/trunk
TotemFrame:Hide(); |
if totemManagerData.skin==2 then |
managerFrameLib.ManagerFrame.timerSkin = {visualRenderer = candyBarTimerRendererLib.candyBarTimerRendererFactory, verticalGap=20, horizontalGap=220}; |
managerFrameLib.ManagerFrame.timerSkin = {visualRenderer = function (frame, barName) return candyBarTimerRendererLib.candyBarTimerRendererFactory:Create(barName); end, verticalGap=20, horizontalGap=220}; |
end |
self.left = 300; |
local rendererCreatorFunc; |
if self:GetActionBarSkin()==1 then |
rendererCreatorFunc = function () return squareActionBarRendererLib.squareActionBarRendererFactory:Create(30, 30); end |
rendererCreatorFunc = function (parent, scale) return squareActionBarRendererLib.squareActionBarRendererFactory:Create(parent, 30, 30); end |
else |
local texture, selectedTexture = "Interface\\AddOns\\TotemManager\\textures\\SerenityBase", "Interface\\AddOns\\TotemManager\\textures\\SerenityBaseGreen"; |
Current Version |
----------------------------------------- |
4.2.3 |
Bug correction : |
- Fix size bug |
- Fix frame strata |
- Fix es translation |
- Workaround for self buff bliz bug |
----------------------------------------- |
Old Versions |
----------------------------------------- |
4.2.2 |
Bug correction : |
- Fix a bug that could produce timer error |
- Fix bug which could happend when you learn or forget a spell |
----------------------------------------- |
Old Versions |
----------------------------------------- |
4.2.1 |
Bug correction : |
if ( GetLocale() == "esES" ) then |
TotemManager.ENAMORED_WATER_SPIRIT = "EspÃritu de agua enamorado" |
TotemManager.EARTHLIVING_WEAPON = "Arma de vida terrestre" |
TotemManager.FLAMETONGUE_EFFECT = "Tótem Lengua de Fuego" |
TotemManager.WINDFURY_EFFECT = "Tótem Viento Furioso" |
--[[ |
This file is copied from TotemTimers mod. |