WoWInterface SVN TipTop

Compare Revisions

  • This comparison shows the changes necessary to convert path
    /
    from Rev 103 to Rev 104
    Reverse comparison

Rev 103 → Rev 104

trunk/TipTop/TipTopOptions.lua
16,6 → 16,7
scale = 1,
font = "Friz Quadrata TT",
fontFlag = "None",
fontSize = 12,
bg = "brushed",
bgColor = {r=.09, g=.09, b=.19}, --TOOLTIP_DEFAULT_BACKGROUND_COLOR
border = "Seerah Solid",
54,6 → 55,7
elite = true,
healthText = true,
textformat = "100%",
healthSize = 12,
}
 
 
164,6 → 166,20
end,
order = 3,
},
fontSize = {
name = "Font Size",
desc = "The base size of the text in all tooltips.",
type = "range",
min = 6,
max = 20,
step = 1,
get = function() return db.fontSize end,
set = function(_, fontSize)
db.fontSize = fontSize
TipTop:SetFonts()
end,
order = 3.5,
},
scale = {
name = "Tooltip scale",
desc = "The scale of the entire tooltip.",
459,6 → 475,20
end,
order = 12,
},
healthSize = {
name = "Health Text Size",
desc = "The size of the text on the statusbar.",
type = "range",
min = 6,
max = 20,
step = 1,
get = function() return db.healthSize end,
set = function(_, healthSize)
db.healthSize = healthSize
TipTop:SetFonts()
end,
order = 13,
},
},
},
borderopts = {
trunk/TipTop/tiptop.lua
85,29 → 85,30
 
function TipTop:SetFonts()
font = LSM:Fetch("font", db.font) --grab font from LSM
ttHealth:SetFont(font, 12, "OUTLINE")
GameTooltipHeaderText:SetFont(font, 12 + 2, db.fontFlag)
GameTooltipText:SetFont(font, 12, db.fontFlag)
GameTooltipTextSmall:SetFont(font, 12 - 2, db.fontFlag)
ShoppingTooltip1TextLeft1:SetFont(font, 12 -2, db.fontFlag)
ShoppingTooltip1TextLeft2:SetFont(font, 12, db.fontFlag)
ShoppingTooltip1TextLeft3:SetFont(font, 12 -2, db.fontFlag)
ShoppingTooltip2TextLeft1:SetFont(font, 12 -2, db.fontFlag)
ShoppingTooltip2TextLeft2:SetFont(font, 12, db.fontFlag)
ShoppingTooltip2TextLeft3:SetFont(font, 12 -2, db.fontFlag)
local size = db.fontSize
ttHealth:SetFont(font, db.healthSize, "OUTLINE")
GameTooltipHeaderText:SetFont(font, size + 2, db.fontFlag)
GameTooltipText:SetFont(font, size, db.fontFlag)
GameTooltipTextSmall:SetFont(font, size - 2, db.fontFlag)
ShoppingTooltip1TextLeft1:SetFont(font, size -2, db.fontFlag)
ShoppingTooltip1TextLeft2:SetFont(font, size, db.fontFlag)
ShoppingTooltip1TextLeft3:SetFont(font, size -2, db.fontFlag)
ShoppingTooltip2TextLeft1:SetFont(font, size -2, db.fontFlag)
ShoppingTooltip2TextLeft2:SetFont(font, size, db.fontFlag)
ShoppingTooltip2TextLeft3:SetFont(font, size -2, db.fontFlag)
--these were in the tips' onshow before - need to check later
for i = 1, ShoppingTooltip1:NumLines() do
_G["ShoppingTooltip1TextRight"..i]:SetFont(font, 12 -2, db.fontFlag)
_G["ShoppingTooltip1TextRight"..i]:SetFont(font, size -2, db.fontFlag)
end
for i = 1, ShoppingTooltip2:NumLines() do
_G["ShoppingTooltip2TextRight"..i]:SetFont(font, 12 -2, db.fontFlag)
_G["ShoppingTooltip2TextRight"..i]:SetFont(font, size -2, db.fontFlag)
end
if GameTooltipMoneyFrame1 then
GameTooltipMoneyFrame1PrefixText:SetFont(font, 12, db.fontFlag)
GameTooltipMoneyFrame1SuffixText:SetFont(font, 12, db.fontFlag)
GameTooltipMoneyFrame1CopperButtonText:SetFont(font, 12, db.fontFlag)
GameTooltipMoneyFrame1SilverButtonText:SetFont(font, 12, db.fontFlag)
GameTooltipMoneyFrame1GoldButtonText:SetFont(font, 12, db.fontFlag)
GameTooltipMoneyFrame1PrefixText:SetFont(font, size, db.fontFlag)
GameTooltipMoneyFrame1SuffixText:SetFont(font, size, db.fontFlag)
GameTooltipMoneyFrame1CopperButtonText:SetFont(font, size, db.fontFlag)
GameTooltipMoneyFrame1SilverButtonText:SetFont(font, size, db.fontFlag)
GameTooltipMoneyFrame1GoldButtonText:SetFont(font, size, db.fontFlag)
end
end
 
trunk/TipTop/TipTop.toc
2,7 → 2,7
## Title: TipTop
## Author: Seerah
## Notes: Tooltip enhancement
## Version: 2.16.3
## Version: 2.17
## SavedVariables: TipTopDB
## SavedVariablesPerCharacter: TipTopPCDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, AceGUI-3.0-SharedMediaWidgets