), |
name = L["Hide out of combat"], |
desc = L["Hide health bar when you are not in combat."], |
type = "toggle", |
set = function(info,val) |
SC.SET.HEALTH.HideCombat = val |
SliceCommander:HealthBar('HEALTH') |
end, |
get = function(info) return SC.SET.HEALTH.HideCombat end |
}, |
MidHealthUnder = { |
order = SliceCommander:getOrder(), |
name = L["Sound under 50% health"], |
desc = L["The sound play when your health reach 50% health"], |
type = "select", |
dialogControl = 'LSM30_Sound', |
values = LSM:HashTable("sound"), |
set = function(info,val) |
SC.SET.HEALTH.MidUnder = val |
end, |
get = function(info) |
return SC.SET.HEALTH.MidUnder |
end |
}, |
LowHealthUnder = { |
order = SliceCommander:getOrder(), |
name = L["Sound under 35% health"], |
desc = L["The sound play when your health reach 35% health"], |
type = "select", |
dialogControl = 'LSM30_Sound', |
values = LSM:HashTable("sound"), |
set = function(info,val) |
SC.SET.HEALTH.LowUnder = val |
end, |
get = function(info) |
return SC.SET.HEALTH.LowUnder |
end |
}, |
} |
}, |
kickEnable = { |
THEALTH = { |
order = SliceCommander:getOrder(), |
name = L["Enable kick warning"], |
desc = L["If enable, a warning message will be display when you succeed to interrupts spellcasting."], |
type = "toggle", |
set = function(info,val) SC.SET.kickEnable = val end, |
get = function(info) return SC.SET.kickEnable end |
name = SC_SPELL['THEALTH'], |
type = "group", |
args = { |
Bar = SliceCommander:getShowSetting('THEALTH'), |
Pos = SliceCommander:getPosSetting('THEALTH'), |
healthPercentage = { |
order = SliceCommander:getOrder(), |
name = L["Show HP Value"], |
desc = L["Show HP value rather than health percentage."], |
type = "toggle", |
set = function(info,val) |
SC.SET.THEALTH.value = val |
SliceCommander:HealthBar('THEALTH') |
end, |
get = function(info) return SC.SET.THEALTH.value end |
}, |
healthCombat = { |
order = SliceCommander:getOrder(), |
name = L["Hide out of combat"], |
desc = L["Hide health bar when you are not in combat."], |
type = "toggle", |
set = function(info,val) |
SC.SET.THEALTH.HideCombat = val |
SliceCommander:HealthBar('THEALTH') |
end, |
get = function(info) return SC.SET.THEALTH.HideCombat end |
}, |
} |
}, |
kickChannel = { |
THREAT = { |
order = SliceCommander:getOrder(), |
name = L["Channel"], |
desc = L["Choose which Channel the success message will be send to. Only one message is send. Then Channel priority order is Instance > Raid > Pary > Say."], |
type = "multiselect", |
values = { |
['INSTANCE_CHAT'] = L["Instance"], |
['RAID'] = L["Raid"], |
['PARTY'] = L["Party"], |
['SAY'] = L["Say"] |
}, |
set = function(info, key, val) SC.SET.kickChannel[key] = val end, |
get = function(info, key) return SC.SET.kickChannel[key] end |
name = SC_SPELL['THREAT'], |
type = "group", |
args = { |
Bar = SliceCommander:getShowSetting('THREAT'), |
Pos = SliceCommander:getPosSetting('THREAT'), |
ThreatGroupOnly = {--Show Threat bar only in group |
order = SliceCommander:getOrder(), |
name = L["Threat bar only in group"], |
desc = L["Display the Threat bar only if you are in a group or a raid"], |
type = "toggle", |
width = "full", |
set = function(info,val) |
SC.SET.ThreatGroupOnly = val |
end, |
get = function(info) return SC.SET.ThreatGroupOnly end |
}, |
} |
}, |
kickMessage = { |
} |
}, |
Skills = { |
order = SliceCommander:getOrder(), |
name = L["Skills"], |
type = "group", |
childGroups = "tree", |
args = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_CV = SliceCommander:getShortcutSetting("SliceCommander_General", "Skills", "CV"), |
Shortcut_TOT = SliceCommander:getShortcutSetting("SliceCommander_General", "Skills", "TOT"), |
Shortcut_FE = SliceCommander:getShortcutSetting("SliceCommander_General", "Skills", "FE"), |
Shortcut_KI = SliceCommander:getShortcutSetting("SliceCommander_General", "Skills", "KI"), |
Shortcut_VAN = SliceCommander:getShortcutSetting("SliceCommander_General", "Skills", "VAN"), |
Shortcut_KS = SliceCommander:getShortcutSetting("SliceCommander_General", "Skills", "KS"), |
Shortcut_CS = SliceCommander:getShortcutSetting("SliceCommander_General", "Skills", "CS"), |
Shortcut_COS = SliceCommander:getShortcutSetting("SliceCommander_General", "Skills", "COS"), |
CV = SliceCommander:getSpellCDSettings('CV'), |
TOT = { |
name = SC_SPELL['TOT'], |
type = "group", |
order = SliceCommander:getOrder(), |
name = L["Warning message"], |
desc = L["The warning message which will be display when you kick is successful."], |
type = "input", |
width = "full", |
set = function(info,val) SC.SET.kickMessage = val end, |
get = function(info) return SC.SET.kickMessage end |
args = { |
TOTShow = SliceCommander:getShowSetting('TOT'), |
TOTPos = SliceCommander:getPosSetting('TOT'), |
TOTColor = SliceCommander:getColorSetting('TOT'), |
TOTTarget = { |
order = SliceCommander:getOrder(), |
name = L["Taget name"], |
desc = L["Write a macro which Tricks the target if it is friendly, if not the target of target. Except if a modifier is down the Tricks will target the player name specify here."], |
type = "input", |
set = function(info,val) |
SC.SET.TOTTarget = val |
SliceCommander:CreateTOTMacro() |
end, |
get = function(info) return SC.SET.TOTTarget end |
}, |
} |
}, |
kickSpell = { |
FE = SliceCommander:getSpellCDSettings('FE'), |
KI = { |
order = SliceCommander:getOrder(), |
name = L["Add spell"], |
desc = L["Add kicked spell at the start of the message."], |
type = "toggle", |
set = function(info,val) SC.SET.kickSpell = val end, |
get = function(info) return SC.SET.kickSpell end |
name = SC_SPELL['KI'], |
type = "group", |
args = { |
ShowKI = SliceCommander:getShowSetting('KI'), |
ColorKI = SliceCommander:getColorSetting('KI'), |
PosKI = SliceCommander:getPosSetting('KI'), |
HeaderKINotification = { |
order = SliceCommander:getOrder(), |
name = L["Warning settings"], |
type = "header" |
}, |
kickEnable = { |
order = SliceCommander:getOrder(), |
name = L["Enable kick warning"], |
desc = L["If enable, a warning message will be display when you succeed to interrupts spellcasting."], |
type = "toggle", |
set = function(info,val) SC.SET.kickEnable = val end, |
get = function(info) return SC.SET.kickEnable end |
}, |
kickChannel = { |
order = SliceCommander:getOrder(), |
name = L["Channel"], |
desc = L["Choose which Channel the success message will be send to. Only one message is send. Then Channel priority order is Instance > Raid > Pary > Say."], |
type = "multiselect", |
values = { |
['INSTANCE_CHAT'] = L["Instance"], |
['RAID'] = L["Raid"], |
['PARTY'] = L["Party"], |
['SAY'] = L["Say"] |
}, |
set = function(info, key, val) SC.SET.kickChannel[key] = val end, |
get = function(info, key) return SC.SET.kickChannel[key] end |
}, |
kickMessage = { |
order = SliceCommander:getOrder(), |
name = L["Warning message"], |
desc = L["The warning message which will be display when you kick is successful."], |
type = "input", |
width = "full", |
set = function(info,val) SC.SET.kickMessage = val end, |
get = function(info) return SC.SET.kickMessage end |
}, |
kickSpell = { |
order = SliceCommander:getOrder(), |
name = L["Add spell"], |
desc = L["Add kicked spell at the start of the message."], |
type = "toggle", |
set = function(info,val) SC.SET.kickSpell = val end, |
get = function(info) return SC.SET.kickSpell end |
