WoWInterface SVN TotemManager

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  • This comparison shows the changes necessary to convert path
    /trunk
    from Rev 82 to Rev 83
    Reverse comparison

Rev 82 → Rev 83

TotemManager/TotemManager.lua
95,14 → 95,8
 
end
 
function TotemManager:LoadDefaultData()
self.tooltipShown = true;
-- these data are in TotemManagerBackup
totemManagerData = self.defaultTotemManagerData;
end
 
function TotemManager:Reset()
self:LoadDefaultData();
self:FirstActivation();
self.console:Print("Configuration reset, you need to restart your UI");
end
 
126,12 → 120,12
end
end
 
function TotemManager:GetSkin()
return totemManagerData.skin;
function TotemManager:GetTimerSkin()
return totemManagerData.timerSkin;
end
 
function TotemManager:SetSkin(_, value)
totemManagerData.skin = tonumber(value);
function TotemManager:SetTimerSkin(_, value)
totemManagerData.timerSkin = tonumber(value);
end
 
function TotemManager:GetActionBarSkin()
142,30 → 136,22
totemManagerData.actionBarSkin = tonumber(value);
end
 
 
function TotemManager:FirstActivation()
self:LoadDefaultData();
self:Activate();
 
self.console:Print("Successful installation");
end
 
function TotemManager:CreateConsole()
 
local options = {
type = "group",
handler = self;
args = {
skin = {
timerSkin = {
type = "select",
name = "timer skin",
desc = "change timer skin (need to restart UI)",
get = "GetSkin",
set = "SetSkin",
get = "GetTimerSkin",
set = "SetTimerSkin",
values = {"TM2", "Candy bar"},
order = 1,
},
actionBarskin = {
actionBarSkin = {
type = "select",
name = "action bar skin",
desc = "change action bar skin (need to restart UI)",
239,6 → 225,20
 
end
 
function TotemManager:FirstActivation()
if true then
-- these data are in TotemManagerBackup
totemManagerData = self.defaultTotemManagerData;
else
-- or new data
totemManagerData = { timerSkin = 1, actionBarSkin = 2, tooltipVisibility = 1 };
end
 
self:Activate();
 
self.console:Print("Successful installation");
end
 
function TotemManager:Activate()
ActionBarRenderer.tooltipVisibility = totemManagerData.tooltipVisibility;
 
252,7 → 252,7
TotemFrame_Update = function () end;
TotemFrame:Hide();
 
if totemManagerData.skin==2 then
if totemManagerData.timerSkin==2 then
managerFrameLib.ManagerFrame.timerSkin = {visualRenderer = function (frame, barName) return candyBarTimerRendererLib.candyBarTimerRendererFactory:Create(barName); end, verticalGap=20, horizontalGap=220};
end
 
277,13 → 277,12
updater = timerUpdaterLib.totemTimerUpdaterFactory:Create(3);
 
self.actionBarConfList["waterTotem"] = {
{name=self.DISEASE_CLEANSING, tickFrequency = 5, updater=updater},
{name=self.CLEANSING, tickFrequency = 3, updater=updater},
{name=self.FIRE_RESISTANCE, raidEffect=true, effect=self.FIRE_RESISTANCE_EFFECT, updater=updater},
{name=self.HEALING_STREAM, tickFrequency = 2, updater=updater},
{name=self.ENAMORED_WATER_SPIRIT, totemName=self.ANCIENT_MANA_SPRING, action="item", duration = 24, effect=self.ANCIENT_MANA_SPRING_EFFECT, updater=updater},
{name=self.MANA_SPRING, tickFrequency = 2, updater=updater},
{name=self.MANA_SPRING, raidEffect=true, tickFrequency = 2, updater=updater},
{name=self.MANA_TIDE, duration = 12, tickFrequency = 3, updater=updater},
{name=self.POISON_CLEANSING, tickFrequency = 5, updater=updater},
}
self.removeMacroTextMap["waterTotem"] = function () DestroyTotem(3) end;
 
299,6 → 298,9
{name=self.FLAMETONGUE, raidEffect=true, effect=self.FLAMETONGUE_EFFECT, updater=updater},
{name=self.MAGMA, duration = 20, tickFrequency = 2, updater=updater},
{name=self.SEARING, duration = function (rank)
if rank >= 7 then
return 60;
end
return 5*(5+rank);
end, updater=updater
},
405,6 → 407,7
messages,
rendererCreatorFunc
);
totemManagerData["totemActionFrame"] = self.frames["totemActionFrame"]:GetBackup();
 
messages = {
started=self.BUFF_STARTED,
422,6 → 425,7
messages,
rendererCreatorFunc
);
totemManagerData["buffActionFrame"] = self.frames["buffActionFrame"]:GetBackup();
 
self.frames["ankhActionFrame"] = managerFrameLib.managerFrameFactory:Create(
self.wowFrame["ankhActionFrame"],
433,7 → 437,9
messages,
rendererCreatorFunc
);
totemManagerData["ankhActionFrame"] = self.frames["ankhActionFrame"]:GetBackup();
 
 
local tcFrame = CreateFrame("Button", "totemicCall" ,nil, "SecureUnitButtonTemplate");
tcFrame:SetAttribute("type", "spell");
tcFrame:SetAttribute("spell", self.TOTEMIC_CALL);
459,17 → 465,60
end
end
 
function TotemManager:initSpellName()
for variableName, spellGID in pairs(TotemManager.spellsGID) do
TotemManager[variableName] = GetSpellInfo(spellGID);
end
end
 
TotemManager.spellsGID = {
 
["EARTHBIND"] = 2484, -- 3600
["FIRE_NOVA"] = 1535,
["FIRE_RESISTANCE"] = 8184,
["FROST_RESISTANCE"] = 8181,
["FLAMETONGUE"] = 8227,
["GROUNDING"] = 8177,
["HEALING_STREAM"] = 5394, -- 52042
["MAGMA"] = 8190, -- 52042
["MANA_SPRING"] = 5675,
["MANA_TIDE"] = 16190, -- 39609
["NATURE_RESISTANCE"] = 10595,
["CLEANSING"] = 8170,
["SEARING"] = 3599,
["SENTRY"] = 6495,
["STONECLAW"] = 5730,
["STONESKIN"] = 8071,
["STRENGTH_OF_EARTH"] = 8075,
["TREMOR"] = 8143,
["WINDFURY"] = 8512,
["WRATH"] = 30706,
["WRATH_AIR"] = 3738,
["EARTH_ELEMENTAL"] = 2062, -- 33663
["FIRE_ELEMENTAL"] = 2894, -- 32982
 
["TOTEMIC_CALL"] = 36936, -- 39104
["REINCARNATION"] = 20608, -- maybe 27740, 20608, 21169
["LIGHTNING_SHIELD"] = 324,
["WATER_SHIELD"] = 52127,
["EARTH_SHIELD"] = 974, -- 52127
["WINDFURY_WEAPON"] = 8232,
["ROCKBITER_WEAPON"] = 8017,
["FLAMETONGUE_WEAPON"] = 8024,
["FROSTBRAND_WEAPON"] = 8033,
["EARTHLIVING_WEAPON"] = 51730
 
