/
else |
filter = bit.bor(COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, COMBATLOG_OBJECT_REACTION_FRIENDLY, COMBATLOG_OBJECT_CONTROL_MASK, COMBATLOG_OBJECT_TYPE_PLAYER) |
end |
print(eventType) |
if ( eventType == "SPELL_AURA_APPLIED" or eventType== "SPELL_AURA_REFRESH" ) and destGUID == UnitGUID("player") and (CombatLog_Object_IsA(sourceFlags, filter) == 1) then |
local emotetext |
if T4BOpts["spell"] then |