WoWInterface SVN StellarUF

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  • This comparison shows the changes necessary to convert path
    /trunk/Stuf
    from Rev 126 to Rev 127
    Reverse comparison

Rev 126 → Rev 127

libs/LibSharedMedia-3.0/LibSharedMedia-3.0.toc
1,6 → 1,6
## Interface: 60200
## Interface: 70000
## LoadOnDemand: 1
## X-Curse-Packaged-Version: 6.2.0
## X-Curse-Packaged-Version: r95
## X-Curse-Project-Name: LibSharedMedia-3.0
## X-Curse-Project-ID: libsharedmedia-3-0
## X-Curse-Repository-ID: wow/libsharedmedia-3-0/mainline
8,12 → 8,12
## Title: Lib: SharedMedia-3.0
## Notes: Shared handling of media data (fonts, sounds, textures, ...) between addons.
## Author: Elkano
## Version: 3.0-93
## Version: 3.0-95
## X-Website: http://www.wowace.com/projects/libsharedmedia-3-0/
## X-Category: Library
 
## X-Revision: 93
## X-Date: 2015-06-24T01:30:16Z
## X-Revision: 95
## X-Date: 2016-07-19T22:45:58Z
 
LibStub\LibStub.lua
CallbackHandler-1.0\CallbackHandler-1.0.lua
icons.lua
299,6 → 299,7
end
end
 
local CLASS_BUTTONS = CLASS_ICON_TCOORDS or CLASS_BUTTONS
local function UpdateInfoIcon(unit, uf, f) -- Class/info icon
uf = uf or su[unit]
f = f or (uf and not uf.hidden and uf.infoicon)
537,11 → 538,10
uf = uf or su[unit]
local f = uf and not uf.hidden and uf.comboframe
if not f or f.db.hide then return end
 
local points = (config and 5) or GetComboPoints(Stuf.vunit, unit)
local points = (config and 6) or GetComboPoints(Stuf.vunit, unit)
if points > 0 then
if f.individual then
for i = 1, 5, 1 do
for i = 1, 6, 1 do
if i <= points then
f[i]:Show()
else
549,8 → 549,8
end
end
else
local offsetr = points * 0.2
local offsetl = offsetr - 0.2
local offsetr = points * 0.167
local offsetl = offsetr - 0.167
if f.db.tflip then
f.texture:SetTexCoord(offsetr, offsetl, 0, 0.5)
f.glow:SetTexCoord(offsetr, offsetl, 0.5, 1)
567,12 → 567,12
end
end
local function UpdateComboPoints(unit, uf, _, _, _, config)
if uf then
UpdateFrameCombo(unit, uf, config)
elseif unit == "player" or unit == "vehicle" then
--if uf then
-- UpdateFrameCombo(unit, uf, config)
--elseif unit == "player" or unit == "vehicle" then
UpdateFrameCombo("target", nil, config)
UpdateFrameCombo("focus", nil, config)
end
--end
end
local function ComboOnUpdate(this, a1)
local dir = this.dir or 1
583,7 → 583,7
this.alp = alp
 
if this.individual then
for i = 1, 5, 1 do
for i = 1, 6, 1 do
local g = this[i].glow
if g.a > 0.2 then
g:SetAlpha(alp)
603,7 → 603,7
f = CreateFrame("Frame", nil, uf)
f:SetScript("OnUpdate", ComboOnUpdate)
 
Stuf:AddEvent("UNIT_COMBO_POINTS", UpdateComboPoints)
Stuf:AddEvent("UNIT_POWER_FREQUENT", UpdateComboPoints)
uf.refreshfuncs[name] = UpdateComboPoints
 
f.db = db
618,7 → 618,7
 
if db.combostyle == 2 then -- individual circles
f.individual = true
for i = 1, 5, 1 do
for i = 1, 6, 1 do
local c = f[i] or CreateFrame("Frame", nil, f)
c:SetWidth(db["combo"..i.."w"] or 10)
c:SetHeight(db["combo"..i.."h"] or 10)
669,7 → 669,7
f.texture:Show()
f:Show()
if f[1] then
for i = 1, 5, 1 do
for i = 1, 6, 1 do
f[i]:Hide()
end
end
media/combo.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream
text.lua
9,7 → 9,8
end)
 