};
 
 
function TotemManager:PLAYER_ENTERING_WORLD()
if totemManagerData.alreadyActivate then
-- check older version
if totemManagerData.ankhActionFrame==nil then
totemManagerData.ankhActionFrame = {visible=true, direction=managerFrameLib.ManagerFrame.TWISTED_LEFT_DIRECTION};
end
self:initSpellName();
if false and totemManagerData.alreadyActivate3_1 then
-- activate
self:Activate();
else
self:FirstActivation();
totemManagerData.alreadyActivate = true;
totemManagerData.alreadyActivate3_1 = true;
end
environmentLib.environment:UnregisterEvent("PLAYER_ENTERING_WORLD", self);
end
488,3 → 537,5
totemManager.scale = 1;
environmentLib.environment:RegisterEvent("VARIABLES_LOADED", totemManager);
environmentLib.environment:RegisterEvent("UPDATE_BINDINGS", totemManager);
 
 
TotemManager/versions.txt
13,14 → 13,26
Current Version
-----------------------------------------
 
4.6.2
4.7.0
New Features :
- Update for WoW 3.1
- Use GID of totem spell so each language can use most of
totem manager functionnalities
 
Bug correction :
- Blizzard timers do not still appear while using special mounts
- Duration of searing totem
- Fix issue which can happend when specialisations changed
 
-----------------------------------------
Old Versions
-----------------------------------------
 
4.6.2
Bug correction :
- Blizzard timers do not still appear while using special mounts
 
-----------------------------------------
 
4.6.1
Bug correction :
- Fix ankh issue
TotemManager/localization/ru.lua
1,23 → 1,23
--[[
TotemManager
Copyright (C) 2008 Gael Lalire
Contact: gael.lalire@laposte.net
TotemManager
Copyright (C) 2008 Gael Lalire
Contact: gael.lalire@laposte.net
 
TotemManager is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TotemManager is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
 
TotemManager is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
TotemManager is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with TotemManager. If not, see <http://www.gnu.org/licenses/>.
You should have received a copy of the GNU General Public License
along with TotemManager. If not, see <http://www.gnu.org/licenses/>.
--]]
 
if(GetLocale() == "ruRU") then
if GetLocale() == "ruRU" then
 
TotemManager.TOTEM_STARTED = " поставлен";
TotemManager.TOTEM_STOPPING = " истекает";
28,55 → 28,21
TotemManager.BUFF_STOPPING = " пропадает";
TotemManager.BUFF_STOPPED = " пропал";
 
TotemManager.DISEASE_CLEANSING = "Тотем очищения от болезней";
TotemManager.EARTHBIND = "Тотем оков земли";
TotemManager.FIRE_NOVA = "Тотем кольца огня";
TotemManager.FIRE_RESISTANCE = "Тотем сопротивления огню";
TotemManager.FIRE_RESISTANCE_EFFECT = "Сопротивление огню"
TotemManager.FROST_RESISTANCE = "Тотем сопротивления льду";
TotemManager.FROST_RESISTANCE_EFFECT = "Сопротивление льду"
TotemManager.FLAMETONGUE = "Тотем языка пламени";
TotemManager.FLAMETONGUE_EFFECT = "Язык пламени"
TotemManager.GROUNDING = "Тотем заземления";
TotemManager.GROUNDING_EFFECT = "Заземление вредоносного заклинание"
TotemManager.HEALING_STREAM = "Тотем исцеляющего потока"
TotemManager.MAGMA = "Тотем магмы";
TotemManager.ENAMORED_WATER_SPIRIT = "Влюбленный водный дух";
TotemManager.ANCIENT_MANA_SPRING = "Тотем древнего источника маны";
TotemManager.ANCIENT_MANA_SPRING_EFFECT = "Источник маны";
TotemManager.MANA_SPRING = "Тотем источника маны";
TotemManager.MANA_TIDE = "Тотем прилива маны";
TotemManager.NATURE_RESISTANCE = "Тотем сопротивления магии природы";
TotemManager.NATURE_RESISTANCE_EFFECT = "Сопротивление магии природы"
TotemManager.POISON_CLEANSING = "Тотем противоядия";
TotemManager.SEARING = "Опаляющий тотем";
TotemManager.SENTRY = "Сторожевой тотем";
TotemManager.SENTRY_EFFECT = "Обозревает ближайшую территорию"
TotemManager.STONECLAW = "Тотем каменного когтя";
TotemManager.STONESKIN = "Тотем каменной кожи";
TotemManager.STONESKIN_EFFECT = "Каменная кожа"
TotemManager.STRENGTH_OF_EARTH = "Тотем силы земли";
TotemManager.STRENGTH_OF_EARTH_EFFECT = "Сила земли"
TotemManager.TREMOR = "Тотем трепета";
TotemManager.WINDFURY = "Тотем неистовства ветра";
TotemManager.WINDFURY_EFFECT = "Неистовство ветра";
TotemManager.WRATH = "Тотем гнева";
TotemManager.WRATH_EFFECT = "Гнев"
TotemManager.WRATH_AIR = "Тотем гнева воздуха"
TotemManager.WRATH_AIR_EFFECT = "Гнев воздуха"
TotemManager.EARTH_ELEMENTAL = "Тотем элементаля земли"
TotemManager.FIRE_ELEMENTAL = "Тотем элементаля огня"
 
TotemManager.TOTEMIC_CALL = "Тотемный клич"
TotemManager.REINCARNATION = "Восстание из мертвых"
-- TotemManager.ANKH = "?????"
TotemManager.LIGHTNING_SHIELD = "Щит молний"
TotemManager.WATER_SHIELD = "Водный щит"
TotemManager.EARTH_SHIELD = "Щит Земли"
TotemManager.WINDFURY_WEAPON = "Оружие неистовства ветра"
TotemManager.ROCKBITER_WEAPON = "Оружие Камнедробителя"
TotemManager.FLAMETONGUE_WEAPON = "Оружие языка пламени"
TotemManager.FROSTBRAND_WEAPON = "Оружие ледяного клейма"
TotemManager.EARTHLIVING_WEAPON = "Оружие жизни Земли"
-- TotemManager.ANKH = "????????????"
 
end
TotemManager/localization/es.lua
1,101 → 1,48
if ( GetLocale() == "esES" ) then
--[[
TotemManager
Copyright (C) 2008 Gael Lalire
Contact: gael.lalire@laposte.net
 
TotemManager.ENAMORED_WATER_SPIRIT = "Espíritu de agua enamorado"
TotemManager.EARTHLIVING_WEAPON = "Arma de Vida terrestre"
TotemManager.FLAMETONGUE_EFFECT = "Tótem Lengua de Fuego"
TotemManager.WINDFURY_EFFECT = "Tótem Viento Furioso"
TotemManager is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
 
--[[
This file is copied from TotemTimers mod.
Traduction has been tested.
TotemManager is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with TotemManager. If not, see <http://www.gnu.org/licenses/>.
--]]
 
-- Thanks to Vante for these translations.
if GetLocale() == "esES" then
 
TotemManager.DISEASE_CLEANSING = "Tótem de limpieza de enfermedades"
TotemManager.EARTHBIND = "Tótem Nexo terrestre"
TotemManager.FIRE_NOVA = "Tótem Nova de Fuego"
TotemManager.FIRE_RESISTANCE = "Tótem de resistencia al Fuego"
-- TotemManager.TOTEM_STARTED = "????????????";
-- TotemManager.TOTEM_STOPPING = "????????????";
-- TotemManager.TOTEM_STOPPED = "????????????";
-- TotemManager.TOTEM_COUNT_AT_ZERO = "????????????";
 