}, |
} |
}, |
VAN = SliceCommander:getCDSettings('VAN'), |
KS = SliceCommander:getSpellCDSettings('KS'), |
CS = SliceCommander:getSpellSettings('CS'), |
COS = SliceCommander:getSpellCDSettings('COS'), |
SPR = SliceCommander:getSpellCDSettings('SPR'), |
} |
}, |
CD = SliceCommander:getCDSettings('CD'), |
MD = SliceCommander:getCDSettings('MD'), |
DFA = SliceCommander:getCDSettings('DFA'), |
VAN = SliceCommander:getCDSettings('VAN'), |
KS = SliceCommander:getSpellCDSettings('KS'), |
CS = SliceCommander:getSpellSettings('CS'), |
MAI = SliceCommander:getSpellSettings('MAI'), |
COS = SliceCommander:getSpellCDSettings('COS'), |
FOTD = { |
Talents = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['FOTD'], |
name = L["Talents"], |
type = "group", |
childGroups = "tree", |
args = { |
Show = SliceCommander:getShowSetting('FOTD'), |
Pos = SliceCommander:getPosSetting('FOTD'), |
Color = SliceCommander:getColorSetting('FOTD'), |
Icon = {--Shadow of the destroyer icon |
order = SliceCommander:getOrder(), |
name = string.format(L["%s icon"], SC_SPELL['SOTD']), |
desc = string.format(L["%s icon. It's only display when stack reach 30. There is a counter on it."], SC_SPELL['SOTD']), |
type = "toggle", |
set = function(info,val) |
SC.SET.display.SOTD = val |
end, |
get = function(info) |
return SC.SET.display.SOTD |
end |
}, |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_CD = SliceCommander:getShortcutSetting("SliceCommander_General", "Talents", "CD"), |
Shortcut_MD = SliceCommander:getShortcutSetting("SliceCommander_General", "Talents", "MD"), |
CD = SliceCommander:getCDSettings('CD'), |
MD = SliceCommander:getCDSettings('MD'), |
} |
}, |
TalentsPVP = { |
order = SliceCommander:getOrder(), |
name = L["PVP Talents"], |
type = "group", |
childGroups = "tree", |
args = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_DFA = SliceCommander:getShortcutSetting("SliceCommander_General", "TalentsPVP", "DFA"), |
DFA = SliceCommander:getCDSettings('DFA'), |
} |
} |
} |
} |
type = "group", |
args = {--Display setting |
displayDescription = SliceCommander:getDisplayDescriptionSetting(), |
KB = SliceCommander:getSpellCDSettings('KB'), |
BA = SliceCommander:getSpellSettings('BA'), |
ST = SliceCommander:getSpellSettings('ST'), |
RUP = SliceCommander:getSpellSettings('RUP'), |
GAR = SliceCommander:getSpellCDSettings('GAR'), |
EX = SliceCommander:getCDSettings('EX'), |
TXB = SliceCommander:getSpellCDSettings('TXB'), |
VEN = SliceCommander:getSpellCDSettings('VEN'), |
ENV = SliceCommander:getSpellSettings('ENV'), |
HEM = SliceCommander:getSpellSettings('HEM'), |
EP = SliceCommander:getSpellSettings('EP'), |
SUB = SliceCommander:getSpellSettings('SUB'), |
SS = SliceCommander:getSpellCDSettings('SS'), |
EV = SliceCommander:getSpellCDSettings('EV'), |
DP = SliceCommander:getSpellSettings('DP'), |
EnergySetting = SliceCommander:getEnergyMarkerSettings(1), |
POISON = { |
name = string.format(L["%s Settings"], L["Poisons"]), |
General = { |
order = SliceCommander:getOrder(), |
name = L["General settings"], |
type = "group", |
order = SliceCommander:getOrder(), |
childGroups = "tree", |
args = { |
DPIconShow = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_EnergySetting = { |
order = SliceCommander:getOrder(), |
name = L["Show poison icon"], |
desc = string.format(L["Display the %s icon when the timer left on your poison go under specified time. If you are in combat it only display the icon when it fade out."], SC_SPELL['DP']), |
type = "toggle", |
set = function(info,val) |
SC.SET.display.DPICON = val |
end, |
get = function(info) return SC.SET.display.DPICON end |
type = "execute", |
name = L["Energy bar Settings"], |
func = function() AceConfigDialog:SelectGroup("SliceCommander_Assassination", "General", "EnergySetting") end, |
}, |
DPTimeCheck = { |
Shortcut_POISON = { |
order = SliceCommander:getOrder(), |
name = L["Minimal time"], |
desc = L["In minutes"], |
type = "range", |
min = 0, |
max = 59, |
step = 1, |
bigStep = 5, |
set = function(info,val) |
if strmatch(val,"%d") then |
SC.SET.display.DPTIME = val |
else |
SC.SET.display.DPTIME = 10 |
end |
end, |
get = function(info) return SC.SET.display.DPTIME end |
type = "execute", |
name = string.format(L["%s Settings"], L["Poisons"]), |
func = function() AceConfigDialog:SelectGroup("SliceCommander_Assassination", "General", "POISON") end, |
}, |
DPButtonEnable = { |
EnergySetting = SliceCommander:getEnergyMarkerSettings(1), |
POISON = { |
name = string.format(L["%s Settings"], L["Poisons"]), |
type = "group", |
order = SliceCommander:getOrder(), |
name = L["Enable poison button"], |
desc = L["Enable poison button has no effect if poison icon is not shown. If it is enable there is two restrinction: You can't click through the area where the icon was when the icon is hide in combat and the button does not work when the icon is shown in combat."], |
type = "toggle", |
set = function(info,val) |
SC.SET.display.DPBUT = val |
end, |
get = function(info) return SC.SET.display.DPBUT end |
}, |
DPSound = { |
order = SliceCommander:getOrder(), |
name = string.format(L["%s Sound"], SC_SPELL['DP']), |
desc = string.format(L["%s Sound. It has no effect if %s is not display."], SC_SPELL['DP'], SC_SPELL['DP']), |
type = "select", |
dialogControl = 'LSM30_Sound', |
values = LSM:HashTable("sound"), |
set = function(info,val) |
SC.SET.DPSound = val |
end, |
get = function(info) return SC.SET.DPSound end |
}, |
displayDescriptionChekcedSpec = { |
order = SliceCommander:getOrder(), |
name = L["displayDescriptionChekcedSpec"], |
fontSize = "medium", |
type = "description" |
}, |
Lethal = { |
order = SliceCommander:getOrder(), |
name = L["Lethal poison"], |
type = "select", |
values = function() |
return { [SC_SPELL['DP']] = SC_SPELL['DP'], [SC_SPELL['WP']] = SC_SPELL['WP'] } |
end, |
set = function(info,val) |
SC.OTHER['POISON']['obj'].button:SetAttribute("spell1", val) |
SC.SET.poison.mh = val |
end, |
get = function(info) |
return SC.SET.poison.mh |
end |
}, |
Utility = { |
order = SliceCommander:getOrder(), |
name = L["Utility poison"], |
type = "select", |
values = function() |
return { ['none'] = L["None"], [SC_SPELL['CRP']] = SC_SPELL['CRP'], [SC_SPELL['LP']] = SC_SPELL['LP'] } |
end, |
set = function(info,val) |
SC.OTHER['POISON']['obj'].button:SetAttribute("spell2", val) |
local aSpec = GetSpecialization() |
if aSpec == 1 and val == SC_SPELL['LP'] then--POISONS |
local _, _, _, selected = GetTalentInfo(4, 1, 1) |
if not selected then |
SC.OTHER['POISON']['obj'].button:SetAttribute("spell2", SC_SPELL['CRP']) |
args = { |
DPIconShow = { |
order = SliceCommander:getOrder(), |
name = L["Show poison icon"], |
desc = string.format(L["Display the %s icon when the timer left on your poison go under specified time. If you are in combat it only display the icon when it fade out."], SC_SPELL['DP']), |
type = "toggle", |
set = function(info,val) |
SC.SET.display.DPICON = val |
end, |
get = function(info) return SC.SET.display.DPICON end |
}, |
DPTimeCheck = { |
order = SliceCommander:getOrder(), |
name = L["Minimal time"], |
desc = L["In minutes"], |
type = "range", |
min = 0, |
max = 59, |
step = 1, |
bigStep = 5, |
set = function(info,val) |
if strmatch(val,"%d") then |
SC.SET.display.DPTIME = val |
else |
SC.SET.display.DPTIME = 10 |
