/
ShoppingTooltip1, |
ShoppingTooltip2, |
ShoppingTooltip3, |
ItemRefShoppingTooltip1, |
ItemRefShoppingTooltip2, |
ItemRefShoppingTooltip3, |
WorldMapTooltip} |
--UPVALUES-- |
TipTop:SetBackdropBorderColor(color[class].r - .2, color[class].g - .2, color[class].b - .2, db.borderColor.a) |
else --all else, color by difficulty |
if level == -1 then --account for bosses and elites being harder |
level = 85 |
level = 90 |
elseif classif == "elite" or classif == "rareelite" then |
level = level + 3 |
elseif classif == "boss" or classif == "worldboss" then |
level = level + 5 |
end |
level = GetQuestDifficultyColor(level) |
--TipTop:SetBackdropBorderColor(level.r - .2, level.g - .2, level.b - .2, db.borderColor.a) |
TipTop:SetBackdropBorderColor(level.r, level.g, level.b, db.borderColor.a) |
end |
elseif db.classColor and class then --if just coloring by class |
end |
end |
end |
else |
if tip == ItemRefTooltip then |
tip:SetBackdropBorderColor(db.borderColor.r, db.borderColor.g, db.borderColor.b, db.borderColor.a) |
end |
end |
end |
## Interface: 50001 |
## Interface: 50100 |
## Title: TipTop |
## Author: Seerah |
## Notes: Tooltip enhancement |
## Version: 2.11.1 |
## Version: 2.12 |
## SavedVariables: TipTopDB |
## SavedVariablesPerCharacter: TipTopPCDB |
## OptionalDeps: Ace3, LibSharedMedia-3.0, AceGUI-3.0-SharedMediaWidgets |
}, |
healthText = { |
name = "Health text", |
desc = "If checked, health percentage will be displayed on the tooltip's status bar.", |
desc = "If checked, health amount will be displayed on the tooltip's status bar.", |
type = "toggle", |
get = function() return db.healthText end, |
set = function() |