-- TotemManager.BUFF_STARTED = "????????????";
-- TotemManager.BUFF_STOPPING = "????????????";
-- TotemManager.BUFF_STOPPED = "????????????";
 
TotemManager.FIRE_RESISTANCE_EFFECT = "Resistencia al Fuego"
TotemManager.FLAMETONGUE = "Tótem Lengua de Fuego"
TotemManager.FROST_RESISTANCE = "Tótem de resistencia a la Escarcha"
TotemManager.FROST_RESISTANCE_EFFECT = "Resistencia a la Escarcha"
TotemManager.GRACE_OF_AIR = "Tótem Gracia del aire"
TotemManager.GRACE_OF_AIR_EFFECT = "Gracia del aire"
TotemManager.GROUNDING = "Tótem derribador"
TotemManager.FLAMETONGUE_EFFECT = "Tótem Lengua de Fuego"
TotemManager.GROUNDING_EFFECT = "Efecto de tótem derribador"
TotemManager.HEALING_STREAM = "Tótem Corriente de sanación"
TotemManager.HEALING_STREAM_EFFECT = "Corriente de sanación"
TotemManager.MAGMA = "Tótem de magma"
TotemManager.ENAMORED_WATER_SPIRIT = "Espíritu de agua enamorado"
TotemManager.ANCIENT_MANA_SPRING = "Tótem Fuente de maná antiguo"
TotemManager.ANCIENT_MANA_SPRING_EFFECT = "Fuente de maná";
TotemManager.MANA_SPRING = "Tótem Fuente de maná"
TotemManager.MANA_SPRING_EFFECT = "Fuente de maná"
TotemManager.MANA_TIDE = "Tótem Marea de maná"
TotemManager.MANA_TIDE_EFFECT = "Marea de maná"
TotemManager.NATURE_RESISTANCE = "Tótem de resistencia a Naturaleza"
TotemManager.NATURE_RESISTANCE_EFFECT = "Resistencia a la Naturaleza"
TotemManager.POISON_CLEANSING = "Tótem contraveneno"
TotemManager.SEARING = "Tótem abrasador"
TotemManager.SENTRY = "Tótem avizor"
TotemManager.SENTRY_EFFECT = "Tótem avizor"
TotemManager.STONECLAW = "Tótem Garra de piedra"
TotemManager.STONESKIN = "Tótem Piel de piedra"
TotemManager.STONESKIN_EFFECT = "Piel de piedra"
TotemManager.STRENGTH_OF_EARTH = "Tótem Fuerza de la tierra"
TotemManager.STRENGTH_OF_EARTH_EFFECT = "Fuerza de la tierra"
TotemManager.TREMOR = "Tótem de tremor"
TotemManager.TRANQUIL_AIR = "Tótem de Aire sosegado"
TotemManager.TRANQUIL_AIR_EFFECT = "Aire sosegado"
TotemManager.WINDFURY = "Tótem Viento Furioso"
TotemManager.WINDWALL = "Tótem Muro de viento"
TotemManager.WINDWALL_EFFECT = "Muro de viento"
TotemManager.WRATH = "Tótem de cólera"
TotemManager.WINDFURY_EFFECT = "Tótem Viento Furioso"
TotemManager.WRATH_EFFECT = "Tótem de cólera"
TotemManager.WRATH_AIR = "Tótem cólera de aire"
TotemManager.WRATH_AIR_EFFECT = "Tótem cólera de aire"
TotemManager.EARTH_ELEMENTAL = "Tótem Elemental de Tierra"
TotemManager.FIRE_ELEMENTAL = "Tótem Elemental de Fuego"
 
TotemManager.TOTEMIC_CALL = "Llamada totémica"
TotemManager.REINCARNATION = "Reencarnación"
TotemManager.ANKH = "Ankh"
TotemManager.LIGHTNING_SHIELD = "Escudo de relámpagos"
TotemManager.WATER_SHIELD = "Escudo de agua"
TotemManager.EARTH_SHIELD = "Escudo de tierra"
TotemManager.WINDFURY_WEAPON = "Arma Viento Furioso"
TotemManager.ROCKBITER_WEAPON = "Arma Muerdepiedras"
TotemManager.FLAMETONGUE_WEAPON = "Arma Estigma de Escarcha"
TotemManager.FROSTBRAND_WEAPON = "Arma Lengua de Fuego"
 
 
TotemManager.EARTH = "Tierra"
TotemManager.AIR = "Aire"
TotemManager.WATER = "Agua"
TotemManager.FIRE = "Fuego"
 
TotemManager.SHAMAN = "Chamán"
 
-- Here we do an aliasing. Anytime we parse a chat message we see if we
-- need to update the alias. Simple search and replace.
TotemManager.ALIAS = {}
TotemManager.ALIAS[1] = { string = TotemManager.NATURE_RESISTANCE, alias = "Tótem de resistencia a la Naturaleza" }
 
TotemManager.ERROR = "Error de TotemTimers!"
TotemManager.RESET = "Reinicio de TotemTimers!"
 
TotemManager.USAGE = "Uso:"
 
TotemManager.DESTROYED = "%s es destruido"
TotemManager.WARNING = "%s se esta acabando"
 
TotemManager.LOADED = "TotemTimers Accesorio cargado"
 
TotemManager.COMBATLOG_TO_SPELL = {
["Viento Furioso"] = "Arma Viento Furioso",
["Muerdepiedras"] = "Arma Muerdepiedras",
["Estigma de Escarcha"] = "Arma Estigma de Escarcha",
["Lengua de Fuego"] = "Arma Lengua de Fuego"
}
 
end
TotemManager/localization/fr.lua
28,55 → 28,21
TotemManager.BUFF_STOPPING = " va disparaitre";
TotemManager.BUFF_STOPPED = " disparait";
 
