/
end |
SoundwaveDB = SoundwaveDB or {} |
self:RegisterEvent("COMPANION_UPDATE") |
self:COMPANION_UPDATE("CRITTER") |
SLASH_Soundwave1 = "/swave" |
function Soundwave:UnregisterEvent(event) return self.frame:UnregisterEvent(event) end |
Soundwave:RegisterEvent("PLAYER_LOGIN") |
Soundwave:RegisterEvent("COMPANION_UPDATE") |