WoWInterface SVN TheDoubleBinaryProject

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Rev 1 → Rev 2

trunk/core/functions.lua New file
0,0 → 1,2
--INIT--
print("The DoubleBinary Project [Functions] Loaded");
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trunk/fonts/Enigma__2.TTF Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
trunk/DoubleBinary.xml New file
0,0 → 1,74
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
 
<Script file="DoubleBinary.lua"/>
 
<!--<Frame name="DoubleBinary_MasterFrame" parent="UIParent" frameStrata="BACKGROUND">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="UIParent">
<Offset><AbsDimension x="5" y="-5"/></Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativeTo="UIParent">
<Offset><AbsDimension x="-5" y="5"/></Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY" setAllPoints="true">
<Texture>
<Color r="1.0" g="0.0" b="0.0" a="0.5" />
</Texture>
</Layer>
</Layers>
</Frame>
 
<Frame name="DoubleBinary_ButtonFrame1" parent="DoubleBinary_MasterFrame" frameStrata="BACKGROUND">
<Size x="450" y="45" />
<Anchors>
<Anchor point="CENTER" relativeTo="DoubleBinary_MasterFrame" relativePoint="CENTER" />
</Anchors>
<Layers>
<Layer level="OVERLAY" setAllPoints="true">
<Texture>
<Color r="0.0" g="1.0" b="0.0" a="0.5" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="DoubleBinary_ButtonFrame2" parent="DoubleBinary_ButtonFrame1" frameStrata="BACKGROUND">
<Size x="450" y="45" />
<Anchors>
<Anchor point="BOTTOM" relativeTo="DoubleBinary_ButtonFrame1" relativePoint="TOP">
<Offset><AbsDimension x="0" y="3"/></Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY" setAllPoints="true">
<Texture>
<Color r="0.0" g="0.0" b="1.0" a="0.5" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="DoubleBinary_ButtonFrame3" parent="DoubleBinary_ButtonFrame2" frameStrata="BACKGROUND">
<Size x="450" y="45" />
<Anchors>
<Anchor point="BOTTOM" relativeTo="DoubleBinary_ButtonFrame2" relativePoint="TOP">
<Offset><AbsDimension x="0" y="3"/></Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY" setAllPoints="true">
<Texture>
<Color r="0.0" g="0.0" b="1.0" a="0.5" />
</Texture>
</Layer>
</Layers>
</Frame> -->
<Frame name="Loader">
<Scripts>
<OnLoad>
DoubleBinary_OnLoad();
</OnLoad>
</Scripts>
</Frame>
 
</Ui>
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trunk/DoubleBinary.lua New file
0,0 → 1,163
local _G = _G
 
local DoubleBinary_Class = select(2, UnitClass("player"))
local DoubleBinary_Font = "Interface\\AddOns\\DoubleBinary\\fonts\\Enigma__2.ttf"
 
function DoubleBinary_BarAnchor(frame, frametext, text, buttons, rows, point, relativeFrame, relativePoint, ofsx, ofsy, bsize)
frame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8x8"})
frame:SetBackdropColor(1.0,0,0,0)
frame:SetWidth(((bsize+8)*buttons)/rows)
frame:SetHeight((bsize+8)*rows)
frame:SetFrameStrata("BACKGROUND")
frame:ClearAllPoints()
frame:SetParent(relativeFrame)
frame:SetPoint(point, relativeFrame, relativePoint, ofsx, ofsy);
frame:SetClampedToScreen(true)
frametext:SetPoint("TOPLEFT", frame, "TOPLEFT", 3, -3)
frametext:SetFont(DoubleBinary_Font, 12, "OUTLINE")
frametext:SetWordWrap(enable)
frametext:SetText(text)
frametext:Hide()
end
 
function DoubleBinary_BarButtonSort(but, index, rows, anchor, alpha, mouseover, frame, maxb, bsize, scale)
local button = _G[but..index]
button:ClearAllPoints()
button:SetAlpha(alpha)
button:SetScale(scale)
if _G[but..index.."HotKey"] then
_G[but..index.."HotKey"]:SetJustifyH("Right")
_G[but..index.."HotKey"]:SetPoint("TOPRIGHT", button, "TOPRIGHT", 2,0)
_G[but..index.."HotKey"]:SetFont(DoubleBinary_Font, 10, "OUTLINE")
end
if index == 1 then
if rows == maxb then
button:SetPoint("TOP",anchor,"TOP",0,-5)
else
button:SetPoint("LEFT",anchor,"LEFT",5,0)
end
elseif rows==12 then
button:SetPoint("TOP", _G[but..(index-1)],"BOTTOM",0,-8)
else
button:SetPoint("LEFT", _G[but..(index-1)], "RIGHT", 8, 0)
end
end
 