TotemManager.DISEASE_CLEANSING = "Totem de Purification des maladies"
TotemManager.EARTHBIND = "Totem de lien terrestre"
TotemManager.FIRE_NOVA = "Totem Nova de feu"
TotemManager.FIRE_RESISTANCE = "Totem de r\195\169sistance au Feu"
TotemManager.FIRE_RESISTANCE_EFFECT = "R\195\169sistance au Feu"
TotemManager.FROST_RESISTANCE = "Totem de r\195\169sistance au Givre"
TotemManager.FROST_RESISTANCE_EFFECT = "R\195\169sistance au Givre"
TotemManager.FLAMETONGUE = "Totem Langue de feu"
TotemManager.FLAMETONGUE_EFFECT = "Totem Langue de feu"
TotemManager.GROUNDING = "Totem de Gl\195\168be"
TotemManager.GROUNDING_EFFECT = "Effet Totem de Gl\195\168be"
TotemManager.HEALING_STREAM = "Totem gu\195\169risseur"
TotemManager.MAGMA = "Totem de Magma"
TotemManager.GROUNDING_EFFECT = "Effetdu totem de Gl\195\168be"
TotemManager.ENAMORED_WATER_SPIRIT = "Esprit de l\039eau amoureux"
TotemManager.ANCIENT_MANA_SPRING = "Ancien totem de Fontaine de mana"
TotemManager.ANCIENT_MANA_SPRING_EFFECT = "Fontaine de mana"
TotemManager.MANA_SPRING = "Totem Fontaine de mana"
TotemManager.MANA_TIDE = "Totem de Vague de mana"
TotemManager.NATURE_RESISTANCE = "Totem de r\195\169sistance \195\160 la Nature"
TotemManager.NATURE_RESISTANCE_EFFECT = "R\195\169sistance à la Nature"
TotemManager.POISON_CLEANSING = "Totem de Purification du poison"
TotemManager.SEARING = "Totem incendiaire"
TotemManager.SENTRY = "Totem Sentinelle"
TotemManager.SENTRY_EFFECT = "Totem Sentinelle"
TotemManager.STONECLAW = "Totem de Griffes de pierre"
TotemManager.STONESKIN = "Totem de Peau de pierre"
TotemManager.STONESKIN_EFFECT = "Peau de pierre"
TotemManager.STRENGTH_OF_EARTH = "Totem de Force de la Terre"
TotemManager.STRENGTH_OF_EARTH_EFFECT = "Force de la Terre"
TotemManager.TREMOR = "Totem de S\195\169isme"
TotemManager.WINDFURY = "Totem Furie-des-vents"
TotemManager.WINDFURY_EFFECT = "Totem Furie-des-vents"
TotemManager.WRATH = "Totem de courroux"
TotemManager.WRATH_EFFECT = "Totem de courroux"
TotemManager.WRATH_AIR = "Totem de courroux de l'air"
TotemManager.WRATH_AIR_EFFECT = "Totem de courroux de l'air"
TotemManager.EARTH_ELEMENTAL = "Totem d'\195\169l\195\169mentaire de terre"
TotemManager.FIRE_ELEMENTAL = "Totem \195\169l\195\169mentaire de feu"
 
TotemManager.TOTEMIC_CALL = "Appel tot\195\169mique"
TotemManager.REINCARNATION = "R\195\169incarnation"
TotemManager.ANKH = "Ankh"
TotemManager.LIGHTNING_SHIELD = "Bouclier d'eau"
TotemManager.WATER_SHIELD = "Bouclier de foudre"
TotemManager.EARTH_SHIELD = "Bouclier de terre"
TotemManager.WINDFURY_WEAPON = "Arme Furie-des-vents"
TotemManager.ROCKBITER_WEAPON = "Arme Croque-roc"
TotemManager.FLAMETONGUE_WEAPON = "Arme Langue de feu"
TotemManager.FROSTBRAND_WEAPON = "Arme de givre"
TotemManager.EARTHLIVING_WEAPON = "Arme Viveterre"
 
end
TotemManager/localization/tw.lua
1,91 → 1,48
if GetLocale() == "zhTW" then
--[[
TotemManager
Copyright (C) 2008 Gael Lalire
Contact: gael.lalire@laposte.net
 
-- FIXME : with correct values
TotemManager.ENAMORED_WATER_SPIRIT = "????????????"
TotemManager is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
 
--[[
This file is copied from TotemTimers mod.
WARNING UNTESTED.
TotemManager is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with TotemManager. If not, see <http://www.gnu.org/licenses/>.
--]]
 
TotemManager.DISEASE_CLEANSING = "祛病圖騰"
TotemManager.EARTHBIND = "地縛圖騰"
TotemManager.FIRE_NOVA = "火焰新星圖騰"
TotemManager.FIRE_RESISTANCE = "抗火圖騰"
if GetLocale() == "zhTW" then
 
-- TotemManager.TOTEM_STARTED = "????????????";
-- TotemManager.TOTEM_STOPPING = "????????????";
-- TotemManager.TOTEM_STOPPED = "????????????";
-- TotemManager.TOTEM_COUNT_AT_ZERO = "????????????";
 
-- TotemManager.BUFF_STARTED = "????????????";
-- TotemManager.BUFF_STOPPING = "????????????";
-- TotemManager.BUFF_STOPPED = "????????????";
 
TotemManager.FIRE_RESISTANCE_EFFECT = "火焰抗性"
TotemManager.FROST_RESISTANCE = "抗寒圖騰"
TotemManager.FROST_RESISTANCE_EFFECT = "冰霜抗性"
TotemManager.FLAMETONGUE = "火舌圖騰"
TotemManager.GRACE_OF_AIR = "風之優雅圖騰"
TotemManager.GRACE_OF_AIR_EFFECT = "風之優雅"
TotemManager.GROUNDING = "根基圖騰"
-- TotemManager.FLAMETONGUE_EFFECT = "????????????";
TotemManager.GROUNDING_EFFECT = "根基圖騰效果"
TotemManager.HEALING_STREAM = "治療之泉圖騰"
TotemManager.HEALING_STREAM_EFFECT = "治療之泉"
TotemManager.MAGMA = "熔岩圖騰"
-- TotemManager.ENAMORED_WATER_SPIRIT = "????????????";
TotemManager.ANCIENT_MANA_SPRING = "上古法力之泉圖騰"
TotemManager.ANCIENT_MANA_SPRING_EFFECT = "法力之泉"
TotemManager.MANA_SPRING = "法力之泉圖騰"
TotemManager.MANA_SPRING_EFFECT = "法力之泉"
TotemManager.MANA_TIDE = "法力之潮圖騰"
TotemManager.MANA_TIDE_EFFECT = "法力之潮"
TotemManager.NATURE_RESISTANCE = "自然抗性圖騰"
TotemManager.NATURE_RESISTANCE_EFFECT = "自然抗性"
TotemManager.POISON_CLEANSING = "清毒圖騰"
TotemManager.SEARING = "灼熱圖騰"
TotemManager.SENTRY = "崗哨圖騰"
TotemManager.SENTRY_EFFECT = "岗哨图腾"
TotemManager.STONECLAW = "石爪圖騰"
TotemManager.STONESKIN = "石甲圖騰"
TotemManager.STONESKIN_EFFECT = "石甲"
TotemManager.STRENGTH_OF_EARTH = "大地之力圖騰"
TotemManager.STRENGTH_OF_EARTH_EFFECT = "大地之力"
TotemManager.TREMOR = "戰慄圖騰"
TotemManager.TRANQUIL_AIR = "寧靜之風圖騰"
TotemManager.TRANQUIL_AIR_EFFECT = "寧靜之風"
TotemManager.WINDFURY = "風怒圖騰"
TotemManager.WINDWALL = "風牆圖騰"
TotemManager.WINDWALL_EFFECT = "風牆"
TotemManager.WRATH = "憤怒圖騰"
-- TotemManager.WINDFURY_EFFECT = "????????????";
TotemManager.WRATH_EFFECT = "憤怒圖騰"
TotemManager.WRATH_AIR = "風懲圖騰"
TotemManager.WRATH_AIR_EFFECT = "風懲圖騰"
TotemManager.EARTH_ELEMENTAL = "土元素圖騰"
TotemManager.FIRE_ELEMENTAL = "火元素圖騰"
TotemManager.EARTH_ELE = "土元素"
TotemManager.FIRE_ELE = "火元素"
 
