/trunk
self.frame.catButtons[i]:Hide() |
end |
self:RefreshSummaryBar() |
--Stuff for tab highlights |
--Not happy with this, but it works till I find some better textures. |
if self.currentTab == "achievements" then |
self.frame.tabButtons[1]:LockHighlight() |
self.frame.tabButtons[2]:UnlockHighlight() |
else |
self.frame.tabButtons[1]:UnlockHighlight() |
self.frame.tabButtons[2]:LockHighlight() |
end |
end |
function self:RefreshAchievementButtons(sortStr, shownID) |