local CreateFrame = CreateFrame
local UnitCanAttack, UnitIsTapped, UnitIsTappedByPlayer = UnitCanAttack, UnitIsTapped, UnitIsTappedByPlayer
local UnitCanAttack = UnitCanAttack
local UnitIsTapDenied = UnitIsTapDenied
local UnitIsDeadOrGhost, UnitIsDead, UnitIsGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsDead, UnitIsGhost, UnitIsConnected
local UnitIsAFK, UnitIsDND = UnitIsAFK, UnitIsDND
local UnitSex = UnitSex
32,7 → 33,7
helpful = function(ca, unit) return ca.assist end,
hostile = function(ca, unit) return ca.hostile end,
attackable = function(ca, unit) return ca.attackable end,
tapped = function(ca, unit) return UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) end,
tapped = function(ca, unit) return UnitIsTapDenied(unit) end,
alive = function(ca, unit) return not ca.dead end,
dead = function(ca, unit) return ca.dead and UnitIsDead(unit) end,
ghost = function(ca, unit) return ca.dead and UnitIsGhost(unit) end,
289,6 → 290,8
if amount ~= 0 then
if amount > 999999 then
text = format("-%.2fM", amount/1000000)
elseif amount > 99999 then
text = format("-%dK", amount/1000)
else
text = "-"..amount
end
312,6 → 315,8
elseif cevent == "HEAL" then
if amount > 999999 then
text = format("+%.2fM", amount/1000000)
elseif amount > 99999 then
text = format("-%dK", amount/1000)
else
text = "+"..amount
end
Stuf.toc
1,8 → 1,8
## Interface: 60200
## Interface: 70000
## Title: Stuf Unit Frames
## Author: TotalPackage
## Notes: Main unitframes replacement. Assembly optional.
## Version: 6.2.002
## Version: 7.0.001
 
## SavedVariables: StufDB
## SavedVariablesPerCharacter: StufCharDB
bars.lua
934,7 → 934,7
end)
 
end
if CLS == "DRUID" then -- Druid Bar ------------------------------------------------------------------------------
if CLS == "DRUID" or CLS == "PRIEST" or "SHAMAN" then -- Druid Bar ------------------------------------------------------------------------------
Stuf:AddBuilder("druidbar", function(unit, uf, name, db)
if unit ~= "player" then return end
local f = uf[name]
976,11 → 976,17
local c = db.barcolor or Stuf.whitecolor
f.bar:SetVertexColor(c.r, c.g, c.b, db.baralpha or c.a or 1)
end)
Stuf:AddBuilder("eclipsebar", function(unit, uf, name, db, a5, config)
end
if CLS == "DEATHKNIGHT" then -- Rune Bar -------------------------------------------------------------------------------------------------------
 
Stuf:AddBuilder("runebar", function(unit, uf, name, db, a5, config)
if unit ~= "player" then return end
local f = EclipseBarFrame
local f = RuneFrame
if not f or db.hide then
if f then f:Hide() end
if f then
f:Hide()
f:SetAlpha(0)
end
return
end
 
997,173 → 1003,13
f:EnableMouse(not db.nomouse)
f:Show()
end)
end
if CLS == "DEATHKNIGHT" then -- Rune Bar -------------------------------------------------------------------------------------------------------
local UpdateRuneBar, UpdateRuneType, UpdateAllRunes
Stuf:AddBuilder("runebar", function(unit, uf, name, db, a5, config)
if unit ~= "player" then return end
local f = uf[name]
if db.usedefault then
local d = RuneFrame
d:SetParent(uf)
d:SetPoint("TOP", uf, "BOTTOM", db.x or 0, db.y or 0)
d:SetScale(db.scale or 1)
d:SetAlpha(db.alpha or 1)
if db.framelevel then
d:SetFrameLevel(db.framelevel)
end
d:Show()
d:RegisterEvent("RUNE_POWER_UPDATE")
d:RegisterEvent("RUNE_TYPE_UPDATE")
d:RegisterEvent("PLAYER_ENTERING_WORLD")
RuneFrame_OnEvent(d, "PLAYER_ENTERING_WORLD")
if f then f:Hide() end
return
end
if db.hide then
if f then f:Hide() end
return
end
RuneFrame:UnregisterAllEvents()
RuneFrame:Hide()
if not f then
f = CreateFrame("Frame", nil, uf)
f:SetWidth(2)
f:SetHeight(2)
f.db = db
uf[name] = f
 