TotemManager.EARTH_ELEMENTAL_SHOUT = "已施放土元素圖騰,請求治療!"
TotemManager.FIRE_ELEMENTAL_SHOUT = "已施放火元素圖騰,請求治療!"
TotemManager.MANA_TIDE_SHOUT = "已施放法力之潮圖騰!"
-- TotemManager.ANKH = "????????????";
 
TotemManager.TOTEMIC_CALL = "圖騰的呼喚"
TotemManager.REINCARNATION = "復生效果"
TotemManager.LIGHTNING_SHIELD = "閃電之盾"
TotemManager.WATER_SHIELD = "水之盾"
TotemManager.EARTH_SHIELD = "大地之盾"
TotemManager.WINDFURY_WEAPON = "風怒武器"
TotemManager.ROCKBITER_WEAPON = "石化武器"
TotemManager.FLAMETONGUE_WEAPON = "火舌武器"
TotemManager.FROSTBRAND_WEAPON = "冰封武器"
 
TotemManager.EARTH = "大地圖騰"
TotemManager.AIR = "空氣圖騰"
TotemManager.WATER = "水之圖騰"
TotemManager.FIRE = "火焰圖騰"
 
TotemManager.SHAMAN = "薩滿"
 
TotemManager.RESET = "TotemTimers 已重置!"
TotemManager.DESTROYED = "已被摧毀"
TotemManager.WARNING = "即將消失"
TotemManager.EXPIRED = "%s到期了。"
TotemManager.SHIELDINACTIVE = "%s效果消失。"
TotemManager.LOADED = "TotemTimers 已加載"
TotemManager.DEBUG = "調試"
 
TotemManager.TOTEM = " [IV]+"
 
TotemManager.COMBATLOG_TO_SPELL = {
}
end
TotemManager/localization/ge.lua
1,101 → 1,48
if( GetLocale() == "deDE" ) then
--[[
TotemManager
Copyright (C) 2008 Gael Lalire
Contact: gael.lalire@laposte.net
 
TotemManager.ENAMORED_WATER_SPIRIT = "Entzückter Wassergeist"
TotemManager.EARTHLIVING_WEAPON = "Waffe der Lebensgeister"
TotemManager.FLAMETONGUE_EFFECT = "Totem der Flammenzunge"
TotemManager.WINDFURY_EFFECT = "Totem des Windzorns"
TotemManager is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
 
--[[
This file is copied from TotemTimers mod.
Traduction has been tested.
TotemManager is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with TotemManager. If not, see <http://www.gnu.org/licenses/>.
--]]
 
-- Much Thanks to Oliver Becker for These.
-- Thanks to Danemo for help with the trinket translations 2.14.2006
if GetLocale() == "deDE" then
 
TotemManager.DISEASE_CLEANSING = "Totem der Krankheitsreinigung"
TotemManager.EARTHBIND = "Totem der Erdbindung"
TotemManager.FIRE_NOVA = "Totem der Feuernova"
TotemManager.FIRE_RESISTANCE = "Totem des Feuerwiderstands"
-- TotemManager.TOTEM_STARTED = "????????????";
-- TotemManager.TOTEM_STOPPING = "????????????";
-- TotemManager.TOTEM_STOPPED = "????????????";
-- TotemManager.TOTEM_COUNT_AT_ZERO = "????????????";
 
-- TotemManager.BUFF_STARTED = "????????????";
-- TotemManager.BUFF_STOPPING = "????????????";
-- TotemManager.BUFF_STOPPED = "????????????";
 
TotemManager.FIRE_RESISTANCE_EFFECT = "Feuerwiderstand"
TotemManager.FLAMETONGUE = "Totem der Flammenzunge"
TotemManager.FROST_RESISTANCE = "Totem des Frostwiderstands"
TotemManager.FROST_RESISTANCE_EFFECT = "Frostwiderstand"
TotemManager.GRACE_OF_AIR = "Totem der luftgleichen Anmut"
TotemManager.GRACE_OF_AIR_EFFECT = "Luftgleiche Anmut"
TotemManager.GROUNDING = "Totem der Erdung"
TotemManager.FLAMETONGUE_EFFECT = "Totem der Flammenzunge"
TotemManager.GROUNDING_EFFECT = "Totem der Erdung"
TotemManager.HEALING_STREAM = "Totem des heilenden Flusses"
TotemManager.HEALING_STREAM_EFFECT = "Heilstrom"
TotemManager.MAGMA = "Totem des glühenden Magmas"
TotemManager.ENAMORED_WATER_SPIRIT = "Entzückter Wassergeist"
TotemManager.ANCIENT_MANA_SPRING = "Uraltes Totem der Manaquelle"
TotemManager.ANCIENT_MANA_SPRING_EFFECT = "Manaquelle"
TotemManager.MANA_SPRING = "Totem der Manaquelle"
TotemManager.MANA_SPRING_EFFECT = "Manaquell"
TotemManager.MANA_TIDE = "Totem der Manaflut"
TotemManager.MANA_TIDE_EFFECT = "Manaflut"
TotemManager.NATURE_RESISTANCE = "Totem des Naturwiderstands"
TotemManager.NATURE_RESISTANCE_EFFECT = "Naturwiderstand"
TotemManager.POISON_CLEANSING = "Totem der Giftreinigung"
TotemManager.SEARING = "Totem der Verbrennung"
TotemManager.SENTRY = "Totem des Wachens"
TotemManager.SENTRY_EFFECT = "Totem des Wachens"
TotemManager.STONECLAW = "Totem der Steinklaue"
TotemManager.STONESKIN = "Totem der Steinhaut"
TotemManager.STONESKIN_EFFECT = "Steinhaut"
TotemManager.STRENGTH_OF_EARTH = "Totem der Erdstärke"
TotemManager.STRENGTH_OF_EARTH_EFFECT = "Stärke der Erde"
TotemManager.TREMOR = "Totem des Erdstoßes"
TotemManager.TRANQUIL_AIR = "Totem der beruhigenden Winde"
TotemManager.TRANQUIL_AIR_EFFECT = "Beruhigenden Winde"
TotemManager.WINDFURY = "Totem des Windzorns"
TotemManager.WINDWALL = "Totem der Windmauer"
TotemManager.WINDWALL_EFFECT = "Windmauer"
TotemManager.WRATH = "Totem des Ingrimms"
TotemManager.WINDFURY_EFFECT = "Totem des Windzorns"
TotemManager.WRATH_EFFECT = "Totem des Ingrimms"
TotemManager.WRATH_AIR = "Totem des stürmischen Zorns"
TotemManager.WRATH_AIR_EFFECT = "Totem des stürmischen Zorns"
TotemManager.EARTH_ELEMENTAL = "Totem des Erdelementars"
TotemManager.FIRE_ELEMENTAL = "Totem des Feuerelementars"
TotemManager.EARTH_ELE = "Großer Erdelementar"
TotemManager.FIRE_ELE = "Großer Feuerelementar"
 
TotemManager.EARTH_ELEMENTAL_SHOUT = "Erdelementar gesetzt. Bitte heilen!"
TotemManager.FIRE_ELEMENTAL_SHOUT = "Feuerelementar gesetzt. Bitte heilen!"
TotemManager.MANA_TIDE_SHOUT = "Stelle Manafluttotem!"
 