local DoubleBinary_MainBarAnchor = CreateFrame("Frame", "Double Binary Main Bar", UIParent, 'SecureHandlerStateTemplate')
local DoubleBinary_MainBarAnchorText = DoubleBinary_MainBarAnchor:CreateFontString("Double Binary Main Bar")
local DoubleBinary_MultiBarBottomLeft = CreateFrame("Frame", "Double Binary Multi Bar Bottom Left", DoubleBinary_MainBarAnchor)
local DoubleBinary_MultiBarBottomLeftText = DoubleBinary_MultiBarBottomLeft:CreateFontString("Double Binary Multi Bar Bottom Left")
local DoubleBinary_MultiBarBottomRight = CreateFrame("Frame", "Double Binary Multi Bar Bottom Right", DoubleBinary_MultiBarBottomLeft)
local DoubleBinary_MultiBarBottomRightText = DoubleBinary_MultiBarBottomRight:CreateFontString("Double Binary Multi Bar Bottom Right")
 
local DoubleBinary_MultiBarRight = CreateFrame("Frame", "Double Binary Multi Bar Right", UIParent)
local DoubleBinary_MultiBarRightText = DoubleBinary_MultiBarRight:CreateFontString("Double Binary Multi Bar Right")
local DoubleBinary_MultiBarLeft = CreateFrame("Frame", "Double Binary Multi Bar Left", DoubleBinary_MultiBarRight)
local DoubleBinary_MultiBarLeftText = DoubleBinary_MultiBarLeft:CreateFontString("Double Binary Multi Bar Left")
 
local DoubleBinary_ShapeShiftBar = CreateFrame("Frame", "Double Binary Shift Bar", DoubleBinary_MainBarAnchor, 'SecureHandlerStateTemplate')
local DoubleBinary_ShapeShiftBarText = DoubleBinary_ShapeShiftBar:CreateFontString("Double Binary Shift Bar")
local DoubleBinary_PetBar = CreateFrame("Frame", "Double Binary Pet Bar", DoubleBinary_MultiBarBottomRight)
local DoubleBinary_PetBarText = DoubleBinary_PetBar:CreateFontString("Double Binary Pet Bar")
local DoubleBinary_TotemBar = CreateFrame("Frame", "Double Binary Totem Bar", DoubleBinary_MultiBarBottomRight)
local DoubleBinary_TotemBarText = DoubleBinary_TotemBar:CreateFontString("Double Binary Totem Bar")
 
DoubleBinary_BarAnchor(DoubleBinary_MainBarAnchor, DoubleBinary_MainBarAnchorText, "Double Binary Main Bar", 12, 1, "BOTTOM", UIParent, "BOTTOM", 0, 36, 36)
DoubleBinary_BarAnchor(DoubleBinary_MultiBarBottomLeft, DoubleBinary_MultiBarBottomLeftText, "Double Binary Multi Bar Left", 12, 1, "BOTTOM", DoubleBinary_MainBarAnchor, "TOP", 0, 0, 36)
DoubleBinary_BarAnchor(DoubleBinary_MultiBarBottomRight, DoubleBinary_MultiBarBottomRightText, "Double Binary Multi Bar Right", 12, 1, "BOTTOM", DoubleBinary_MultiBarBottomLeft, "TOP", 0, 0, 36)
 
DoubleBinary_BarAnchor(DoubleBinary_MultiBarRight, DoubleBinary_MultiBarRightText, "Double Binary Multi Bar Right", 12, 12, "BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 200, 36)
DoubleBinary_BarAnchor(DoubleBinary_MultiBarLeft, DoubleBinary_MultiBarLeftText, "Double Binary Multi Bar Left", 12, 12, "RIGHT", DoubleBinary_MultiBarRight, "LEFT", 0, 0, 36)
 
DoubleBinary_BarAnchor(DoubleBinary_ShapeShiftBar, DoubleBinary_ShapeShiftBarText, "Double Binary Shift Bar", 10, 1, "TOP", DoubleBinary_MainBarAnchor, "BOTTOM", 0, 0, 26)
DoubleBinary_BarAnchor(DoubleBinary_PetBar, DoubleBinary_PetBarText, "Double Binary Pet Bar", 10, 1, "BOTTOMRIGHT", DoubleBinary_MultiBarBottomRight, "TOPRIGHT", 0, 0, 25)
DoubleBinary_BarAnchor(DoubleBinary_TotemBar, DoubleBinary_TotemBarText, "Double Binary Totem Bar", 6, 1, "BOTTOMLEFT", DoubleBinary_MultiBarBottomRight, "TOPLEFT", 0, 0, 25)
 