db.growth = db.growth or "TBLR"
db.rows = db.rows or 2
db.spacing = db.spacing or 1
dbg.runecolor = dbg.runecolor or { }
local dbgr = dbg.runecolor
dbgr.BLOOD = dbgr.BLOOD or { r = 1, g = 0, b = 0, }
dbgr.UNHOLY = dbgr.UNHOLY or { r = 0, g = 0.7, b = 0, }
dbgr.FROST = dbgr.FROST or { r = 0, g = 1, b = 1, }
dbgr.DEATH = dbgr.DEATH or { r = 0.8, g = 0.1, b = 1, }
 
local function RuneOnUpdate(this, a1)
local e = (this.elapsed or 0) + a1
if e > 0.07 then
e = 0
local value = (GetTime() - this.start) * this.duration
if value < 1 then
this.bar:SetValue(value, this.bvalue)
this.bar:SetAlpha(value * 0.4 + 0.3)
else
this.bar:SetValue(1, this.bvalue)
this.bar:SetAlpha(1)
end
end
this.elapsed = e
end
for i = 1, 8, 1 do
local b = CreateFrame("Frame", nil, f)
b.bg = b:CreateTexture(nil, "BACKGROUND")
b.bg:SetAllPoints(b)
b.barbase = CreateFrame("Frame", nil, b)
b.bar = b:CreateTexture(nil, "ARTWORK")
 
b.ename = name
b.id = i
f[i] = b
end
 
local GetRuneType, GetRuneCooldown = GetRuneType, GetRuneCooldown
local runeMapping = { "BLOOD", "UNHOLY", "FROST", "DEATH", }
UpdateRuneBar = function(rune, usable)
local rf = f[rune or 20]
if not rf then return end
if usable then
rf:SetScript("OnUpdate", nil)
rf.bar:SetValue(1, rf.bvalue)
rf.bar:SetAlpha(1)
else
local start, duration, runeReady = GetRuneCooldown(rune)
if not duration or duration == 0 then
rf:SetScript("OnUpdate", nil)
rf.bar:SetValue(1, rf.bvalue)
rf.bar:SetAlpha(1)
else
rf.elapsed = 1
rf.start = start
rf.duration = 1 / duration
rf:SetScript("OnUpdate", RuneOnUpdate)
end
end
end
UpdateRuneType = function(rune)
if not rune then return end
local runeType = GetRuneType(rune)
local rf = f[rune]
if runeType then
local c = dbg.runecolor[ runeMapping[runeType] ]
rf.bar:SetVertexColor(c.r, c.g, c.b)
rf:Show()
UpdateRuneBar(rune, select(3, GetRuneCooldown(rune)))
else
rf:Hide()
end
end
UpdateAllRunes = function()
for i = 1, 8, 1 do
UpdateRuneType(i)
end
end
 
Stuf:AddEvent("RUNE_POWER_UPDATE", UpdateRuneBar)
Stuf:AddEvent("RUNE_TYPE_UPDATE", UpdateRuneType)
uf.refreshfuncs[name] = UpdateAllRunes
else
f:Show()
end
f:SetPoint("TOPLEFT", db.x, db.y)
f:SetFrameLevel(db.framelevel or 3)
f:SetAlpha(db.alpha or 1)
 
local d1, d2, d3, d4, hdir, vdir = Stuf.GrowthBreakdown(db.growth)
local cols, rows, spacing, vspacing = 8/db.rows, db.rows, db.spacing, db.vspacing or db.spacing
local hfirst = (d1 == "LEFT" or d1 == "RIGHT")
for i = 1, 8, 1 do
local rf = f[i]
UpdateBarLook(unit, uf, rf, db)
 
rf:ClearAllPoints()
if hfirst then -- LRTB, LRBT, RLTB, RLBT
local crow = ceil(i / cols)
local ccol = i % cols
ccol = (ccol == 0 and cols) or ccol
if i == 1 then -- first row, first col
rf:SetPoint(d3..d1, f, d3..d1)
elseif ccol == 1 then -- start of a new row (first column)
rf:SetPoint(d3, f[i - cols], d4, 0, vspacing * vdir)
else
rf:SetPoint(d1, f[i - 1], d2, spacing * hdir, 0)
end
else -- TBLR, TBRL, BTLR, BTRL
local ccol = ceil(i / rows)
local crow = i % rows
crow = (crow == 0 and rows) or crow
if i == 1 then -- first row, first col
rf:SetPoint(d1..d3, f, d1..d3)
elseif crow == 1 then -- start of a new column (first row)
rf:SetPoint(d3, f[i - rows], d4, spacing * hdir, 0)
else
rf:SetPoint(d1, f[i - 1], d2, 0, vspacing * vdir)
end
end
end
if Stuf.inworld then
UpdateAllRunes()
end
end)
 