TotemManager.TOTEMIC_CALL = "Ruf der Totems"
TotemManager.REINCARNATION = "Reinkarnation"
TotemManager.ANKH = "Ankh"
TotemManager.LIGHTNING_SHIELD = "Blitzschlagschild"
TotemManager.WATER_SHIELD = "Wasserschild"
TotemManager.EARTH_SHIELD = "Erdschild"
TotemManager.WINDFURY_WEAPON = "Waffe des Windzorns"
TotemManager.ROCKBITER_WEAPON = "Waffe des Felsbeißers"
TotemManager.FLAMETONGUE_WEAPON = "Waffe der Flammenzunge"
TotemManager.FROSTBRAND_WEAPON = "Waffe des Frostbrands"
 
TotemManager.EARTH = "Erd"
TotemManager.AIR = "Luft"
TotemManager.WATER = "Wasser"
TotemManager.FIRE = "Feuer"
 
TotemManager.SHAMAN = "Schamane"
 
TotemManager.RESET = "TotemTimers Reset!"
TotemManager.DESTROYED = "%s wurde zerstört!"
TotemManager.WARNING = "%s läuft bald aus"
TotemManager.EXPIRED = "%s ist ausgelaufen"
TotemManager.SHIELDINACTIVE = "%s inaktiv"
TotemManager.LOADED = "TotemTimers Addon geladen"
 
TotemManager.DELETE_TOTEM_SET = "Totemset %u löschen?"
 
TotemManager.COMBATLOG_TO_SPELL = {
["Windfuror"] = "Waffe des Windzorns",
["Felsbeißer"] = "Waffe des Felsbeißers",
["Flammenzunge"] = "Waffe der Flammenzunge",
["Frostbrand"] = "Waffe des Frostbrands"
}
 
end
TotemManager/localization/cn.lua
1,97 → 1,48
if ( GetLocale() == "zhCN" ) then
--[[
TotemManager
Copyright (C) 2008 Gael Lalire
Contact: gael.lalire@laposte.net
 
-- FIXME : with correct values
TotemManager.ENAMORED_WATER_SPIRIT = "????????????"
TotemManager is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
 
--[[
This file is copied from TotemTimers mod.
WARNING UNTESTED.
TotemManager is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with TotemManager. If not, see <http://www.gnu.org/licenses/>.
--]]
 
TotemManager.DISEASE_CLEANSING = "祛病图腾"
TotemManager.EARTHBIND = "地缚图腾"
TotemManager.FIRE_NOVA = "火焰新星图腾"
TotemManager.FIRE_RESISTANCE = "抗火图腾"
if GetLocale() == "zhCN" then
 
-- TotemManager.TOTEM_STARTED = "????????????";
-- TotemManager.TOTEM_STOPPING = "????????????";
-- TotemManager.TOTEM_STOPPED = "????????????";
-- TotemManager.TOTEM_COUNT_AT_ZERO = "????????????";
 
-- TotemManager.BUFF_STARTED = "????????????";
-- TotemManager.BUFF_STOPPING = "????????????";
-- TotemManager.BUFF_STOPPED = "????????????";
 
TotemManager.FIRE_RESISTANCE_EFFECT = "火焰抗性"
TotemManager.FROST_RESISTANCE = "抗寒图腾"
TotemManager.FROST_RESISTANCE_EFFECT = "冰霜抗性"
TotemManager.FLAMETONGUE = "火舌图腾"
TotemManager.GRACE_OF_AIR = "风之优雅图腾"
TotemManager.GRACE_OF_AIR_EFFECT = "风之优雅"
TotemManager.GROUNDING = "根基图腾"
-- TotemManager.FLAMETONGUE_EFFECT = "????????????"
TotemManager.GROUNDING_EFFECT = "根基图腾效果"
TotemManager.HEALING_STREAM = "治疗之泉图腾"
TotemManager.HEALING_STREAM_EFFECT = "治疗之泉"
TotemManager.MAGMA = "熔岩图腾"
-- TotemManager.ENAMORED_WATER_SPIRIT = "????????????"
TotemManager.ANCIENT_MANA_SPRING = "上古法力之泉图腾"
TotemManager.ANCIENT_MANA_SPRING_EFFECT = "法力之泉"
TotemManager.MANA_SPRING = "法力之泉图腾"
TotemManager.MANA_SPRING_EFFECT = "法力之泉"
TotemManager.MANA_TIDE = "法力之潮图腾"
TotemManager.MANA_TIDE_EFFECT = "法力之潮"
TotemManager.NATURE_RESISTANCE = "自然抗性图腾"
TotemManager.NATURE_RESISTANCE_EFFECT = "自然抗性"
TotemManager.POISON_CLEANSING = "清毒图腾"
TotemManager.SEARING = "灼热图腾"
TotemManager.SENTRY = "岗哨图腾"
TotemManager.SENTRY_EFFECT = "岗哨图腾"
TotemManager.STONECLAW = "石爪图腾"
TotemManager.STONESKIN = "石肤图腾"
TotemManager.STONESKIN_EFFECT = "石肤"
TotemManager.STRENGTH_OF_EARTH = "大地之力图腾"
TotemManager.STRENGTH_OF_EARTH_EFFECT = "大地之力"
TotemManager.TREMOR = "战栗图腾"
TotemManager.TRANQUIL_AIR = "宁静之风图腾"
TotemManager.TRANQUIL_AIR_EFFECT = "宁静之风"
TotemManager.WINDFURY = "风怒图腾"
TotemManager.WINDWALL = "风墙图腾"
TotemManager.WINDWALL_EFFECT = "风墙"
TotemManager.WRATH = "天怒图腾"
-- TotemManager.WINDFURY_EFFECT = "????????????"
TotemManager.WRATH_EFFECT = "天怒图腾"
TotemManager.WRATH_AIR = "空气之怒图腾"
TotemManager.WRATH_AIR_EFFECT = "空气之怒图腾"
TotemManager.EARTH_ELEMENTAL = "土元素图腾"
TotemManager.FIRE_ELEMENTAL = "火元素图腾"
TotemManager.EARTH_ELE = "土元素"
TotemManager.FIRE_ELE = "火元素"
 
TotemManager.EARTH_ELEMENTAL_SHOUT = "召唤土元素,请求保护!"
TotemManager.FIRE_ELEMENTAL_SHOUT = "召唤火元素,请求保护!"
TotemManager.MANA_TIDE_SHOUT = "施放法力之潮!"
-- TotemManager.ANKH = "????????????"
 
