WoWInterface SVN UrbanAchiever

Compare Revisions

  • This comparison shows the changes necessary to convert path
    /trunk/Libs
    from Rev 144 to Rev 148
    Reverse comparison

Rev 144 → Rev 148

AceHook-3.0/AceHook-3.0.lua
9,8 → 9,8
-- make into AceHook.
-- @class file
-- @name AceHook-3.0
-- @release $Id: AceHook-3.0.lua 1064 2012-09-04 17:14:01Z nevcairiel $
local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 6
-- @release $Id: AceHook-3.0.lua 1118 2014-10-12 08:21:54Z nevcairiel $
local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 8
local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
 
if not AceHook then return end -- No upgrade needed
142,7 → 142,7
if not obj or not obj.GetScript or not obj:HasScript(method) then
error(format("%s: You can only hook a script on a frame object", usage), 3)
end
if not secure and obj:IsProtected() and protectedScripts[method] then
if not secure and obj.IsProtected and obj:IsProtected() and protectedScripts[method] then
error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
end
else
223,12 → 223,9
end
 
if script then
-- If the script is empty before, HookScript will not work, so use SetScript instead
-- This will make the hook insecure, but shouldnt matter, since it was empty before.
-- It does not taint the full frame.
if not secure or orig == donothing then
if not secure then
obj:SetScript(method, uid)
elseif secure then
else
obj:HookScript(method, uid)
end
else
AceGUI-3.0/widgets/AceGUIWidget-Button.lua
2,7 → 2,7
Button Widget
Graphical Button.
-------------------------------------------------------------------------------]]
local Type, Version = "Button", 22
local Type, Version = "Button", 23
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
45,6 → 45,7
self:SetHeight(24)
self:SetWidth(200)
self:SetDisabled(false)
self:SetAutoWidth(false)
self:SetText()
end,
 
52,7 → 53,17
 
["SetText"] = function(self, text)
self.text:SetText(text)
if self.autoWidth then
self:SetWidth(self.text:GetStringWidth() + 30)
end
end,
 
["SetAutoWidth"] = function(self, autoWidth)
self.autoWidth = autoWidth
if self.autoWidth then
self:SetWidth(self.text:GetStringWidth() + 30)
end
end,
 
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
1,7 → 1,7
--[[-----------------------------------------------------------------------------
ColorPicker Widget
-------------------------------------------------------------------------------]]
local Type, Version = "ColorPicker", 21
local Type, Version = "ColorPicker", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
51,6 → 51,7
local self = frame.obj
if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
ColorPickerFrame:SetClampedToScreen(true)
 
ColorPickerFrame.func = function()
AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
2,7 → 2,7
Slider Widget
Graphical Slider, like, for Range values.
-------------------------------------------------------------------------------]]
local Type, Version = "Slider", 20
local Type, Version = "Slider", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
61,6 → 61,10
local self = frame.obj
if not frame.setup then
local newvalue = frame:GetValue()
if self.step and self.step > 0 then
local min_value = self.min or 0
newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
end
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
1,4 → 1,4
--[[ $Id: AceGUIWidget-DropDown.lua 1029 2011-06-10 23:10:58Z nevcairiel $ ]]--
--[[ $Id: AceGUIWidget-DropDown.lua 1116 2014-10-12 08:15:46Z nevcairiel $ ]]--
local AceGUI = LibStub("AceGUI-3.0")
 
-- Lua APIs
356,17 → 356,19
 
do
local widgetType = "Dropdown"
local widgetVersion = 25
local widgetVersion = 30
 
--[[ Static data ]]--
 
--[[ UI event handler ]]--
 
local function Control_OnEnter(this)
this.obj.button:LockHighlight()
this.obj:Fire("OnEnter")
end
 
local function Control_OnLeave(this)
this.obj.button:UnlockHighlight()
this.obj:Fire("OnLeave")
end
 