end |
end, |
get = function(info) return SC.SET.display.DPTIME end |
}, |
DPButtonEnable = { |
order = SliceCommander:getOrder(), |
name = L["Enable poison button"], |
desc = L["Enable poison button has no effect if poison icon is not shown. If it is enable there is two restrinction: You can't click through the area where the icon was when the icon is hide in combat and the button does not work when the icon is shown in combat."], |
type = "toggle", |
set = function(info,val) |
SC.SET.display.DPBUT = val |
end, |
get = function(info) return SC.SET.display.DPBUT end |
}, |
DPSound = { |
order = SliceCommander:getOrder(), |
name = string.format(L["%s Sound"], SC_SPELL['DP']), |
desc = string.format(L["%s Sound. It has no effect if %s is not display."], SC_SPELL['DP'], SC_SPELL['DP']), |
type = "select", |
dialogControl = 'LSM30_Sound', |
values = LSM:HashTable("sound"), |
set = function(info,val) |
SC.SET.DPSound = val |
end, |
get = function(info) return SC.SET.DPSound end |
}, |
displayDescriptionChekcedSpec = { |
order = SliceCommander:getOrder(), |
name = L["displayDescriptionChekcedSpec"], |
fontSize = "medium", |
type = "description" |
}, |
Lethal = { |
order = SliceCommander:getOrder(), |
name = L["Lethal poison"], |
type = "select", |
values = function() |
return { ['DP'] = SC_SPELL['DP'], ['WP'] = SC_SPELL['WP'] } |
end, |
set = function(info,val) |
SC.OTHER['POISON']['obj'].button:SetAttribute("spell1", SC_SPELL[val]) |
SC.SET.poison.mh = val |
end, |
get = function(info) |
return SC.SET.poison.mh |
end |
end |
if val == 'none' then |
SC.OTHER['POISON']['obj'].button:SetAttribute("spell2", nil) |
end |
SC.SET.poison.oh = val |
end, |
get = function(info) |
return SC.SET.poison.oh |
end |
}, |
Utility = { |
order = SliceCommander:getOrder(), |
name = L["Utility poison"], |
type = "select", |
values = function() |
return { ['CRP'] = SC_SPELL['CRP'] } |
end, |
set = function(info,val) |
SC.SET.poison.oh = val |
end, |
get = function(info) |
return SC.SET.poison.oh |
end |
}, |
} |
}, |
} |
}, |
Skills = { |
order = SliceCommander:getOrder(), |
name = L["Skills"], |
type = "group", |
childGroups = "tree", |
args = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_RUP = SliceCommander:getShortcutSetting("SliceCommander_Assassination", "Skills", "RUP"), |
Shortcut_GAR = SliceCommander:getShortcutSetting("SliceCommander_Assassination", "Skills", "GAR"), |
Shortcut_VEN = SliceCommander:getShortcutSetting("SliceCommander_Assassination", "Skills", "VEN"), |
Shortcut_ENV = SliceCommander:getShortcutSetting("SliceCommander_Assassination", "Skills", "ENV"), |
Shortcut_SS = SliceCommander:getShortcutSetting("SliceCommander_Assassination", "Skills", "SS"), |
Shortcut_DP = SliceCommander:getShortcutSetting("SliceCommander_Assassination", "Skills", "DP"), |
Shortcut_EVA = SliceCommander:getShortcutSetting("SliceCommander_Assassination", "Skills", "EVA"), |
RUP = SliceCommander:getSpellSettings('RUP'), |
GAR = SliceCommander:getSpellCDSettings('GAR'), |
VEN = SliceCommander:getSpellCDSettings('VEN'), |
ENV = SliceCommander:getSpellSettings('ENV'), |
SS = SliceCommander:getSpellSettings('SS'), |
DP = SliceCommander:getSpellSettings('DP'), |
EVA = SliceCommander:getSpellCDSettings('EVA'), |
} |
}, |
Talents = { |
order = SliceCommander:getOrder(), |
name = L["Talents"], |
type = "group", |
childGroups = "tree", |
args = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_EX = SliceCommander:getShortcutSetting("SliceCommander_Assassination", "Talents", "EX"), |
Shortcut_TXB = SliceCommander:getShortcutSetting("SliceCommander_Assassination", "Talents", "TXB"), |
Shortcut_EP = SliceCommander:getShortcutSetting("SliceCommander_Assassination", "Talents", "EP"), |
Shortcut_SUB = SliceCommander:getShortcutSetting("SliceCommander_Assassination", "Talents", "SUB"), |
Shortcut_BLS = SliceCommander:getShortcutSetting("SliceCommander_Assassination", "Talents", "BLS"), |
Shortcut_MA = SliceCommander:getShortcutSetting("SliceCommander_Assassination", "Talents", "MA"), |
Shortcut_CT = SliceCommander:getShortcutSetting("SliceCommander_Assassination", "Talents", "CT"), |
EX = SliceCommander:getCDSettings('EX'), |
TXB = SliceCommander:getSpellCDSettings('TXB'), |
EP = SliceCommander:getSpellSettings('EP'), |
SUB = SliceCommander:getSpellSettings('SUB'), |
BLS = SliceCommander:getSpellSettings('BLS'), |
MA = SliceCommander:getSpellSettings('MA'), |
CT = SliceCommander:getSpellSettings('CT'), |
} |
} |
} |
} |
type = "group", |
args = { |
displayDescription = SliceCommander:getDisplayDescriptionSetting(), |
CDB = SliceCommander:getSpellCDSettings('CDB'), |
LD = SliceCommander:getSpellSettings('LD'), |
SND = SliceCommander:getSpellSettings('SND'), |
GS = SliceCommander:getSpellSettings('GS'), |
RB = { |
name = SC_SPELL['RB'], |
type = "group", |
General = { |
order = SliceCommander:getOrder(), |
args = SliceCommander_TableMerge( |
SliceCommander:getSpellSettings('RB').args, |
{ |
replaceName = { |
order = SliceCommander:getOrder(), |
name = L["Replace spell name with each following spell text"], |
desc = L["Each active buff actually up will be displayed in the spell name."], |
type = "toggle", |
set = function(info,val) |
SC.SET.display.RBName = val |
end, |
get = function(info) return SC.SET.display.RBName end |
}, |
JR = SliceCommander:getRBSetting('JR'), |
GM = SliceCommander:getRBSetting('GM'), |
SIW = SliceCommander:getRBSetting('SIW'), |
TB = SliceCommander:getRBSetting('TB'), |
BT = SliceCommander:getRBSetting('BT'), |
BS = SliceCommander:getRBSetting('BS') |
} |
) |
}, |
BF = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['BF'], |
name = L["General settings"], |
type = "group", |
childGroups = "tree", |
args = { |
BFShow = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_EnergySetting = { |
order = SliceCommander:getOrder(), |
name = string.format(L["Show %s icon"], SC_SPELL['BF']), |
desc = string.format(L["Display the %s icon when enbale"], SC_SPELL['BF']), |
width = "full", |
type = "toggle", |
set = function(info,val) |
SC.SET.display.BF = val |
end, |
get = function(info) return SC.SET.display.BF end |
} |
type = "execute", |
name = L["Energy bar Settings"], |
func = function() AceConfigDialog:SelectGroup("SliceCommander_Outlaw", "General", "EnergySetting") end, |
}, |
EnergySetting = SliceCommander:getEnergyMarkerSettings(2), |
} |
}, |
AR = { |
Skills = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['AR'], |
name = L["Skills"], |
type = "group", |
childGroups = "tree", |
args = { |
ARShow = SliceCommander:getShowSetting('AR'), |
ARPos = SliceCommander:getPosSetting('AR'), |
ARColor = SliceCommander:getColorSetting('AR'), |
ARCDShow = SliceCommander:getShowSetting('ARCD'), |
ARCDColor = SliceCommander:getColorSetting('ARCD'), |
ARMarioMod = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_RB = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Skills", "RB"), |
Shortcut_BF = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Skills", "BF"), |
Shortcut_AR = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Skills", "AR"), |
Shortcut_BE = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Skills", "BE"), |
Shortcut_GH = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Skills", "GH"), |
Shortcut_OP = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Skills", "OP"), |