TotemManager.TOTEMIC_CALL = "图腾召唤"
TotemManager.REINCARNATION = "复生"
TotemManager.LIGHTNING_SHIELD = "闪电之盾"
TotemManager.WATER_SHIELD = "水之护盾"
TotemManager.EARTH_SHIELD = "大地之盾"
TotemManager.WINDFURY_WEAPON = "风怒武器"
TotemManager.ROCKBITER_WEAPON = "石化武器"
TotemManager.FLAMETONGUE_WEAPON = "火舌武器"
TotemManager.FROSTBRAND_WEAPON = "冰封武器"
 
TotemManager.EARTH = "大地图腾"
TotemManager.AIR = "空气图腾"
TotemManager.WATER = "水之图腾"
TotemManager.FIRE = "火焰图腾"
 
TotemManager.SHAMAN = "萨满祭司"
 
TotemManager.RESET = "重置图腾计时器!"
TotemManager.DESTROYED = "%s被摧毁了。"
TotemManager.WARNING = "%s即将到期。"
TotemManager.EXPIRED = "%s到期了。"
TotemManager.SHIELDINACTIVE = "%s效果消失。"
TotemManager.LOADED = "图腾计时器加载成功。"
TotemManager.DEBUG = "调试信息"
 
TotemManager.TOTEM = " [IV]+"
 
TotemManager.COMBATLOG_TO_SPELL = {
["风怒"] = "风怒武器",
["石化"] = "石化武器",
["火舌"] = "火舌武器",
["冰封"] = "冰封武器",
["风之宁静图腾"] = "宁静之风图腾",
}
 
end
TotemManager/localization/en.lua
1,3 → 1,22
--[[
TotemManager
Copyright (C) 2008 Gael Lalire
Contact: gael.lalire@laposte.net
 
TotemManager is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
 
TotemManager is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with TotemManager. If not, see <http://www.gnu.org/licenses/>.
--]]
 
BINDING_HEADER_TOTEM_MANAGER_HEADER = "TotemManager";
BINDING_NAME_TOTEM_MANAGER_CAST_NEXT = "Drop the sequence of totem";
BINDING_NAME_TOTEM_MANAGER_PREVIOUS = "Cast previous totem in the sequence";
20,96 → 39,19
TotemManager.BUFF_STOPPING = " is fading";
TotemManager.BUFF_STOPPED = " fade";
 
TotemManager.ENAMORED_WATER_SPIRIT = "Enamored Water Spirit"
 
--[[
This file is copied from TotemTimers mod.
Traduction has been tested.
--]]
 
TotemManager.DISEASE_CLEANSING = "Disease Cleansing Totem";
TotemManager.EARTHBIND = "Earthbind Totem";
TotemManager.FIRE_NOVA = "Fire Nova Totem";
TotemManager.FIRE_RESISTANCE = "Fire Resistance Totem";
TotemManager.FIRE_RESISTANCE_EFFECT = "Fire Resistance"
TotemManager.FROST_RESISTANCE = "Frost Resistance Totem";
TotemManager.FROST_RESISTANCE_EFFECT = "Frost Resistance"
TotemManager.FLAMETONGUE = "Flametongue Totem";
TotemManager.FLAMETONGUE_EFFECT = "Flametongue Totem";
TotemManager.GROUNDING = "Grounding Totem";
TotemManager.GROUNDING_EFFECT = "Grounding Totem Effect"
TotemManager.HEALING_STREAM = "Healing Stream Totem"
TotemManager.MAGMA = "Magma Totem";
TotemManager.ENAMORED_WATER_SPIRIT = "Enamored Water Spirit"
TotemManager.ANCIENT_MANA_SPRING = "Ancient Mana Spring Totem";
TotemManager.ANCIENT_MANA_SPRING_EFFECT = "Mana Spring";
TotemManager.MANA_SPRING = "Mana Spring Totem";
TotemManager.MANA_TIDE = "Mana Tide Totem";
TotemManager.NATURE_RESISTANCE = "Nature Resistance Totem";
TotemManager.NATURE_RESISTANCE_EFFECT = "Nature Resistance"
TotemManager.POISON_CLEANSING = "Poison Cleansing Totem";
TotemManager.SEARING = "Searing Totem";
TotemManager.SENTRY = "Sentry Totem";
TotemManager.SENTRY_EFFECT = "Sentry Totem"
TotemManager.STONECLAW = "Stoneclaw Totem";
TotemManager.STONESKIN = "Stoneskin Totem";
TotemManager.STONESKIN_EFFECT = "Stoneskin"
TotemManager.STRENGTH_OF_EARTH = "Strength of Earth Totem";
TotemManager.STRENGTH_OF_EARTH_EFFECT = "Strength of Earth"
TotemManager.TREMOR = "Tremor Totem";
TotemManager.TRANQUIL_AIR = "Tranquil Air Totem";
TotemManager.TRANQUIL_AIR_EFFECT = "Tranquil Air"
TotemManager.WINDFURY = "Windfury Totem";
TotemManager.WINDFURY_EFFECT = "Windfury Totem";
TotemManager.WRATH = "Totem of Wrath";
TotemManager.WRATH_EFFECT = "Totem of Wrath"
TotemManager.WRATH_AIR = "Wrath of Air Totem"
TotemManager.WRATH_AIR_EFFECT = "Wrath of Air Totem"
TotemManager.EARTH_ELEMENTAL = "Earth Elemental Totem"
TotemManager.FIRE_ELEMENTAL = "Fire Elemental Totem"
TotemManager.EARTH_ELE = "Greater Earth Elemental"
TotemManager.FIRE_ELE = "Greater Fire Elemental"
 
TotemManager.EARTH_ELEMENTAL_SHOUT = "Casting Earth Elemental. Please heal!";
TotemManager.FIRE_ELEMENTAL_SHOUT = "Casting Fire Elemental. Please heal!";
TotemManager.MANA_TIDE_SHOUT = "Casting Mana Tide!";
 
TotemManager.TOTEMIC_CALL = "Totemic Call"
TotemManager.REINCARNATION = "Reincarnation"
TotemManager.ANKH = "Ankh"
TotemManager.LIGHTNING_SHIELD = "Lightning Shield"
TotemManager.WATER_SHIELD = "Water Shield"
TotemManager.EARTH_SHIELD = "Earth Shield"
TotemManager.WINDFURY_WEAPON = "Windfury Weapon"
TotemManager.ROCKBITER_WEAPON = "Rockbiter Weapon"
TotemManager.FLAMETONGUE_WEAPON = "Flametongue Weapon"
TotemManager.FROSTBRAND_WEAPON = "Frostbrand Weapon"
TotemManager.EARTHLIVING_WEAPON = "Earthliving Weapon"
 
TotemManager.EARTH = "Earth";
TotemManager.AIR = "Air";
TotemManager.WATER = "Water";
TotemManager.FIRE = "Fire";
 
TotemManager.SHAMAN = "Shaman";
 
TotemManager.RESET = "TotemTimers Reset!"
TotemManager.DESTROYED = "%s is Destroyed"
TotemManager.WARNING = "%s is Expiring"
TotemManager.EXPIRED = "%s has Expired"
TotemManager.SHIELDINACTIVE = "%s removed"
TotemManager.LOADED = "TotemTimers Addon Loaded";
TotemManager.DEBUG = "debug"
 
TotemManager.DELETE_TOTEM_SET = "Delete totem set %u?"
 
