WoWInterface SVN UrbanAchiever

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    /trunk
    from Rev 129 to Rev 130
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Rev 129 → Rev 130

UrbanAchiever.toc
1,11 → 1,11
## Interface: 40300
## Interface: 50001
## Title: Urban Achiever
## Author: Syzgyn, Tomate
## Notes: Improved Achievement Frame
## Notes-frFR: Fenêtre de Hauts Faits améliorée
## Notes-zhTW:改進成就框架
## Notes-zhCN:改进成就框架
## Version 14.3.wowi:revision
## Version 15.0.wowi:revision
## OptionalDeps: Blizzard_AchievementUI
## SavedVariables: UASV
## SavedVariablesPerCharacter: UASVPC
Main.lua
1,3 → 1,7
--SKINNER ADD
--categoryStatusBar15165
--categoryStatusBar15117
 
local DBG = false
UrbanAchiever = LibStub("AceAddon-3.0"):NewAddon("UrbanAchiever", "AceConsole-3.0", "AceEvent-3.0", "AceHook-3.0")
local self = UrbanAchiever
7,7 → 11,7
--bindings
BINDING_HEADER_URBANACHIEVER = "Urban Achiever"
 
local MAX_ACHIEVEMENTS = 6323 --last 6322
local MAX_ACHIEVEMENTS = 7502 --last 7501
local menuTypes = {"PLAYER", "PARTY", "RAID_PLAYER"}
local playerFaction = UnitFactionGroup("player") == "Alliance" and 1 or 2
 
250,6 → 254,7
for id = 1, MAX_ACHIEVEMENTS do
category = GetAchievementCategory(id)
if category and category ~= nil then
lastID = id
_, _, _, completed = GetAchievementInfo(id)
if not (UrbanAchiever.factionAchs[tostring(id)] and UrbanAchiever.factionAchs[tostring(id)] ~= playerFaction) then
if(type(self.achieveList[category]) == "table") then
260,6 → 265,7
end
end
end
--print(lastID)
end
 
function self:OnEnable()
497,8 → 503,8
 
--Add the criteria info
for a=1, GetAchievementNumCriteria(id) do
criteriaName = GetAchievementCriteriaInfo(id, a)
searchStr = searchStr .. (criteriaName or "") .. "; "
_, criteriaName = pcall(GetAchievementCriteriaInfo, id, a)
searchStr = searchStr .. (criteriaName or "") .. "; "
end
--Add all the info to the master list
return searchStr:lower()
634,9 → 640,11
categoryStatusBar97:Hide();
categoryStatusBar95:Hide();
categoryStatusBar168:Hide();
categoryStatusBar15165:Hide();
categoryStatusBar169:Hide();
categoryStatusBar201:Hide();
categoryStatusBar155:Hide();
categoryStatusBar15117:Hide();
categoryStatusBar81:Hide();
end
function self:ShowCategorySum()
645,9 → 653,11
categoryStatusBar97:Show();
categoryStatusBar95:Show();
categoryStatusBar168:Show();
categoryStatusBar15165:Show();
categoryStatusBar169:Show();
categoryStatusBar201:Show();
categoryStatusBar155:Show();
categoryStatusBar15117:Show();
categoryStatusBar81:Hide();
end
function self:HideCategorySumGuild()
898,7 → 908,7
self.frame.category[id] = CreateFrame("StatusBar","categoryStatusBar"..id, self.frame, "AchievementProgressBarTemplate")
if idxCat == 1 then
lastFrameID = id
self.frame.category[id]:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", 15, 120)
self.frame.category[id]:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", 15, 155)
else
if (idxCat%2) == 0 then
self.frame.category[id]:SetPoint("LEFT", self.frame.category[lastFrameID], "RIGHT", 20, 0)
1960,7 → 1970,7
self.frame.display.criteriaButtons[buttonNum].icon:Show()
offset = offset + 16
self.frame.display.criteriaButtons[buttonNum]:SetID(criteriaAssetID)
elseif (bit.band(criteriaFlags, ACHIEVEMENT_CRITERIA_PROGRESS_BAR) == ACHIEVEMENT_CRITERIA_PROGRESS_BAR) then
elseif (bit.band(criteriaFlags, 1) == 1) then
--Its a progress bar
offset = 1
self.frame.display.criteriaButtons[buttonNum]:Hide()