Shortcut_RIP = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Skills", "RIP"), |
RB = { |
name = SC_SPELL['RB'], |
type = "group", |
order = SliceCommander:getOrder(), |
name = L["Enable Mario mod"], |
desc = L["Enable mario star music during Adrenaline rush buff"], |
type = "toggle", |
set = function(info,val) |
if val then |
SliceCommander:PlaySoundReal('Mario') |
SC.BARS['AR']['sound']['applied'] = 'Mario' |
else |
if SC.previousSound then |
StopSound(SC.previousSound) |
end |
SC.BARS['AR']['sound']['applied'] = 'None' |
end |
SC.SET.ARMarioMod = val |
end, |
get = function(info) return SC.SET.ARMarioMod end |
} |
args = SliceCommander_TableMerge( |
SliceCommander:getSpellSettings('RB').args, |
{ |
replaceName = { |
order = SliceCommander:getOrder(), |
name = L["Replace spell name with each following spell text"], |
desc = L["Each active buff actually up will be displayed in the spell name."], |
type = "toggle", |
set = function(info,val) |
SC.SET.display.RBName = val |
end, |
get = function(info) return SC.SET.display.RBName end |
}, |
SC = SliceCommander:getRBSetting('SC'), |
GM = SliceCommander:getRBSetting('GM'), |
RP = SliceCommander:getRBSetting('RP'), |
TB = SliceCommander:getRBSetting('TB'), |
BT = SliceCommander:getRBSetting('BT'), |
BS = SliceCommander:getRBSetting('BS') |
} |
) |
}, |
BF = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['BF'], |
type = "group", |
args = { |
BFShow = SliceCommander:getShowSetting('AR'), |
BFPos = SliceCommander:getPosSetting('AR'), |
BFColor = SliceCommander:getColorSetting('AR'), |
BFCDShow = SliceCommander:getShowSetting('ARCD'), |
BFCDColor = SliceCommander:getColorSetting('ARCD'), |
BFIcon = { |
order = SliceCommander:getOrder(), |
name = string.format(L["Show %s icon"], SC_SPELL['BF']), |
desc = string.format(L["Display the %s icon when enbale"], SC_SPELL['BF']), |
width = "full", |
type = "toggle", |
set = function(info,val) |
SC.SET.display.BFICON = val |
end, |
get = function(info) return SC.SET.display.BFICON end |
} |
} |
}, |
AR = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['AR'], |
type = "group", |
args = { |
ARShow = SliceCommander:getShowSetting('AR'), |
ARPos = SliceCommander:getPosSetting('AR'), |
ARColor = SliceCommander:getColorSetting('AR'), |
ARCDShow = SliceCommander:getShowSetting('ARCD'), |
ARCDColor = SliceCommander:getColorSetting('ARCD'), |
ARMarioMod = { |
order = SliceCommander:getOrder(), |
name = L["Enable Mario mod"], |
desc = L["Enable mario star music during Adrenaline rush buff"], |
type = "toggle", |
set = function(info,val) |
if val then |
SliceCommander:PlaySoundReal('Mario') |
SC.BARS['AR']['sound']['applied'] = 'Mario' |
else |
if SC.previousSound then |
StopSound(SC.previousSound) |
end |
SC.BARS['AR']['sound']['applied'] = 'None' |
end |
SC.SET.ARMarioMod = val |
end, |
get = function(info) return SC.SET.ARMarioMod end |
} |
} |
}, |
BE = SliceCommander:getSpellCDSettings('BE'), |
GH = SliceCommander:getCDSettings('GH'), |
OP = SliceCommander:getSpellSettings('OP'), |
RIP = SliceCommander:getSpellCDSettings('RIP'), |
GG = SliceCommander:getSpellCDSettings('GG'), |
} |
}, |
CB = SliceCommander:getCDSettings('CB'), |
BE = SliceCommander:getCDSettings('BE'), |
KSP = SliceCommander:getCDSettings('KSP'), |
GH = SliceCommander:getCDSettings('GH'), |
OP = SliceCommander:getSpellSettings('OP'), |
BB = { |
Talents = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['BB'], |
name = L["Talents"], |
type = "group", |
childGroups = "tree", |
args = { |
BBShow = { |
order = SliceCommander:getOrder(), |
name = string.format(L["Show %s icon"], SC_SPELL['BB']), |
desc = string.format(L["Display the %s icon when enbale"], SC_SPELL['BB']), |
width = "full", |
type = "toggle", |
set = function(info,val) |
SC.SET.display.BB = val |
end, |
get = function(info) return SC.SET.display.BB end |
} |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_AC = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Talents", "AC"), |
Shortcut_SND = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Talents", "SND"), |
Shortcut_GS = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Talents", "GS"), |
Shortcut_KSP = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Talents", "KSP"), |
Shortcut_LD = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Talents", "LD"), |
Shortcut_BR = SliceCommander:getShortcutSetting("SliceCommander_Outlaw", "Talents", "BR"), |
AC = SliceCommander:getSpellSettings('AC'), |
SND = SliceCommander:getSpellSettings('SND'), |
GS = SliceCommander:getSpellCDSettings('GS'), |
KSP = SliceCommander:getCDSettings('KSP'), |
LD = SliceCommander:getSpellSettings('LD'), |
BR = SliceCommander:getSpellCDSettings('BR'), |
} |
}, |
PA = SliceCommander:getCDSettings('PA'), |
GSWW = SliceCommander:getSpellSettings('GSWW'), |
RI = SliceCommander:getSpellCDSettings('RI'), |
EnergySetting = SliceCommander:getEnergyMarkerSettings(2), |
} |
} |
} |
type = "group", |
args = {--Display setting |
displayDescription = SliceCommander:getDisplayDescriptionSetting(), |
GB = SliceCommander:getSpellCDSettings('GB'), |
SD = SliceCommander:getSpellCDSettings('SD'), |
SB = SliceCommander:getSpellCDSettings('SB'), |
NB = SliceCommander:getSpellSettings('NB'), |
SOD = SliceCommander:getSpellCDSettings('SOD'), |
SUB = SliceCommander:getSpellSettings('SUB'), |
SS = SliceCommander:getSpellCDSettings('SS'), |
EV = SliceCommander:getSpellCDSettings('EV'), |
EnergySetting = SliceCommander:getEnergyMarkerSettings(3), |
General = { |
order = SliceCommander:getOrder(), |
name = L["General settings"], |
type = "group", |
childGroups = "tree", |
args = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_EnergySetting = { |
order = SliceCommander:getOrder(), |
type = "execute", |
name = L["Energy bar Settings"], |
func = function() AceConfigDialog:SelectGroup("SliceCommander_Sublety", "General", "EnergySetting") end, |
}, |
EnergySetting = SliceCommander:getEnergyMarkerSettings(3), |
} |
}, |
Skills = { |
order = SliceCommander:getOrder(), |
name = L["Skills"], |
type = "group", |
childGroups = "tree", |
args = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_SD = SliceCommander:getShortcutSetting("SliceCommander_Sublety", "Skills", "SD"), |
Shortcut_SB = SliceCommander:getShortcutSetting("SliceCommander_Sublety", "Skills", "SB"), |
Shortcut_NB = SliceCommander:getShortcutSetting("SliceCommander_Sublety", "Skills", "NB"), |
Shortcut_SOD = SliceCommander:getShortcutSetting("SliceCommander_Sublety", "Skills", "SOD"), |
Shortcut_SS = SliceCommander:getShortcutSetting("SliceCommander_Sublety", "Skills", "SS"), |
Shortcut_EVA = SliceCommander:getShortcutSetting("SliceCommander_Sublety", "Skills", "EVA"), |
SD = SliceCommander:getSpellCDSettings('SD'), |
SB = SliceCommander:getSpellCDSettings('SB'), |
NB = SliceCommander:getSpellSettings('NB'), |
SOD = SliceCommander:getSpellCDSettings('SOD'), |
SS = SliceCommander:getSpellCDSettings('SS'), |
EVA = SliceCommander:getSpellCDSettings('EVA'), |
} |
}, |
Talents = { |
order = SliceCommander:getOrder(), |
name = L["Talents"], |
type = "group", |
childGroups = "tree", |
args = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_AC = SliceCommander:getShortcutSetting("SliceCommander_Sublety", "Talents", "AC"), |
