WoWInterface SVN TipTop

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    from Rev 94 to Rev 95
    Reverse comparison

Rev 94 → Rev 95

trunk/TipTop/tiptop.lua
1,3 → 1,6
--update for level increases from expansions
local hugeLevel = 110
 
--CREATE & ASSIGN FRAMES--
TipTop = CreateFrame("FRAME", nil, GameTooltip)
local TipTop = TipTop
226,11 → 229,12
elitetexture:SetHeight(70)
elitetexture:SetWidth(70)
elitetexture:SetPoint("CENTER", TipTop, "TOPLEFT", 8, -18)
elitetexture:Hide()
end
elitetexture:Hide()
 
if classif == "rare" or classif == "rareelite" then
tt:AppendText(" (Rare)")
if db.elite and classif == "rarelite" then
if db.elite and classif == "rareelite" then
elitetexture:SetTexture("Interface\\AddOns\\TipTop\\media\\rare_graphic")
elitetexture:Show()
end
240,11 → 244,13
elitetexture:Show()
end
end
 
if UnitIsAFK("mouseover") then
tt:AppendText(" (AFK)")
elseif UnitIsDND("mouseover") then
tt:AppendText(" (DND)")
end
 
if db.guildRank then
local guild, rank = GetGuildInfo("mouseover")
if guild then
265,8 → 271,8
if db.classColor and class and UnitIsFriend("player", "mouseover") then --if class enabled, too, use that if unit is friendly
TipTop:SetBackdropBorderColor(color[class].r - .2, color[class].g - .2, color[class].b - .2, db.borderColor.a)
else --all else, color by difficulty
if level == -1 then --account for bosses and elites being harder
level = 90
if level == -1 then --where a skull might show instead of a level # (account for bosses and elites being harder)
level = hugeLevel
elseif classif == "elite" or classif == "rareelite" then
level = level + 3
elseif classif == "boss" or classif == "worldboss" then
trunk/TipTop/TipTop.toc
2,7 → 2,7
## Title: TipTop
## Author: Seerah
## Notes: Tooltip enhancement
## Version: 2.14
## Version: 2.14.1
## SavedVariables: TipTopDB
## SavedVariablesPerCharacter: TipTopPCDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, AceGUI-3.0-SharedMediaWidgets