/trunk
BINDING_NAME_TOTEM_MANAGER_PREVIOUS = "Cast previous totem in the sequence"; |
BINDING_NAME_TOTEM_MANAGER_SKIP = "Skip a totem in the sequence"; |
BINDING_NAME_TOTEM_MANAGER_TOTEMIC_CALL = "Cast totemic call"; |
BINDING_NAME_TOTEM_MANAGER_WEAPON = "Cast current weapon buff"; |
BINDING_NAME_TOTEM_MANAGER_MAIN_HAND_WEAPON = "Cast current main hand weapon buff"; |
BINDING_NAME_TOTEM_MANAGER_SHIELD = "Cast current elemental shield"; |
BINDING_NAME_TOTEM_MANAGER_EARTH_SHIELD = "Cast the earth shield on current target"; |
BINDING_NAME_TOTEM_MANAGER_AIR = "Cast current air totem"; |
}, |
}, |
}, |
["weapon"] = { |
["mainHandWeapon"] = { |
["favoriteCount"] = 1, |
["selectedVisibility"] = 1, |
["selectedPosition"] = 5, |
TotemManager.changeShortcut = nil; |
</Binding> |
--> |
<Binding name="TOTEM_MANAGER_WEAPON" header="TOTEM_MANAGER_HEADER"> |
<Binding name="TOTEM_MANAGER_MAIN_HAND_WEAPON" header="TOTEM_MANAGER_HEADER"> |
TotemManager.changeShortcut = nil; |
</Binding> |
<Binding name="TOTEM_MANAGER_SHIELD"> |
shortcut1, shortcut2 = GetBindingKey("TOTEM_MANAGER_EARTH_SHIELD"); |
self:BindButton(getglobal("earthShieldSelected"), shortcut1, shortcut2); |
shortcut1, shortcut2 = GetBindingKey("TOTEM_MANAGER_WEAPON"); |
self:BindButton(getglobal("weaponSelected"), shortcut1, shortcut2); |
shortcut1, shortcut2 = GetBindingKey("TOTEM_MANAGER_MAIN_HAND_WEAPON"); |
self:BindButton(getglobal("mainHandWeaponSelected"), shortcut1, shortcut2); |
shortcut1, shortcut2 = GetBindingKey("TOTEM_MANAGER_SHIELD"); |
self:BindButton(getglobal("shieldSelected"), shortcut1, shortcut2); |