WoWInterface SVN UrbanAchiever

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  • This comparison shows the changes necessary to convert path
    /trunk
    from Rev 65 to Rev 66
    Reverse comparison

Rev 65 → Rev 66

Main.lua
7,7 → 7,7
BINDING_HEADER_URBANACHIEVER = "Urban Achiever"
BINDING_NAME_URBANACHIEVER_TOGGLE = "Toggle Achievement Frame"
 
local MAX_ACHIEVEMENTS = 2500
local MAX_ACHIEVEMENTS = 3000
local menuTypes= {"PLAYER", "PARTY", "RAID_PLAYER"}
local playerFaction = UnitFactionGroup("player") == "Alliance" and 1 or 2
 
944,6 → 944,7
break
end
end
self.achOffset = 0
self:RefreshCategoryButtons()
self:RefreshAchievementButtons()
end)
1549,83 → 1550,82
self.frame.display.bar:Hide()
self.frame.display.compareBar:Hide()
 
for a = 1, GetAchievementNumCriteria(self.currentAch) do
if buttonNum <= #self.frame.display.criteriaButtons and a > self.criteriaOffset then
 
self.frame.display.criteriaButtons[buttonNum]:Show()
self.frame.display.criteriaButtons[buttonNum].icon:Hide()
self.frame.display.criteriaButtons[buttonNum].comparison:Hide()
offset = 1
 
criteriaName, criteriaType, criteriaCompleted, criteriaQuantity, criteriaReqQuantity,icon ,criteriaFlags, criteriaAssetID, quantityStr =
GetAchievementCriteriaInfo(self.currentAch, a)
if criteriaType then --Some Achievements seem to throw out the wrong number of criteria, causing errors.
if criteriaCompleted then
str = "|CFF00FF00"
--for a = 1, GetAchievementNumCriteria(self.currentAch) do
-- if buttonNum <= #self.frame.display.criteriaButtons and a > self.criteriaOffset then
for a = self.criteriaOffset + 1, min(#self.frame.display.criteriaButtons + self.criteriaOffset, GetAchievementNumCriteria(self.currentAch)) do
self.frame.display.criteriaButtons[buttonNum]:Show()
self.frame.display.criteriaButtons[buttonNum].icon:Hide()
self.frame.display.criteriaButtons[buttonNum].comparison:Hide()
offset = 1
 
criteriaName, criteriaType, criteriaCompleted, criteriaQuantity, criteriaReqQuantity,icon ,criteriaFlags, criteriaAssetID, quantityStr =
GetAchievementCriteriaInfo(self.currentAch, a)
if criteriaType then --Some Achievements seem to throw out the wrong number of criteria, causing errors.
if criteriaCompleted then
str = "|CFF00FF00"
else
str = "|CFF808080"
end
str = str .. criteriaName -- .. "= " .. criteriaQuantity .. " (" .. criteriaAssetID .. ")"
if UASVPC.specificCriteria and criteriaReqQuantity > 1 then
str = string.format("%s (%d/%d)", str, criteriaQuantity, criteriaReqQuantity)
end
if self.isComparing and not compDone and UASVPC.statCriteria then
compCriteriaText,comparisonComplete = GetCriteriaComparisonInfo(self.currentAch, a, 1)
 
self.frame.display.criteriaButtons[buttonNum].comparison:Show()
 
offset = offset + 16
 
if comparisonComplete then
self.frame.display.criteriaButtons[buttonNum].comparison:SetTexture("Interface\\RaidFrame\\ReadyCheck-Ready")
else
str = "|CFF808080"
self.frame.display.criteriaButtons[buttonNum].comparison:SetTexture("Interface\\RaidFrame\\ReadyCheck-NotReady")
end
str = str .. criteriaName -- .. "= " .. criteriaQuantity .. " (" .. criteriaAssetID .. ")"
if UASVPC.specificCriteria and criteriaReqQuantity > 1 then
str = string.format("%s (%d/%d)", str, criteriaQuantity, criteriaReqQuantity)
end
 
if criteriaType == CRITERIA_TYPE_ACHIEVEMENT then
--Its a meta achievement
_,_,_,_,_,_,_,_,_,icon = GetAchievementInfo(criteriaAssetID)
self.frame.display.criteriaButtons[buttonNum].icon:SetTexture(icon)
self.frame.display.criteriaButtons[buttonNum].icon:Show()
offset = offset + 16
self.frame.display.criteriaButtons[buttonNum]:SetID(criteriaAssetID)
elseif (bit.band(criteriaFlags, ACHIEVEMENT_CRITERIA_PROGRESS_BAR) == ACHIEVEMENT_CRITERIA_PROGRESS_BAR) then
--Its a progress bar
offset = 1
self.frame.display.criteriaButtons[buttonNum]:Hide()
str = ""
 