TotemManager.TOTEM = " [IV]+"
 
TotemManager.NAME_STRING = "%s";
TotemManager.NAME_LEVEL_STRING = "%s %d";
 
TotemManager.COMBATLOG_TO_SPELL = {
["Windfury"] = "Windfury Weapon",
["Rockbiter"] = "Rockbiter Weapon",
["Flametongue"] = "Flametongue Weapon",
["Frostbrand"] = "Frostbrand Weapon"
}
TotemManager/TotemManagerBackup.lua
19,181 → 19,151
 
-- my saved variable
TotemManager.defaultTotemManagerData = {
["actionBarSkin"] = 2,
["timerSkin"] = 1,
["ankhActionFrame"] = {
["visible"] = true,
["direction"] = 1,
["left"] = 846.36865234375,
["top"] = 614.9999389648438,
},
["totemActionFrame"] = {
["visible"] = true,
["direction"] = 1,
},
["buffActionFrame"] = {
["visible"] = true,
["direction"] = 1,
},
["tooltipVisibility"] = 1,
["actionBarBackup"] = {
["earthTotem"] = {
["airTotem"] = {
["favoriteCount"] = 1,
["selectedVisibility"] = 1,
["selectedPosition"] = 4,
["selectedAction"] = 4,
["selectedPosition"] = 5,
["selectedAction"] = 5,
["visibilityList"] = {
3, -- [1]
2, -- [2]
2, -- [3]
2, -- [4]
2, -- [5]
2, -- [6]
},
["originalSelectedAction"] = 4,
["originalSelectedPosition"] = 4,
["originalSelectedAction"] = 5,
["actionList"] = {
2, -- [1]
1, -- [2]
1, -- [1]
2, -- [2]
3, -- [3]
4, -- [4]
5, -- [5]
6, -- [6]
},
["totalCount"] = 5,
["unavailable"] = {
},
["totalCount"] = 6,
},
["ankh"] = {
["favoriteCount"] = 0,
["selectedVisibility"] = 1,
["selectedPosition"] = 1,
["selectedAction"] = 1,
["visibilityList"] = {
2, -- [1]
},
["originalSelectedAction"] = 1,
["originalSelectedPosition"] = 1,
["actionList"] = {
1, -- [1]
},
["unavailable"] = {
},
["totalCount"] = 1,
},
["airTotem"] = {
["earthShield"] = {
["favoriteCount"] = 1,
["selectedVisibility"] = 1,
["selectedPosition"] = 4,
["selectedAction"] = 4,
["selectedPosition"] = 2,
["selectedAction"] = 2,
["visibilityList"] = {
3, -- [1]
2, -- [2]
2, -- [3]
2, -- [4]
2, -- [5]
},
["originalSelectedPosition"] = 4,
["originalSelectedAction"] = 2,
["actionList"] = {
1, -- [1]
2, -- [2]
3, -- [3]
4, -- [4]
5, -- [5]
},
["totalCount"] = 4,
["unavailable"] = {
},
["totalCount"] = 5,
},
["waterTotem"] = {
["favoriteCount"] = 1,
["favoriteCount"] = 3,
["selectedVisibility"] = 1,
["selectedPosition"] = 4,
["selectedAction"] = 3,
["selectedPosition"] = 5,
["selectedAction"] = 5,
["visibilityList"] = {
3, -- [1]
2, -- [2]
2, -- [3]
3, -- [2]
3, -- [3]
2, -- [4]
2, -- [5]
4, -- [6]
4, -- [7]
},
["originalSelectedAction"] = 3,
["originalSelectedPosition"] = 4,
["originalSelectedAction"] = 5,
["actionList"] = {
5, -- [1]
1, -- [2]
2, -- [3]
3, -- [4]
7, -- [5]
6, -- [1]
3, -- [2]
1, -- [3]
2, -- [4]
5, -- [5]
0, -- [6]
0, -- [7]
},
["totalCount"] = 5,
["unavailable"] = {
[4] = {
4, -- [1]
false, -- [2]
},
[6] = {
1, -- [1]
true, -- [2]
},
},
["totalCount"] = 5,
},
["shield"] = {
["favoriteCount"] = 1,
["favoriteCount"] = 2,
["selectedVisibility"] = 1,
["selectedPosition"] = 2,
["selectedAction"] = 1,
["selectedPosition"] = 3,
["selectedAction"] = 2,
["visibilityList"] = {
3, -- [1]
2, -- [2]
4, -- [3]
3, -- [2]
2, -- [3]
},
["originalSelectedAction"] = 1,
["originalSelectedPosition"] = 2,
["originalSelectedAction"] = 2,
["actionList"] = {
2, -- [1]
3, -- [1]
1, -- [2]
0, -- [3]
2, -- [3]
},
["totalCount"] = 3,
["unavailable"] = {
[3] = {
1, -- [1]
true, -- [2]
},
},
["totalCount"] = 2,
},
["earthShield"] = {
["favoriteCount"] = 0,
["selectedVisibility"] = 0,
["selectedPosition"] = 0,
["selectedAction"] = 0,
["earthTotem"] = {
["favoriteCount"] = 4,
["selectedVisibility"] = 1,
["selectedPosition"] = 6,
["selectedAction"] = 4,
["visibilityList"] = {
4, -- [1]
4, -- [2]
4, -- [3]
4, -- [4]
3, -- [1]
3, -- [2]
3, -- [3]
3, -- [4]
2, -- [5]
2, -- [6]
},
["originalSelectedAction"] = 2,
["originalSelectedPosition"] = 2,
["originalSelectedAction"] = 4,
["actionList"] = {
0, -- [1]
0, -- [2]
0, -- [3]
0, -- [4]
2, -- [1]
3, -- [2]
5, -- [3]
6, -- [4]
1, -- [5]
4, -- [6]
},
["totalCount"] = 6,
["unavailable"] = {
{
1, -- [1]
true, -- [2]
}, -- [1]
{
2, -- [1]
false, -- [2]
}, -- [2]
{
3, -- [1]
false, -- [2]
}, -- [3]
{
4, -- [1]
false, -- [2]
}, -- [4]
},
["totalCount"] = 0,
},
["fireTotem"] = {
["favoriteCount"] = 4,
["selectedVisibility"] = 1,
["selectedPosition"] = 6,
["selectedAction"] = 6,
["selectedPosition"] = 5,
["selectedAction"] = 3,
["visibilityList"] = {
3, -- [1]
3, -- [2]
201,27 → 171,31
3, -- [4]
2, -- [5]
2, -- [6]
2, -- [7]
4, -- [7]
},
["originalSelectedPosition"] = 6,
["originalSelectedAction"] = 3,
["actionList"] = {
1, -- [1]
4, -- [2]
5, -- [3]
7, -- [4]
3, -- [5]
6, -- [6]
2, -- [7]
2, -- [6]
0, -- [7]
},
["totalCount"] = 6,
["unavailable"] = {
[6] = {
6, -- [1]
false, -- [2]
},
},
["totalCount"] = 7,
},
["weapon"] = {
["favoriteCount"] = 1,
["selectedVisibility"] = 1,
["selectedPosition"] = 5,
["selectedAction"] = 3,
["selectedAction"] = 5,
["visibilityList"] = {
3, -- [1]
2, -- [2]
229,33 → 203,17
2, -- [4]
2, -- [5]
},
["originalSelectedAction"] = 3,
["originalSelectedPosition"] = 5,
["originalSelectedAction"] = 5,
["actionList"] = {
5, -- [1]
3, -- [1]
1, -- [2]
2, -- [3]
4, -- [4]
3, -- [5]
5, -- [5]
},
["totalCount"] = 5,
["unavailable"] = {
},
["totalCount"] = 5,
},
},
["tooltipVisibility"] = 1,
["actionBarSkin"] = 2,
["ankhActionFrame"] = {
["visible"] = true,
["direction"] = 1,
},
["skin"] = 1,
["totemActionFrame"] = {
["visible"] = true,
["direction"] = 1,
},
["buffActionFrame"] = {
["visible"] = true,
["direction"] = 1,
},
};