Shortcut_SUB = SliceCommander:getShortcutSetting("SliceCommander_Sublety", "Talents", "SUB"), |
Shortcut_SHT = SliceCommander:getShortcutSetting("SliceCommander_Sublety", "Talents", "SHT"), |
Shortcut_STH = SliceCommander:getShortcutSetting("SliceCommander_Sublety", "Talents", "STH"), |
Shortcut_STH = SliceCommander:getShortcutSetting("SliceCommander_Sublety", "Talents", "FW"), |
AC = SliceCommander:getSpellSettings('AC'), |
SUB = SliceCommander:getSpellSettings('SUB'), |
SHT = SliceCommander:getSpellCDSettings('SHT'), |
STH = SliceCommander:getCDSettings('STH'), |
FW = SliceCommander:getSpellSettings('FW'), |
} |
} |
} |
} |
SC_OptionsTable["Complementary"] = { |
name = L["Complementary settings"], |
name = L["Old settings"], |
handler = SliceCommander, |
type = "group", |
args = {--Display setting |
displayDescription = SliceCommander:getDisplayDescriptionSetting(), |
CP = { |
General = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['CP'], |
name = L["General settings"], |
type = "group", |
childGroups = "tree", |
args = { |
Bar = SliceCommander:getShowSetting('CP'), |
Pos = SliceCommander:getPosSetting('CP'), |
standart = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_FOTD = SliceCommander:getShortcutSetting("SliceCommander_Complementary", "General", "FOTD"), |
Shortcut_MAI = SliceCommander:getShortcutSetting("SliceCommander_Complementary", "General", "MAI"), |
FOTD = { |
order = SliceCommander:getOrder(), |
name = string.format(L["%s Settings"], L['Standard']), |
type = "header" |
name = SC_SPELL['FOTD'], |
type = "group", |
args = { |
Show = SliceCommander:getShowSetting('FOTD'), |
Pos = SliceCommander:getPosSetting('FOTD'), |
Color = SliceCommander:getColorSetting('FOTD'), |
Icon = {--Shadow of the destroyer icon |
order = SliceCommander:getOrder(), |
name = string.format(L["%s icon"], SC_SPELL['SOTD']), |
desc = string.format(L["%s icon. It's only display when stack reach 30. There is a counter on it."], SC_SPELL['SOTD']), |
type = "toggle", |
set = function(info,val) |
SC.SET.display.SOTD = val |
end, |
get = function(info) |
return SC.SET.display.SOTD |
end |
}, |
} |
}, |
standardCP1 = SliceCommander:getCPColorSetting(5, 1), |
standardCP2 = SliceCommander:getCPColorSetting(5, 2), |
standardCP3 = SliceCommander:getCPColorSetting(5, 3), |
standardCP4 = SliceCommander:getCPColorSetting(5, 4), |
standardCP5 = SliceCommander:getCPColorSetting(5, 5), |
DS = SliceCommander:getHeaderSetting('DS'), |
DSCP1 = SliceCommander:getCPColorSetting(6, 1), |
DSCP2 = SliceCommander:getCPColorSetting(6, 2), |
DSCP3 = SliceCommander:getCPColorSetting(6, 3), |
DSCP4 = SliceCommander:getCPColorSetting(6, 4), |
DSCP5 = SliceCommander:getCPColorSetting(6, 5), |
DSCP6 = SliceCommander:getCPColorSetting(6, 6), |
ANT = SliceCommander:getHeaderSetting('ANT'), |
ANTCP1 = SliceCommander:getCPColorSetting(10, 1), |
ANTCP2 = SliceCommander:getCPColorSetting(10, 2), |
ANTCP3 = SliceCommander:getCPColorSetting(10, 3), |
ANTCP4 = SliceCommander:getCPColorSetting(10, 4), |
ANTCP5 = SliceCommander:getCPColorSetting(10, 5), |
ANTCP6 = SliceCommander:getCPColorSetting(10, 6), |
ANTCP7 = SliceCommander:getCPColorSetting(10, 7), |
ANTCP8 = SliceCommander:getCPColorSetting(10, 8), |
ANTCP8 = SliceCommander:getCPColorSetting(10, 9), |
ANTCP8 = SliceCommander:getCPColorSetting(10, 10), |
MAI = SliceCommander:getSpellSettings('MAI'), |
} |
}, |
HEALTH = { |
Assassination = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['HEALTH'], |
name = L["Assassination settings"], |
type = "group", |
childGroups = "tree", |
args = { |
Bar = SliceCommander:getShowSetting('HEALTH'), |
Pos = SliceCommander:getPosSetting('HEALTH'), |
healthPercentage = { |
order = SliceCommander:getOrder(), |
name = L["Show HP Value"], |
desc = L["Show HP value rather than health percentage."], |
type = "toggle", |
set = function(info,val) |
SC.SET.HEALTH.value = val |
SliceCommander:HealthBar('HEALTH') |
end, |
get = function(info) return SC.SET.HEALTH.value end |
}, |
healthCombat = { |
order = SliceCommander:getOrder(), |
name = L["Hide out of combat"], |
desc = L["Hide health bar when you are not in combat."], |
type = "toggle", |
set = function(info,val) |
SC.SET.HEALTH.HideCombat = val |
SliceCommander:HealthBar('HEALTH') |
end, |
get = function(info) return SC.SET.HEALTH.HideCombat end |
}, |
MidHealthUnder = { |
order = SliceCommander:getOrder(), |
name = L["Sound under 50% health"], |
desc = L["The sound play when your health reach 50% health"], |
type = "select", |
dialogControl = 'LSM30_Sound', |
values = LSM:HashTable("sound"), |
set = function(info,val) |
SC.SET.HEALTH.MidUnder = val |
end, |
get = function(info) |
return SC.SET.HEALTH.MidUnder |
end |
}, |
LowHealthUnder = { |
order = SliceCommander:getOrder(), |
name = L["Sound under 35% health"], |
desc = L["The sound play when your health reach 35% health"], |
type = "select", |
dialogControl = 'LSM30_Sound', |
values = LSM:HashTable("sound"), |
set = function(info,val) |
SC.SET.HEALTH.LowUnder = val |
end, |
get = function(info) |
return SC.SET.HEALTH.LowUnder |
end |
}, |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_KB = SliceCommander:getShortcutSetting("SliceCommander_Complementary", "Assassination", "KB"), |
Shortcut_BA = SliceCommander:getShortcutSetting("SliceCommander_Complementary", "Assassination", "BA"), |
Shortcut_ST = SliceCommander:getShortcutSetting("SliceCommander_Complementary", "Assassination", "ST"), |
KB = SliceCommander:getSpellCDSettings('KB'), |
BA = SliceCommander:getSpellSettings('BA'), |
ST = SliceCommander:getSpellSettings('ST'), |
} |
}, |
THEALTH = { |
Outlaw = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['THEALTH'], |
name = L["Outlaw settings"], |
type = "group", |
childGroups = "tree", |
args = { |
Bar = SliceCommander:getShowSetting('THEALTH'), |
Pos = SliceCommander:getPosSetting('THEALTH'), |
healthPercentage = { |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_CDB = SliceCommander:getShortcutSetting("SliceCommander_Complementary", "Outlaw", "CDB"), |
Shortcut_BB = SliceCommander:getShortcutSetting("SliceCommander_Complementary", "Outlaw", "BB"), |
Shortcut_GSWW = SliceCommander:getShortcutSetting("SliceCommander_Complementary", "Outlaw", "GSWW"), |
CDB = SliceCommander:getSpellCDSettings('CDB'), |
BB = { |
order = SliceCommander:getOrder(), |
name = L["Show HP Value"], |
desc = L["Show HP value rather than health percentage."], |
type = "toggle", |
set = function(info,val) |
SC.SET.THEALTH.value = val |
SliceCommander:HealthBar('THEALTH') |
end, |
get = function(info) return SC.SET.THEALTH.value end |
name = SC_SPELL['BB'], |
type = "group", |
args = { |
BBShow = { |
order = SliceCommander:getOrder(), |
name = string.format(L["Show %s icon"], SC_SPELL['BB']), |
desc = string.format(L["Display the %s icon when enbale"], SC_SPELL['BB']), |
width = "full", |
type = "toggle", |
set = function(info,val) |
SC.SET.display.BB = val |
end, |
get = function(info) return SC.SET.display.BB end |
} |
} |
}, |
healthCombat = { |
order = SliceCommander:getOrder(), |
name = L["Hide out of combat"], |
desc = L["Hide health bar when you are not in combat."], |
type = "toggle", |
set = function(info,val) |
SC.SET.THEALTH.HideCombat = val |
SliceCommander:HealthBar('THEALTH') |
end, |
get = function(info) return SC.SET.THEALTH.HideCombat end |