386,7 → 388,7
AceGUI:ClearFocus()
else
self.open = true
self.pullout:SetWidth(self.frame:GetWidth())
self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
AceGUI:SetFocus(self)
end
403,6 → 405,7
end
 
self.open = true
self:Fire("OnOpened")
end
 
local function OnPulloutClose(this)
461,6 → 464,7
self:SetHeight(44)
self:SetWidth(200)
self:SetLabel()
self:SetPulloutWidth(nil)
end
 
-- exported, AceGUI callback
490,9 → 494,11
if disabled then
self.text:SetTextColor(0.5,0.5,0.5)
self.button:Disable()
self.button_cover:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.button_cover:Enable()
self.label:SetTextColor(1,.82,0)
self.text:SetTextColor(1,1,1)
end
515,9 → 521,9
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
self:SetHeight(44)
self.alignoffset = 30
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
self:SetHeight(40)
self.alignoffset = 26
else
self.label:SetText("")
self.label:Hide()
635,6 → 641,10
return self.multiselect
end
 
local function SetPulloutWidth(self, width)
self.pulloutWidth = width
end
 
--[[ Constructor ]]--
 
local function Constructor()
666,8 → 676,9
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.SetPulloutWidth = SetPulloutWidth
 
self.alignoffset = 30
self.alignoffset = 26
 
frame:SetScript("OnHide",Dropdown_OnHide)
 
694,6 → 705,15
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnClick",Dropdown_TogglePullout)
 
local button_cover = CreateFrame("BUTTON",nil,self.frame)
self.button_cover = button_cover
button_cover.obj = self
button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
button_cover:SetScript("OnEnter",Control_OnEnter)
button_cover:SetScript("OnLeave",Control_OnLeave)
button_cover:SetScript("OnClick",Dropdown_TogglePullout)
 
local text = _G[dropdown:GetName() .. "Text"]
self.text = text
text.obj = self
AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
1,7 → 1,7
--[[-----------------------------------------------------------------------------
EditBox Widget
-------------------------------------------------------------------------------]]
local Type, Version = "EditBox", 24
local Type, Version = "EditBox", 25
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
 
90,6 → 90,11
self:SetText(name)
self:Fire("OnEnterPressed", name)
ClearCursor()
elseif type == "macro" then
local name = GetMacroInfo(id)
self:SetText(name)
self:Fire("OnEnterPressed", name)
ClearCursor()
end
HideButton(self)
AceGUI:ClearFocus()
AceGUI-3.0/AceGUI-3.0.lua
24,8 → 24,8
-- f:AddChild(btn)
-- @class file
-- @name AceGUI-3.0
-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
-- @release $Id: AceGUI-3.0.lua 1102 2013-10-25 14:15:23Z nevcairiel $
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 34
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
 
if not AceGUI then return end -- No upgrade needed
673,8 → 673,16
end
end)
 
local layoutrecursionblock = nil
local function safelayoutcall(object, func, ...)
layoutrecursionblock = true
object[func](object, ...)
layoutrecursionblock = nil
end
 
AceGUI:RegisterLayout("Flow",
function(content, children)
if layoutrecursionblock then return end
--used height so far
local height = 0
--width used in the current row
762,7 → 770,7
end
 
if child.width == "fill" then
child:SetWidth(width)
safelayoutcall(child, "SetWidth", width)
frame:SetPoint("RIGHT", content)
 
usedwidth = 0
776,7 → 784,7
rowoffset = child.alignoffset or (rowheight / 2)
rowstartoffset = rowoffset
elseif child.width == "relative" then
child:SetWidth(width * child.relWidth)
safelayoutcall(child, "SetWidth", width * child.relWidth)
 
if child.DoLayout then
child:DoLayout()
AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
1,10 → 1,10
--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
-- @class file
-- @name AceConfigDialog-3.0
-- @release $Id: AceConfigDialog-3.0.lua 1049 2012-04-02 13:22:10Z mikk $
-- @release $Id: AceConfigDialog-3.0.lua 1126 2014-11-10 06:38:01Z nevcairiel $
 
local LibStub = LibStub
local MAJOR, MINOR = "AceConfigDialog-3.0", 57
local MAJOR, MINOR = "AceConfigDialog-3.0", 60
local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigDialog then return end
542,16 → 542,16
 
if descStyle and descStyle ~= "tooltip" then return end
 
GameTooltip:SetText(name, 1, .82, 0, 1)
GameTooltip:SetText(name, 1, .82, 0, true)
 
if opt.type == "multiselect" then
GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
GameTooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
end
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
GameTooltip:AddLine(desc, 1, 1, 1, true)
end
if type(usage) == "string" then
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
end
 
