/
local DoubleBinary_MinimapTitleText = DoubleBinary_Minimap:CreateFontString("Double Binary Minimap Title") |
local DoubleBinary_MinimapClock = CreateFrame("Frame", "Double Binary Minimap Cluster", UIParent) |
local DoubleBinary_MinimapClockText = DoubleBinary_MinimapClock:CreateFontString("Double Binary Minimap Cluster") |
local DoubleBinary_LFD = CreateFrame("Frame", "Double Binary Minimap LFD", UIParent) |
local DoubleBinary_LFDText = DoubleBinary_LFD:CreateFontString("Double Binary LFD") |
DoubleBinary_BarAnchor(DoubleBinary_Minimap, DoubleBinary_MinimapText, "Double Binary Minimap", 1, 1, "TOPRIGHT", UIParent, "TOPRIGHT", -5, -25, 140, 140, 0, 0,0,0.8) |
DoubleBinary_BarAnchor(DoubleBinary_Minimap, DoubleBinary_MinimapText, "Double Binary Minimap", 1, 1, "TOPRIGHT", UIParent, "TOPRIGHT", -35, -25, 140, 140, 0, 0,0,0.8) |
DoubleBinary_BarAnchor(DoubleBinary_MinimapTitle, DoubleBinary_MinimapTitleText, "Double Binary Minimap", 1, 1, "BOTTOMRIGHT", DoubleBinary_Minimap, "TOPRIGHT", 0, 0, 140, 20, 0, 0,0.8,0.8) |
DoubleBinary_BarAnchor(DoubleBinary_MinimapClock, DoubleBinary_MinimapClockText, "Double Binary Minimap Clock", 1, 1, "TOPRIGHT", DoubleBinary_Minimap, "BOTTOMRIGHT", 0, 10, 50, 20, 0, 0,0,0.8) |
DoubleBinary_BarAnchor(DoubleBinary_LFD, DoubleBinary_LFDText, "Double Binary LFD", 1, 1, "BOTTOMLEFT", DoubleBinary_Minimap, "BOTTOMRIGHT", 0, 0, 30, 160, 0, 0,0,0.8) |
Minimap:ClearAllPoints() |
Minimap:EnableMouseWheel(1) |
TimeManagerClockButton:ClearAllPoints() |
TimeManagerClockButton:SetPoint("TOPRIGHT", DoubleBinary_MinimapClock, "TOPRIGHT", 0,0) |
--clockTime:SetScale(1) |
clockTime:SetFont(DoubleBinary_Font, 20, "OUTLINE") |
clockTime:SetTextColor(0,1,0) |
MiniMapLFGFrame:ClearAllPoints() |
MiniMapLFGFrame:SetPoint("TOP", DoubleBinary_LFD, "TOP", 0, 4) |
MiniMapLFGFrameBorder:SetAlpha(0) |
LFDSearchStatusTank1:ClearAllPoints() |
LFDSearchStatusTank1:SetScale(0.5) |
LFDSearchStatusTank1:SetParent(MiniMapLFGFrame) |
LFDSearchStatusTank1:SetPoint("TOP", MiniMapLFGFrame, "BOTTOM", 0, 4) |
LFDSearchStatusHealer1:ClearAllPoints() |
LFDSearchStatusHealer1:SetParent(LFDSearchStatusTank1) |
LFDSearchStatusHealer1:SetPoint("TOP", LFDSearchStatusTank1, "BOTTOM", 0, 0) |
LFDSearchStatusDamage1:ClearAllPoints() |
LFDSearchStatusDamage1:SetParent(LFDSearchStatusHealer1) |
LFDSearchStatusDamage1:SetPoint("TOP", LFDSearchStatusHealer1, "BOTTOM", 0, 0) |
LFDSearchStatusDamage2:ClearAllPoints() |
LFDSearchStatusDamage2:SetParent(LFDSearchStatusDamage1) |
LFDSearchStatusDamage2:SetPoint("TOP", LFDSearchStatusDamage1, "BOTTOM", 0, 0) |
LFDSearchStatusDamage3:ClearAllPoints() |
LFDSearchStatusDamage3:SetParent(LFDSearchStatusDamage2) |
LFDSearchStatusDamage3:SetPoint("TOP", LFDSearchStatusDamage2, "BOTTOM", 0, 0) |
MiniMapLFGFrameDropDown_Update() |
print(" - Minimap Module loaded.") |
## Notes: Copyright © 2010-2011 - DoubleBinary.nl |
## DefaultState: Enabled |
## LoadOnDemand: 0 |
## RequiredDeps: DoubleBinary |
## Dependencies: DoubleBinary |
## SavedVariables: |
## SavedVariablesPerCharacter: |
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd"> |