end
if CLS == "PALADIN" then -- Holy Bar -------------------------------------------------------------------------------------------------------
Stuf:AddBuilder("holybar", function(unit, uf, name, db, a5, config)
if unit ~= "player" then return end
local f = PaladinPowerBar
local f = PaladinPowerBarFrame
if not f or db.hide then
if f then f:Hide() end
return
1180,7 → 1026,7
f:SetFrameStrata(db.strata)
end
f:EnableMouse(not db.nomouse)
PaladinPowerBar_OnLoad(f)
--PaladinPowerBar_OnLoad(f)
end)
 
end
1204,7 → 1050,6
f:SetFrameStrata(db.strata)
end
f:EnableMouse(not db.nomouse)
PriestBarFrame_OnLoad(f)
end)
 
end
1237,7 → 1082,7
if CLS == "MONK" then -- Monk Power Frame -----------------------------------------------------------------------------------------------
Stuf:AddBuilder("chibar", function(unit, uf, name, db, a5, config)
if unit ~= "player" then return end
local f = MonkHarmonyBar
local f = MonkHarmonyBarFrame
if not f or db.hide then
if f then f:Hide() end
return
1259,7 → 1104,6
_G.MonkHarmonyBar["lightEnergy"..i]:EnableMouse(not db.nomouse)
end
end
MonkHarmonyBar_OnLoad(f)
end)
 
end
core.lua
142,24 → 142,39
end
end
 
if UnitGroupRolesAssigned and not db.player.lfgicon then
db.player.lfgicon = db.player.lfgicon or { alpha=0.6, w=16, h=16, }
db.party1.lfgicon = db.party1.lfgicon or { alpha=0.6, w=14, h=14, }
db.target.lfgicon = db.target.lfgicon or { hide=true, }
end
db.player.holybar = db.player.holybar or { x=0, y=0, }
db.player.shardbar = db.player.shardbar or { x=0, y=0, }
db.player.chibar = db.player.chibar or { x=0, y=0, }
db.player.eclipsebar = db.player.eclipsebar or { x=0, y=0, }
db.player.priestbar = db.player.priestbar or { x=0, y=0, }
 
dbg = db.global
classcolor, powercolor, reactioncolor = dbg.classcolor, dbg.powercolor, dbg.reactioncolor
classcolor.MONK = classcolor.MONK or { r=RAID_CLASS_COLORS.MONK.r, g=RAID_CLASS_COLORS.MONK.g, b=RAID_CLASS_COLORS.MONK.b, }
if dbg.initlegion ~= 1 then
for i = 0, 20, 1 do
local color = PowerBarColor[i]
if color and (not powercolor[i] or not powercolor[i].r) then
powercolor[i]={ r=color.r, g=color.g, b=color.b, }
end
end
for class, color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
if not classcolor[class] or not classcolor[class].r then
classcolor[class]={ r=color.r, g=color.g, b=color.b, }
end
end
dbg.classification.unknown = dbg.classification.unknown or "??"
dbg.nK, dbg.nM = dbg.nK or "K", dbg.nM or "M"
 
if UnitGroupRolesAssigned and not db.player.lfgicon then
db.player.lfgicon = db.player.lfgicon or { alpha=0.6, w=16, h=16, }
db.party1.lfgicon = db.party1.lfgicon or { alpha=0.6, w=14, h=14, }
db.target.lfgicon = db.target.lfgicon or { hide=true, }
end
db.player.holybar = db.player.holybar or { x=0, y=0, }
db.player.shardbar = db.player.shardbar or { x=0, y=0, }
db.player.chibar = db.player.chibar or { x=0, y=0, }
db.player.eclipsebar = db.player.eclipsebar or { x=0, y=0, }
db.player.priestbar = db.player.priestbar or { x=0, y=0, }
 
dbg.initlegion = 1
end
 
hpgreen, hpred, gray = dbg.hpgreen, dbg.hpred, dbg.gray
dbg.classification.unknown = dbg.classification.unknown or "??"
dbg.nK, dbg.nM = dbg.nK or "K", dbg.nM or "M"
 
Stuf.dbg = db.global
 
Stuf.statusbar = Stuf:GetMedia("statusbar", dbg.bartexture)