}, |
GSWW = SliceCommander:getSpellSettings('GSWW'), |
} |
}, |
THREAT = { |
Subtlety = { |
order = SliceCommander:getOrder(), |
name = SC_SPELL['THREAT'], |
name = L["Subtlety settings"], |
type = "group", |
childGroups = "tree", |
args = { |
Bar = SliceCommander:getShowSetting('THREAT'), |
Pos = SliceCommander:getPosSetting('THREAT'), |
ThreatGroupOnly = {--Show Threat bar only in group |
order = SliceCommander:getOrder(), |
name = L["Threat bar only in group"], |
desc = L["Display the Threat bar only if you are in a group or a raid"], |
type = "toggle", |
width = "full", |
set = function(info,val) |
SC.SET.ThreatGroupOnly = val |
end, |
get = function(info) return SC.SET.ThreatGroupOnly end |
}, |
Shortcut = SliceCommander:getShortcutHeader(), |
Shortcut_GB = SliceCommander:getShortcutSetting("SliceCommander_Complementary", "Subtlety", "GB"), |
GB = SliceCommander:getSpellCDSettings('GB'), |
} |
}, |
} |
} |
} |
SetDefaultOpttion = AceConfigDialog:AddToBlizOptions("SliceCommander_Sublety",L["Subtlety settings"],"SliceCommander "..GetAddOnMetadata("SliceCommander", "Version")) |
SetDefaultOpttion.default = function() SliceCommander:ResetOptions() end |
SetDefaultOpttion = AceConfigDialog:AddToBlizOptions("SliceCommander_Complementary",L["Complementary settings"],"SliceCommander "..GetAddOnMetadata("SliceCommander", "Version")) |
SetDefaultOpttion = AceConfigDialog:AddToBlizOptions("SliceCommander_Complementary",L["Old settings"],"SliceCommander "..GetAddOnMetadata("SliceCommander", "Version")) |
SetDefaultOpttion.default = function() SliceCommander:ResetOptions() end |
SetDefaultOpttion = AceConfigDialog:AddToBlizOptions("SliceCommander_Sound",L["Sound settings"],"SliceCommander "..GetAddOnMetadata("SliceCommander", "Version")) |
SliceCommander:ChangeAnchor() |
end |
function SliceCommander:UNIT_SPELLCAST_START(_, unit, spell) |
function SliceCommander:UNIT_SPELLCAST_START(_, unit, _, spellId) |
if unit == "player" and SC.SET.displayGCD then |
local start, dur = GetSpellCooldown(spell) |
local start, dur = GetSpellCooldown(spellId) |
if dur and dur > 0 and dur <= 1.5 then |
SC.OTHER['AS']['expire'] = start+dur |
SC.OTHER['AS']['obj']:SetMinMaxValues(0, dur) |
function SliceCommander:UNIT_MAXPOWER(_, UnitId, PowyerType) |
if SC.initDone and UnitId == "player" and PowyerType == "COMBO_POINTS" then |
--Update CP Bar |
local maxCP = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS) |
local maxCP = UnitPowerMax("player", Enum.PowerType.ComboPoints) |
for i = 1, maxCP do |
SC.BARS['CP']['obj'].combos[i].bg:SetVertexColor(unpack(SC.SET.CP[maxCP][i])) |
local aSpec = GetSpecialization() |
if aSpec == 1 then--POISONS |
SC.OTHER['POISON']['obj'].button:SetAttribute("spell1", SC.SET.poison.mh) |
SC.OTHER['POISON']['obj'].button:SetAttribute("spell1", SC_SPELL[SC.SET.poison.mh]) |
SC.OTHER['POISON']['obj'].button:SetAttribute("spell2", SC_SPELL[SC.SET.poison.oh]) |
if SC.SET.poison.oh == 'none' then |
SC.OTHER['POISON']['obj'].button:SetAttribute("spell2", nil) |
else |
local _, _, _, selected = GetTalentInfo(4, 1, 1) |
if selected then |
SC.OTHER['POISON']['obj'].button:SetAttribute("spell2", SC.SET.poison.oh) |
else |
SC.OTHER['POISON']['obj'].button:SetAttribute("spell2", SC_SPELL['CRP']) |
end |
end |
end |
end |
function SliceCommander:InitBar() |
SC.BARS['CP']['obj'] = SliceCommander:CPFrame()--create Combo Point bar |
local maxCP = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS) |
local maxCP = UnitPowerMax("player", Enum.PowerType.ComboPoints) |
for i = 1, maxCP do |
SC.BARS['CP']['obj'].combos[i].bg:SetVertexColor(unpack(SC.SET.CP[maxCP][i])) |
SC.BARS['DFA']['obj'].icon:SetTexture("Interface\\Icons\\spell_rogue_deathfromabove") |
SC.BARS['CVCD']['obj'].icon:SetTexture("Interface\\Icons\\ability_rogue_crimsonvial") |
SC.BARS['KI']['obj'].icon:SetTexture("Interface\\Icons\\ability_kick") |
SC.BARS['COSCD']['obj'].icon:SetTexture("Interface\\Icons\\spell_shadow_nethercloak") |
SC.BARS['EVACD']['obj'].icon:SetTexture("Interface\\Icons\\spell_shadow_shadowward") |
SC.BARS['SPRCD']['obj'].icon:SetTexture("Interface\\Icons\\ability_rogue_sprint") |
SC.BARS['SSCD']['obj'].icon:SetTexture("Interface\\Icons\\ability_rogue_shadowstep") |
SC.BARS['EVCD']['obj'].icon:SetTexture("Interface\\Icons\\spell_shadow_shadowward") |
SC.BARS['COSCD']['obj'].icon:SetTexture("Interface\\Icons\\spell_shadow_nethercloak") |
--ASSASSINATION |
SC.BARS['VENCD']['obj'].icon:SetTexture("Interface\\Icons\\Ability_Rogue_Deadliness") |
SC.BARS['EX']['obj'].icon:SetTexture("Interface\\Icons\\ability_deathwing_bloodcorruption_earth") |
SC.BARS['ARCD']['obj'].icon:SetTexture("Interface\\Icons\\Spell_Shadow_ShadowWordDominate") |
SC.BARS['KSP']['obj'].icon:SetTexture("Interface\\Icons\\Ability_Rogue_Murderspree") |
SC.BARS['GH']['obj'].icon:SetTexture("Interface\\Icons\\ability_rogue_grapplinghook") |
SC.BARS['CB']['obj'].icon:SetTexture("Interface\\Icons\\ability_rogue_cannonballbarrage") |
SC.BARS['PA']['obj'].icon:SetTexture("Interface\\Icons\\achievement_character_human_male") |
SC.BARS['BE']['obj'].icon:SetTexture("Interface\\Icons\\inv_weapon_rifle_01") |
SC.BARS['BECD']['obj'].icon:SetTexture("Interface\\Icons\\inv_weapon_rifle_01") |
SC.BARS['RB']['obj'].icon:SetTexture("Interface\\Icons\\ability_rogue_rollthebones") |
SC.BARS['CDBCD']['obj'].icon:SetTexture("Interface\\Icons\\inv_sword_1h_artifactskywall_d_01dual") |
SC.BARS['RICD']['obj'].icon:SetTexture("Interface\\Icons\\ability_parry") |
SC.BARS['BFCD']['obj'].icon:SetTexture("Interface\\Icons\\Ability_Warrior_PunishingBlow") |
SC.BARS['GSCD']['obj'].icon:SetTexture("Interface\\Icons\\ability_creature_cursed_02") |
SC.BARS['BRCD']['obj'].icon:SetTexture("Interface\\Icons\\ability_arakkoa_spinning_blade") |
SC.BARS['RIPCD']['obj'].icon:SetTexture("Interface\\Icons\\ability_parry") |
SC.BARS['GGCD']['obj'].icon:SetTexture("Interface\\Icons\\ability_gouge") |
--SUBTLETY |
SC.BARS['SDCD']['obj'].icon:SetTexture("Interface\\Icons\\Ability_Rogue_Shadowdance") |
SC.BARS['SBCD']['obj'].icon:SetTexture("Interface\\Icons\\inv_knife_1h_grimbatolraid_d_03") |
SC.BARS['GBCD']['obj'].icon:SetTexture("Interface\\Icons\\inv_knife_1h_artifactfangs_d_01") |
SC.BARS['SODCD']['obj'].icon:SetTexture("Interface\\Icons\\spell_shadow_rune") |
SC.BARS['SHTCD']['obj'].icon:SetTexture("Interface\\Icons\\ability_rogue_throwingspecialization") |
SC.BARS['STH']['obj'].icon:SetTexture("Interface\\Icons\\ability_rogue_sinistercalling") |
SliceCommander:DisableIcon(SC.BARS['THREAT']['obj'], 110) |
SliceCommander:DisableIcon(SC.BARS['HEALTH']['obj'], 100) |
function SliceCommander:SetSparks() |
local spec = GetSpecialization() |
SC.Spark[1]:SCPoint("TOPLEFT", VTimerEnergy, "TOPLEFT", ((SC.SET.Energy[spec][1] / UnitPowerMax("player", SPELL_POWER_ENERGY) * SC.SET.Width)-1), 0) |
SC.Spark[2]:SCPoint("TOPLEFT", VTimerEnergy, "TOPLEFT", ((SC.SET.Energy[spec][2] / UnitPowerMax("player", SPELL_POWER_ENERGY) * SC.SET.Width)-1), 0) |
SC.Spark[3]:SCPoint("TOPLEFT", VTimerEnergy, "TOPLEFT", ((SC.SET.Energy[spec][3] / UnitPowerMax("player", SPELL_POWER_ENERGY) * SC.SET.Width)-1), 0) |
SC.Spark[1]:SCPoint("TOPLEFT", VTimerEnergy, "TOPLEFT", ((SC.SET.Energy[spec][1] / UnitPowerMax("player", Enum.PowerType.Energy) * SC.SET.Width)-1), 0) |