<Script file="DoubleBinary.lua"/> |
<!--<Frame name="DoubleBinary_MasterFrame" parent="UIParent" frameStrata="BACKGROUND"> |
<Anchors> |
<Anchor point="TOPLEFT" relativeTo="UIParent"> |
<Offset><AbsDimension x="5" y="-5"/></Offset> |
</Anchor> |
<Anchor point="BOTTOMRIGHT" relativeTo="UIParent"> |
<Offset><AbsDimension x="-5" y="5"/></Offset> |
</Anchor> |
</Anchors> |
<Layers> |
<Layer level="OVERLAY" setAllPoints="true"> |
<Texture> |
<Color r="1.0" g="0.0" b="0.0" a="0.5" /> |
</Texture> |
</Layer> |
</Layers> |
</Frame> |
<Frame name="DoubleBinary_ButtonFrame1" parent="DoubleBinary_MasterFrame" frameStrata="BACKGROUND"> |
<Size x="450" y="45" /> |
<Anchors> |
<Anchor point="CENTER" relativeTo="DoubleBinary_MasterFrame" relativePoint="CENTER" /> |
</Anchors> |
<Layers> |
<Layer level="OVERLAY" setAllPoints="true"> |
<Texture> |
<Color r="0.0" g="1.0" b="0.0" a="0.5" /> |
</Texture> |
</Layer> |
</Layers> |
</Frame> |
<Frame name="DoubleBinary_ButtonFrame2" parent="DoubleBinary_ButtonFrame1" frameStrata="BACKGROUND"> |
<Size x="450" y="45" /> |
<Anchors> |
<Anchor point="BOTTOM" relativeTo="DoubleBinary_ButtonFrame1" relativePoint="TOP"> |
<Offset><AbsDimension x="0" y="3"/></Offset> |
</Anchor> |
</Anchors> |
<Layers> |
<Layer level="OVERLAY" setAllPoints="true"> |
<Texture> |
<Color r="0.0" g="0.0" b="1.0" a="0.5" /> |
</Texture> |
</Layer> |
</Layers> |
</Frame> |
<Frame name="DoubleBinary_ButtonFrame3" parent="DoubleBinary_ButtonFrame2" frameStrata="BACKGROUND"> |
<Size x="450" y="45" /> |
<Anchors> |
<Anchor point="BOTTOM" relativeTo="DoubleBinary_ButtonFrame2" relativePoint="TOP"> |
<Offset><AbsDimension x="0" y="3"/></Offset> |
</Anchor> |
</Anchors> |
<Layers> |
<Layer level="OVERLAY" setAllPoints="true"> |
<Texture> |
<Color r="0.0" g="0.0" b="1.0" a="0.5" /> |
</Texture> |
</Layer> |
</Layers> |
</Frame> --> |
<Frame name="Loader"> |
<Scripts> |
<OnLoad> |
DoubleBinary_OnLoad(); |
</OnLoad> |
</Scripts> |
</Frame> |
</Ui> |
DoubleBinary_Font = "Interface\\AddOns\\DoubleBinary\\fonts\\LADYIC__.ttf" |
function DoubleBinary_BarAnchor(frame, frametext, text, buttons, rows, point, relativeFrame, relativePoint, ofsx, ofsy, fwidth, fheight, space, r, g, b) |
frame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8x8"}) |
frame:SetBackdrop({bgFile = "Interface\\AddOns\\DoubleBinary\\textures\\WHITE8x8"}) |
frame:SetBackdropColor(r,g,b,0) |
frame:SetWidth(((fwidth+space)*buttons)/rows) |
frame:SetHeight((fheight+space)*rows) |
_G[but..index.."HotKey"]:SetJustifyH("Right") |
_G[but..index.."HotKey"]:SetPoint("TOPRIGHT", button, "TOPRIGHT", 2,0) |
_G[but..index.."HotKey"]:SetFont(DoubleBinary_Font, 10, "OUTLINE") |
end |
if index == 1 then |
if rows == maxb then |
## Notes: Copyright © 2010-2011 - DoubleBinary.nl |
## DefaultState: Enabled |
## LoadOnDemand: 0 |
## RequiredDeps: DoubleBinary |
## Dependencies: DoubleBinary |
## SavedVariables: |
## SavedVariablesPerCharacter: |