MultiBarBottomLeft:SetParent(DoubleBinary_MultiBarBottomLeft)
MultiBarBottomRight:SetParent(DoubleBinary_MultiBarBottomRight)
ShapeshiftBarFrame:SetParent(DoubleBinary_ShapeShiftBar)
PetActionBarFrame:SetParent(DoubleBinary_PetBar)
MultiCastActionBarFrame:SetParent(DoubleBinary_TotemBar)
 
local DoubleBinary_Page = {
["DRUID"] = "[bonusbar:1,nostealth] 7; [bonusbar:1,stealth] 8; [bonusbar:2] 8; [bonusbar:3] 9; [bonusbar:4] 10;",
["ROGUE"] = "[bonusbar:1] 7; [form:3] 7;",
["PRIEST"] = "[bonusbar:1] 7;",
["WARRIOR"] = "[bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9;",
["DEFAULT"] = "[bonusbar:5] 11; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6;",
}
 
for i = 1,12 do
DoubleBinary_BarButtonSort("ActionButton", i, 1, "Double Binary Main Bar", 1, false, DoubleBinary_MainBarAnchor, 12, 36, 1)
DoubleBinary_BarButtonSort("MultiBarBottomLeftButton", i, 1, "Double Binary Multi Bar Bottom Left", 1, false, DoubleBinary_MultiBarBottomLeft, 12, 36, 1)
DoubleBinary_BarButtonSort("MultiBarBottomRightButton", i, 1, "Double Binary Multi Bar Bottom Right", 1, false, DoubleBinary_MultiBarBottomRight, 12, 36, 1)
DoubleBinary_BarButtonSort("MultiBarRightButton", i, 12, "Double Binary Multi Bar Right", 1, false, DoubleBinary_MultiBarRight, 12, 36, 1)
DoubleBinary_BarButtonSort("MultiBarLeftButton", i, 12, "Double Binary Multi Bar Left", 1, false, DoubleBinary_MultiBarLeft, 12, 36, 1)
 
_G["ActionButton"..i]:SetParent(DoubleBinary_MainBarAnchor)
 
DoubleBinary_MainBarAnchor:SetFrameRef('ActionButton'..i, _G['ActionButton'..i])
end
for i = 1,10 do
DoubleBinary_BarButtonSort("PetActionButton", i, 1, "Double Binary Pet Bar", 1, false, DoubleBinary_PetBar, 10, 26 ,0.9)
end
 
MultiCastActionBarFrame:ClearAllPoints()
MultiCastActionBarFrame:SetScale(0.85)
hooksecurefunc(MultiCastActionBarFrame,"SetPoint",function() MultiCastActionBarFrame:SetPoint("BOTTOMLEFT",DoubleBinary_TotemBar,"BOTTOMLEFT",4,0) end)
 
local function DoubleBinary_ShapeShiftBarButtonSort()
for i = 1, NUM_SHAPESHIFT_SLOTS do
DoubleBinary_BarButtonSort("ShapeshiftButton", i, 1, "Double Binary Shift Bar", 1, false, DoubleBinary_ShapeShiftBar, 12, 26, 1)
end
end
hooksecurefunc("ShapeshiftBar_Update", DoubleBinary_ShapeShiftBarButtonSort);
 
function DoubleBinary_MainBarAnchor.getBar()
local condition = DoubleBinary_Page['DEFAULT']
local page = DoubleBinary_Page[DoubleBinary_Class]
if page then
condition = condition.." "..page
end
condition = condition.." 1"
return condition
end
 
function DoubleBinary_OnLoad()
print("The DoubleBinary Project - Alpha Build");
end
 
DoubleBinary_MainBarAnchor:Execute([[
vehicleExit = self:GetFrameRef('vehicleExit')
buttons = table.new()
for i = 1, 12 do
table.insert(buttons, self:GetFrameRef('ActionButton'..i))
end
]])
DoubleBinary_MainBarAnchor:SetAttribute("_onstate-page", [[
for i, button in ipairs(buttons) do
button:SetAttribute("actionpage", tonumber(newstate))
end
]])
 
--DoubleBinary_MainBarAnchor:SetAttribute("_onstate-vehicle", [[
-- if newstate == 1 then
-- vehicleExit:Show()
-- self:SetWidth(230)
-- for i = 7, 12 do buttons[i]:Hide() end
-- else
-- vehicleExit:Hide()
-- self:SetWidth(400)
-- for i = 7, 12 do buttons[i]:Show() end
-- end
--]])
 
RegisterStateDriver(DoubleBinary_MainBarAnchor, "page", DoubleBinary_MainBarAnchor.getBar())
--RegisterStateDriver(DoubleBinary_MainBarAnchor, "vehicle", "[bonusbar:5] 1; 0")
 
MainMenuBar:SetScale(0.001)
MainMenuBar:SetAlpha(0)
--ShapeshiftBarFrame:SetScale(0.001)
--ShapeshiftBarFrame:SetAlpha(0)
VehicleMenuBar:SetScale(0.001)
VehicleMenuBar:SetAlpha(0)
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trunk/DoubleBinary.toc New file
0,0 → 1,11
## Interface: 40000
## Title: The `DoubleBinary` Project
## Version: Alpha Build - Non Release - wowi:revision
## Author: XoneFobic
## Notes: Copyright © 2010-2011 - DoubleBinary.nl
## DefaultState: Enabled
## LoadOnDemand: 0
## SavedVariables:
## SavedVariablesPerCharacter:
 
DoubleBinary.xml
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