GameTooltip:Show()
580,7 → 580,7
t.text = message
t.button1 = ACCEPT
t.button2 = CANCEL
t.preferredIndex = 3
t.preferredIndex = STATICPOPUP_NUMDIALOGS
local dialog, oldstrata
t.OnAccept = function()
safecall(func, unpack(t))
1448,10 → 1448,10
GameTooltip:SetPoint("LEFT",button,"RIGHT")
end
 
GameTooltip:SetText(name, 1, .82, 0, 1)
GameTooltip:SetText(name, 1, .82, 0, true)
 
if type(desc) == "string" then
GameTooltip:AddLine(desc, 1, 1, 1, 1)
GameTooltip:AddLine(desc, 1, 1, 1, true)
end
 
GameTooltip:Show()
1817,6 → 1817,14
tinsert(path, (select(n, ...)))
end
 
local option = options
if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then
for i = 1, #path do
option = options.args[path[i]]
end
name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName))
end
 
--if a container is given feed into that
if container then
f = container
AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
8,8 → 8,8
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
-- @class file
-- @name AceConfigRegistry-3.0
-- @release $Id: AceConfigRegistry-3.0.lua 1045 2011-12-09 17:58:40Z nevcairiel $
local MAJOR, MINOR = "AceConfigRegistry-3.0", 14
-- @release $Id: AceConfigRegistry-3.0.lua 1105 2013-12-08 22:11:58Z nevcairiel $
local MAJOR, MINOR = "AceConfigRegistry-3.0", 15
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
 
if not AceConfigRegistry then return end
288,7 → 288,8
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param options The options table, OR a function reference that generates it on demand. \\
-- See the top of the page for info on arguments passed to such functions.
function AceConfigRegistry:RegisterOptionsTable(appName, options)
-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
if type(options)=="table" then
if options.type~="group" then -- quick sanity checker
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
296,7 → 297,7
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
if not AceConfigRegistry.validated[uiType][appName] then
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
307,7 → 308,7
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
local tab = assert(options(uiType, uiName, appName))
if not AceConfigRegistry.validated[uiType][appName] then
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
AceDB-3.0/AceDB-3.0.lua
39,8 → 39,8
-- end
-- @class file
-- @name AceDB-3.0.lua
-- @release $Id: AceDB-3.0.lua 1035 2011-07-09 03:20:13Z kaelten $
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 22
-- @release $Id: AceDB-3.0.lua 1124 2014-10-27 21:00:07Z funkydude $
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 26
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
 
if not AceDB then return end -- No upgrade needed
260,9 → 260,12
local _, raceKey = UnitRace("player")
local factionKey = UnitFactionGroup("player")
local factionrealmKey = factionKey .. " - " .. realmKey
local factionrealmregionKey = factionrealmKey .. " - " .. string.sub(GetCVar("realmList"), 1, 2):upper()
local localeKey = GetLocale():lower()
 
local regionTable = { "US", "KR", "EU", "TW", "CN" }
local regionKey = regionTable[GetCurrentRegion()]
local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
 
-- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section
300,7 → 303,7
["factionrealm"] = factionrealmKey,
["factionrealmregion"] = factionrealmregionKey,
["profile"] = profileKey,
["locale"] = localeKey,
["locale"] = localeKey,
["global"] = true,
["profiles"] = true,
}
525,6 → 528,15
end
end
 
-- switch all characters that use this profile back to the default
if self.sv.profileKeys then
for key, profile in pairs(self.sv.profileKeys) do
if profile == name then
self.sv.profileKeys[key] = nil
end
end
end
 
-- Callback: OnProfileDeleted, database, profileKey
self.callbacks:Fire("OnProfileDeleted", self, name)
end