SC.Spark[2]:SCPoint("TOPLEFT", VTimerEnergy, "TOPLEFT", ((SC.SET.Energy[spec][2] / UnitPowerMax("player", Enum.PowerType.Energy) * SC.SET.Width)-1), 0) |
SC.Spark[3]:SCPoint("TOPLEFT", VTimerEnergy, "TOPLEFT", ((SC.SET.Energy[spec][3] / UnitPowerMax("player", Enum.PowerType.Energy) * SC.SET.Width)-1), 0) |
end |
function SliceCommander:LockCkecked(checked) |
function SliceCommander:SetWidth(w) |
local pxMargin = 1 |
local maxCP = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS) |
local maxCP = UnitPowerMax("player", Enum.PowerType.ComboPoints) |
if SC.SET.skin then |
pxMargin = 7 |
end |
SC.BARS['CP']['obj']:SCHeight(h) |
SC.BARS['CP']['obj'].comboText:SCHeight(h) |
local maxCP = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS) |
local maxCP = UnitPowerMax("player", Enum.PowerType.ComboPoints) |
for i = 1, maxCP do |
SC.BARS['CP']['obj'].combos[i]:SCHeight(h) |
SliceCommander:SetSizeBorder(0, h, SC.BARS['CP']['obj'].combos[i].border) |
if _G['SC'].version < '7.18' then |
_G['SC'].SET.Pos['ES'] = nil--REMOVE ENVELOPPING SHADOW |
_G['SC'].BARS['ES'] = nil |
_G['SC'].SET.poison.mh = SC_SPELL['DP']--REMOVE AGONIZING POISON |
_G['SC'].SET.Pos['AP'] = nil |
_G['SC'].BARS['AP'] = nil |
_G['SC'].SET.Pos['AP'] = nil |
_G['SC'].BARS['SOD']['pandemic'] = nil--SYMBOL OF DEATH NOW HAS LONGER CD |
_G['SC'].BARS['SOD']['pandemictimer'] = nil |
_G['SC'].BARS['SOD']['pandemicobj'] = nil |
end |
--if _G['SC'].version < '8.00' then |
_G['SC'].SET.Pos['CB'] = nil--REMOVE CANONBALL BARAGE |
_G['SC'].BARS['CB'] = nil |
_G['SC'].SET.Pos['HEM'] = nil--REMOVE Hemorrhage |
_G['SC'].BARS['HEM'] = nil |
_G['SC'].SET.Pos['PA'] = nil--REMOVE Parley |
_G['SC'].BARS['PA'] = nil |
_G['SC'].SET.poison.mh = 'DP'--USING ID |
_G['SC'].SET.poison.oh = 'CRP'--USING ID |
_G['SC'].SET.CP[10] = nil--RMOVED Anticipation |
_G['SC'].SET.RB['SC'] = 'SS' |
_G['SC'].SET.RB['RP'] = 'Crit' |
_G['SC'].SET.Pos['STHCD'] = nil--REMOVE CANONBALL BARAGE |
_G['SC'].BARS['STHCD'] = nil |
--end |
_G['SC'].version = GetAddOnMetadata("SliceCommander", "Version") |
end |
end |
end |
function SliceCommander:Global() |
SliceCommander:DisplaySpells({'CP', 'THREAT', 'CS', 'KS', 'KSCD', 'FOTD', 'CV', 'CVCD', 'TOT', 'FE', 'SSCD', 'SUB', 'CD', 'AC', 'MD', 'DFA', 'Poison', 'SOTD', 'MAI' }) |
SliceCommander:NotDisplaySpells({'HEALTH', 'THEALTH', 'VAN', 'KI', 'EV', 'EVCD', 'COS', 'COSCD', 'SS'}) |
SliceCommander:DisplaySpells({'CP', 'THREAT', 'CS', 'KS', 'KSCD', 'FOTD', 'CV', 'CVCD', 'TOT', 'FE', 'SSCD', 'SUB', 'CD', 'AC', 'MD', 'DFA', 'Poison', 'SOTD', 'MAI', 'FECD'}) |
SliceCommander:NotDisplaySpells({'HEALTH', 'THEALTH', 'VAN', 'KI', 'COS', 'COSCD', 'EVA', 'EVACD', 'SPR', 'SPRCD', 'SS'}) |
_G['SC'].orderBar = _G['SC'].maxPos |
_G['SC'].orderCDBar = _G['SC'].maxCDPos |
SC.SET.Pos.CP = -1 |
end |
SliceCommander:OrderSpells({'FOTD', 'CV', 'FE', 'SUB', 'AC', 'MAI', 'SS', 'EV', 'COS'}) |
SliceCommander:OrderCDs({'CVCD', 'TOT', 'VAN', 'SSCD', 'CD', 'MD', 'DFA', 'THREAT', 'HEALTH', 'THEALTH', 'CS', 'KS', 'KSCD', 'KI', 'EVCD', 'COSCD'}) |
SliceCommander:OrderSpells({'FOTD', 'CV', 'FE', 'SUB', 'AC', 'MAI', 'COS', 'EVA', 'SPR', 'SS'}) |
SliceCommander:OrderCDs({'CVCD', 'TOT', 'VAN', 'SSCD', 'CD', 'MD', 'DFA', 'THREAT', 'HEALTH', 'THEALTH', 'CS', 'KS', 'KSCD', 'KI', 'COSCD', 'EVACD', 'SPRCD', 'FECD'}) |
end |
function SliceCommander:Assassination() |
SliceCommander:DisplaySpells({'RUP', 'GAR', 'GARCD', 'VEN', 'VENCD', 'ENV', 'HEM', 'EP', 'DPICON', 'DPBUT', 'EX', 'KB', 'KBCD', 'BA', 'ST', 'TXB', 'TXBCD'}) |
SliceCommander:DisplaySpells({'RUP', 'GAR', 'GARCD', 'VEN', 'VENCD', 'ENV', 'EP', 'DPICON', 'DPBUT', 'EX', 'KB', 'KBCD', 'BA', 'ST', 'TXB', 'TXBCD', 'BLS', 'MA', 'CT'}) |
SliceCommander:NotDisplaySpells({'DP'}) |
_G['SC'].orderBar = 0 |
_G['SC'].orderCDBar = -1 |
SliceCommander:OrderSpells({'GAR', 'RUP', 'ENV', 'KB', 'BA', 'ST', 'HEM', 'VEN', 'DP', 'EP', 'TXB'}) |
SliceCommander:OrderSpells({'GAR', 'RUP', 'ENV', 'KB', 'BA', 'ST', 'VEN', 'DP', 'EP', 'TXB', 'BLS', 'MA', 'CT'}) |
SliceCommander:OrderCDs({'VENCD', 'KBCD', 'EX', 'GARCD', 'TXBCD'}) |
end |
function SliceCommander:Outlaw() |
SliceCommander:DisplaySpells({'SND', 'RB', 'AR', 'ARCD', 'CDB', 'CDBCD', 'KSP', 'GS', 'GH', 'CB', 'BE', 'BF', 'OP', 'GSWW', 'BB', 'LD'}) |
SliceCommander:NotDisplaySpells({'PA', 'RI', 'RICD'}) |
SliceCommander:DisplaySpells({'SND', 'RB', 'AR', 'ARCD', 'CDB', 'CDBCD', 'KSP', 'GS', 'GH', 'BE', 'BECD', 'BF', 'BFCD', 'OP', 'GSWW', 'BB', 'LD', 'GSCD', 'BRCD'}) |
SliceCommander:NotDisplaySpells({'BFICON', 'BR', 'RIP', 'RIPCD', 'GG', 'GGCD'}) |
_G['SC'].orderBar = 0 |
_G['SC'].orderCDBar = -1 |
SliceCommander:OrderSpells({'SND', 'RB', 'AR', 'GS', 'OP', 'CDB', 'GSWW', 'RI'}) |
SliceCommander:OrderCDs({'BE', 'ARCD', 'KSP', 'CB', 'GH', 'PA', 'CDBCD', 'LD', 'RICD'}) |
SliceCommander:OrderSpells({'SND', 'RB', 'AR', 'GS', 'OP', 'CDB', 'GSWW', 'BF', 'BR', 'RIP'}) |
SliceCommander:OrderCDs({'BECD', 'BE', 'ARCD', 'BFCD', 'KSP', 'GH', 'CDBCD', 'LD', 'GSCD', 'BRCD', 'RIPCD', 'GG', 'GGCD'}) |
end |
function SliceCommander:Subtlety() |
SliceCommander:DisplaySpells({'SD', 'SDCD', 'SB', 'SBCD', 'NB', 'SOD', 'GB', 'GBCD', 'SODCD' }) |
SliceCommander:DisplaySpells({'SD', 'SDCD', 'SB', 'SBCD', 'NB', 'SOD', 'GB', 'GBCD', 'SODCD', 'SHT', 'SHTCD', 'STH'}) |
SliceCommander:NotDisplaySpells({'FW'}) |
_G['SC'].orderBar = 0 |
_G['SC'].orderCDBar = -1 |
SliceCommander:OrderSpells({'GB', 'NB', 'SOD', 'SD', 'SB'}) |
SliceCommander:OrderCDs({'GBCD', 'SDCD', 'SBCD', 'SODCD'}) |
SliceCommander:OrderSpells({'GB', 'NB', 'SOD', 'SD', 'SB', 'SHT', 'FW'}) |
SliceCommander:OrderCDs({'GBCD', 'SDCD', 'SBCD', 'SODCD', 'SHTCD', 'STH'}) |
end |
function SliceCommander:SetRB() |
if SC.SET.RB == nil then |
SC.SET.RB = { |
['JR'] = 'SaS', |
['SC'] = 'SS', |
['GM'] = 'AS', |
['SIW'] = 'Crit', |
['RP'] = 'Crit', |
['TB'] = 'CDR', |
['BT'] = 'NRJ', |
['BS'] = 'CP+' |
} |
SC.SET.display.RBName = true |
SC.BARS['RB'].subbar = { |
'JR', |
'GM', |
'SIW', |
'TB', |
'BT', |
'BS' |
} |
end |
SC.BARS['RB'].subbar = { |
[SC_SPELLID['SC']] = 'SC', |
[SC_SPELLID['GM']] = 'GM', |
[SC_SPELLID['RP']] = 'RP', |
[SC_SPELLID['TB']] = 'TB', |
[SC_SPELLID['BT']] = 'BT', |
[SC_SPELLID['BS']] = 'BS' |
} |
end |
function SliceCommander:TestValueOptions() |
} |
} |
end |
if SC.SET.CP[10] == nil then |
SC.SET.CP[10] = { |
[1] = {.33, .63, .33}, |
[2] = {.46, .63, .35}, |
[3] = {.65, .63, .35}, |
[4] = {.65, .42, .31}, |
[5] = {.69, .31, .31}, |
[6] = {.5, .5, .5}, |
[7] = {.5, .5, .5}, |
[8] = {.5, .5, .5}, |
[9] = {.5, .5, .5}, |
[10] = {.5, .5, .5}, |
} |
end |
if SC.SET.energyColor == nil then |
SC.SET.energyColor = {.92, .92, .92} |
end |
if SC.SET.poison.mh == nil or SC.SET.poison.oh == nil then |
SC.SET.poison.mh = SC_SPELL['DP'] |
SC.SET.poison.oh = SC_SPELL['LP'] |
SC.SET.poison.mh = 2818--DP |
SC.SET.poison.oh = 108211--LP |
end |
if SC.SET.font == nil then |
SC.SET.font = "Friz Quadrata TT" |
if SC.BARS['FE'] == nil then--Feint |
SC.BARS['FE'] = {['color'] = {.15, .42, .68}} |
end |
if SC.BARS['FECD'] == nil then--Feint CD |
SC.BARS['FECD'] = {['color'] = {.15, .42, .68}} |
end |
if SC.BARS['KI'] == nil then--Kick |
SC.BARS['KI'] = {['color'] = {.42, .46, .51}} |
end |
if SC.BARS['TOT'] == nil then--Tricks of the Trade |
SC.BARS['TOT'] = {['color'] = {.3, .3, 1}} |
end |
if SC.BARS['EV'] == nil then--Evasion |
SC.BARS['EV'] = {['color'] = {.42, .46, .51}} |
end |
if SC.BARS['EVCD'] == nil then--Evasion CD |
SC.BARS['EVCD'] = {['color'] = {.42, .46, .51}} |
end |
if SC.BARS['COS'] == nil then--Cloak of Shadows |
SC.BARS['COS'] = {['color'] = {.52, .18, .54}} |
SC.BARS['COS'] = {['color'] = {.2, .4, .53}} |
end |
if SC.BARS['COSCD'] == nil then--Cloak of Shadows CD |
SC.BARS['COSCD'] = {['color'] = {.52, .18, .54}} |
SC.BARS['COSCD'] = {['color'] = {.12, .32, .45}} |
end |
if SC.BARS['EVA'] == nil then--Evasion |
SC.BARS['EVA'] = {['color'] = {.42, .46, .51}} |
end |
if SC.BARS['EVACD'] == nil then--Evasion CD |
SC.BARS['EVACD'] = {['color'] = {.42, .46, .51}} |
end |
if SC.BARS['SPR'] == nil then--Sprint |
SC.BARS['SPR'] = {['color'] = {.83, .51, .27}} |
end |
if SC.BARS['SPRCD'] == nil then--Sprint CD |
SC.BARS['SPRCD'] = {['color'] = {.83, .51, .27}} |
end |
end |
function SliceCommander:InitAssassinationBarArray() |
if SC.BARS['EX'] == nil then--Exsanguinate |
SC.BARS['EX'] = {['color'] = {.83, .27, .27}} |
end |
if SC.BARS['HEM'] == nil then--Hemorrhage |
SC.BARS['HEM'] = {['color'] = {.66, .22, .47}} |
end |
if SC.BARS['DP'] == nil then--Deadly Poison |
SC.BARS['DP'] = {['color'] = {.27, .68, .23}} |
end |
if SC.BARS['VENCD'] == nil then--Vendetta CD |
SC.BARS['VENCD'] = {['color'] = {.71, .4, .15}} |
end |
if SC.BARS['BLS'] == nil then--Blindside |
SC.BARS['BLS'] = {['color'] = {.52, .38, .75}} |
end |
if SC.BARS['MA'] == nil then--Master Assassin |
SC.BARS['MA'] = {['color'] = {.42, .46, .51}} |
end |
if SC.BARS['CT'] == nil then--Crimson Tempest |
SC.BARS['CT'] = {['color'] = {.71, .15, .15}} |
end |
SC.BARS['CT']['tick'] = { |
['obj'] = {}, |
['value'] = 2 |
} |
end |
function SliceCommander:InitOutlawBarArray()--http://paletton.com/#uid=60s0u0klqqvbNEzh9uFpomItmi0 |
if SC.BARS['GS'] == nil then--Ghostly Strike |
SC.BARS['GS'] = {['color'] = {.81, .27, .3}} |
end |
if SC.BARS['CB'] == nil then--Cannonball Barrage |
SC.BARS['CB'] = {['color'] = {.65, .22, .48}} |
if SC.BARS['GSCD'] == nil then--Ghostly Strike CD |
SC.BARS['GSCD'] = {['color'] = {.81, .27, .3}} |
end |
if SC.BARS['OP'] == nil then--Opportunity |
SC.BARS['OP'] = {['color'] = {.83, .73, .27}} |
if SC.BARS['GSWW'] == nil then--Greenskin's Waterlogged Wristcuffs |
SC.BARS['GSWW'] = {['color'] = {.81, .27, .3}} |
end |
if SC.BARS['PA'] == nil then--Parley |
SC.BARS['PA'] = {['color'] = {.83, .73, .27}} |
end |
if SC.BARS['GH'] == nil then--Grappling Hook |
SC.BARS['GH'] = {['color'] = {.83, .82, .27}} |
end |
if SC.BARS['BE'] == nil then--Between the Eyes |
SC.BARS['BE'] = {['color'] = {.62, .78, .26}} |
end |
if SC.BARS['BECD'] == nil then--Between the Eyes CD |
SC.BARS['BECD'] = {['color'] = {.62, .78, .26}} |
end |
if SC.BARS['KSP'] == nil then--Killing Spree |
SC.BARS['KSP'] = {['color'] = {.27, .68, .23}} |
end |
if SC.BARS['LD'] == nil then--Loaded Dice |
SC.BARS['LD'] = {['color'] = {.63, .52, .38}} |
end |
if SC.BARS['RI'] == nil then--Riposte |
SC.BARS['RI'] = {['color'] = {.42, .46, .51}} |
if SC.BARS['BF'] == nil then--Blade Flury |
SC.BARS['BF'] = {['color'] = {.66, .22, .47}} |
end |
if SC.BARS['RICD'] == nil then--Riposte CD |
SC.BARS['RICD'] = {['color'] = {.42, .46, .51}} |
if SC.BARS['BFCD'] == nil then--Blade Flury CD |
SC.BARS['BFCD'] = {['color'] = {.66, .22, .47}} |
end |
if SC.BARS['BR'] == nil then--Blade Rush |
SC.BARS['BR'] = {['color'] = {.99, .99, .56}} |
end |
if SC.BARS['BRCD'] == nil then--Blade Rush CD |
SC.BARS['BRCD'] = {['color'] = {.99, .99, .56}} |
end |
if SC.BARS['RIP'] == nil then--Riposte |
SC.BARS['RIP'] = {['color'] = {.42, .46, .51}} |
end |
if SC.BARS['RIPCD'] == nil then--Riposte CD |
SC.BARS['RIPCD'] = {['color'] = {.42, .46, .51}} |
end |
if SC.BARS['GG'] == nil then--Gouge |
SC.BARS['GG'] = {['color'] = {.81, .27, .3}} |
end |
if SC.BARS['GGCD'] == nil then--Gouge CD |
SC.BARS['GGCD'] = {['color'] = {.81, .27, .3}} |
end |
end |
function SliceCommander:InitSubtletyBarArray()--http://paletton.com/#uid=64r0u0kleqtbzEKgVuIpcmGtdhZ |
if SC.BARS['NB'] == nil then--Nightblade |
SC.BARS['NB'] = {['color'] = {.52, .18, .54}} |
end |
SC.BARS['NB']['tick'] = { |
['obj'] = {}, |
['value'] = 2 |
} |
if SC.BARS['SOD'] == nil then--Symbols of Death |
SC.BARS['SOD'] = {['color'] = {.25, .26, .58}} |
end |
if SC.BARS['SODCD'] == nil then--Symbols of Death CD |
SC.BARS['SODCD'] = {['color'] = {.25, .26, .58}} |
end |
SC.BARS['NB']['tick'] = { |
['obj'] = {}, |
['value'] = 2 |
} |
if SC.BARS['SB'] == nil then--Shadow Blades |
SC.BARS['SB'] = {['color'] = {.19, .58, .39}} |
end |
if SC.BARS['SDCD'] == nil then--Shadow Dance CD |
SC.BARS['SDCD'] = {['color'] = {.12, .32, .45}} |
end |
if SC.BARS['SHT'] == nil then--Shuriken Tornado |
SC.BARS['SHT'] = {['color'] = {.6, .55, .17}} |
end |
SC.BARS['SHT']['tick'] = { |
['obj'] = {}, |
['value'] = 1 |
} |
if SC.BARS['SHTCD'] == nil then--Shuriken Tornado CD |
SC.BARS['SHTCD'] = {['color'] = {.6, .55, .17}} |
end |
if SC.BARS['STH'] == nil then--Secret Technique |
SC.BARS['STH'] = {['color'] = {.52, .18, .54}} |
end |
if SC.BARS['FW'] == nil then--Find Weakness |
SC.BARS['FW'] = {['color'] = {.28, .86, .47}} |
end |
end |
function SliceCommander:InitBarArray() |
SC.BARS[k]['pandemic'] = false |
SC.BARS[k]['expire'] = 0 |
SC.BARS[k]['name'] = SC_SPELL[k] |
SC.BARS[k]['id'] = SC_SPELLID[k] |
end |
local buff = {'FOTD', 'AR', 'SUB', 'EP', 'CV', 'AC', 'FE', 'SND', 'SD', 'SOD', 'SB', 'OP', 'ENV', 'GB', 'GSWW', 'MAI', 'LD', 'SS', 'EV', 'COS', 'RI'} |
local buff = {'FOTD', 'AR', 'SUB', 'EP', 'CV', 'AC', 'FE', 'SND', 'SD', 'SOD', 'SB', 'OP', 'ENV', 'GB', 'GSWW', 'MAI', 'LD', 'BF', 'SHT', 'COS', 'EVA', 'SPR', 'BLS', 'MA', 'BR', 'RIP', 'SS'} |
for i, v in ipairs(buff) do |
SC.BARS[v]['type'] = 1 |
end |
local debuff = {'GAR', 'HEM', 'RUP', 'DP', 'KS', 'CS', 'NB', 'VEN', 'GS', 'KB', 'BA', 'ST', 'TXB'} |
local debuff = {'GAR', 'RUP', 'DP', 'KS', 'CS', 'NB', 'VEN', 'GS', 'KB', 'BA', 'ST', 'TXB', 'CT', 'BE', 'GG', 'FW'} |
for i, v in ipairs(debuff) do |
SC.BARS[v]['type'] = 2 |
end |
SC.BARS[v]['type'] = 3 |
end |
local cd = {'VAN', 'KSP', 'ARCD', 'CDBCD', 'CVCD', 'MD', 'GH', 'PA', 'CB', 'BE', 'TOT', 'SDCD', 'SBCD', 'VENCD', 'GBCD', 'EX', 'GARCD', 'KBCD', 'KSCD', 'DFA', 'KI', 'TXBCD', 'SODCD', 'EVCD', 'COSCD', 'RICD'} |
local cd = {'SS', 'VAN', 'KSP', 'ARCD', 'CDBCD', 'CVCD', 'MD', 'GH', 'BECD', 'TOT', 'SDCD', 'SBCD', 'VENCD', 'GBCD', 'EX', 'GARCD', 'KBCD', 'KSCD', 'DFA', 'KI', 'TXBCD', 'SODCD', 'SHTCD', 'STH', 'COSCD', 'EVACD', 'SPRCD', 'FECD', 'GSCD', 'BRCD', 'RIPCD', 'GGCD', 'SSCD'} |
for i, v in ipairs(cd) do |
SC.BARS[v]['type'] = 4 |
end |
SC.BARS['SDCD']['type'] = 5 |
SC.BARS['BFCD']['type'] = 5 |
SC.BARS['SSCD']['type'] = 5 |
SC.BARS['RB']['type'] = 6 |
--[[local chargecd = {'SDCD'} |
local pandemic = { |
['GAR'] = '18', |
['HEM'] = '20', |
['GS'] = '15', |
['SND'] = { |
[0] = 0, |
[1] = 12, |
VTimerEnergy:SetMinMaxValues(0,100) |
VTimerEnergy:SCPoint('CENTER', SliceCommanderFrame, 'CENTER', 0, 0) |
VTimerEnergy:SetFrameLevel(1) |
VTimerEnergy:SetMinMaxValues(0,UnitPowerMax("player", SPELL_POWER_ENERGY)) |
VTimerEnergy:SetMinMaxValues(0,UnitPowerMax("player", Enum.PowerType.Energy)) |
VTimerEnergy:SetDefaultBackdrop() |
VTimerEnergy:SetBackdropBorderColor(unpack(SC.V.wColor)) |
VTimerEnergy:SetBackdropColor(unpack({.1,.1,.1,.7})) |