self.frame.display.bar:Show()
self.frame.display.bar:SetMinMaxValues(0,criteriaReqQuantity)
self.frame.display.bar:SetValue(criteriaQuantity)
local cQ, cRQ = criteriaQuantity, criteriaReqQuantity
if quantityStr:find("|T") then
cQ, cRQ = self:FormatMoney(criteriaQuantity, criteriaReqQuantity)
end
if self.isComparing and not compDone and UASVPC.statCriteria then
compCriteriaText,comparisonComplete = GetCriteriaComparisonInfo(self.currentAch, a, 1)
 
self.frame.display.criteriaButtons[buttonNum].comparison:Show()
 
offset = offset + 16
 
if comparisonComplete then
self.frame.display.criteriaButtons[buttonNum].comparison:SetTexture("Interface\\RaidFrame\\ReadyCheck-Ready")
else
self.frame.display.criteriaButtons[buttonNum].comparison:SetTexture("Interface\\RaidFrame\\ReadyCheck-NotReady")
end
end
self.frame.display.bar.text:SetText(cQ .. " / " .. cRQ)
 
if criteriaType == CRITERIA_TYPE_ACHIEVEMENT then
--Its a meta achievement
_,_,_,_,_,_,_,_,_,icon = GetAchievementInfo(criteriaAssetID)
self.frame.display.criteriaButtons[buttonNum].icon:SetTexture(icon)
self.frame.display.criteriaButtons[buttonNum].icon:Show()
offset = offset + 16
self.frame.display.criteriaButtons[buttonNum]:SetID(criteriaAssetID)
elseif (bit.band(criteriaFlags, ACHIEVEMENT_CRITERIA_PROGRESS_BAR) == ACHIEVEMENT_CRITERIA_PROGRESS_BAR) then
--Its a progress bar
offset = 1
self.frame.display.criteriaButtons[buttonNum]:Hide()
str = ""
 
self.frame.display.bar:Show()
self.frame.display.bar:SetMinMaxValues(0,criteriaReqQuantity)
self.frame.display.bar:SetValue(criteriaQuantity)
local cQ, cRQ = criteriaQuantity, criteriaReqQuantity
if self.isComparing and compCriteriaText then
self.frame.display.compareBar:Show()
self.frame.display.compareBar:SetMinMaxValues(0, criteriaReqQuantity)
local _,_,min, max = string.find(compCriteriaText, "(%d+)/(%d+)")
self.frame.display.compareBar:SetValue(min)
--If theres money textures in the string, we're gonna need to format it.
if quantityStr:find("|T") then
cQ, cRQ = self:FormatMoney(criteriaQuantity, criteriaReqQuantity)
min, criteriaReqQuantity = self:FormatMoney(min, criteriaReqQuantity)
end
self.frame.display.bar.text:SetText(cQ .. " / " .. cRQ)
self.frame.display.compareBar.text:SetText(min .. " / " .. criteriaReqQuantity)
self.frame.display.compareBar.nameText:SetText(self.comparisonUnitName .. ":")
 
if self.isComparing and compCriteriaText then
self.frame.display.compareBar:Show()
self.frame.display.compareBar:SetMinMaxValues(0, criteriaReqQuantity)
local _,_,min, max = string.find(compCriteriaText, "(%d+)/(%d+)")
self.frame.display.compareBar:SetValue(min)
--If theres money textures in the string, we're gonna need to format it.
if quantityStr:find("|T") then
min, criteriaReqQuantity = self:FormatMoney(min, criteriaReqQuantity)
end
self.frame.display.compareBar.text:SetText(min .. " / " .. criteriaReqQuantity)
self.frame.display.compareBar.nameText:SetText(self.comparisonUnitName .. ":")
 
end
--If theres a progress bar, theres no other achievements
break
end
 
self.frame.display.criteriaButtons[buttonNum].text:SetText(str)
self.frame.display.criteriaButtons[buttonNum].offset:SetWidth(offset)
buttonNum = buttonNum + 1
--If theres a progress bar, theres no other achievements
break
end
 
self.frame.display.criteriaButtons[buttonNum].text:SetText(str)
self.frame.display.criteriaButtons[buttonNum].offset:SetWidth(offset)
buttonNum = buttonNum + 1
end
end
 
1893,7 → 1893,7
if not UnitExists(unit) then return end
 
--Called to prevent errors from being thrown by the default UI
achievementFunctions.selectedCategory = 96
achievementFunctions.selectedCategory = achievementFunctions.selectedCategory or 96
 
self.isComparing = true
self.comparisonUnit = unit
FactionSpecificAchievements.lua
87,7 → 87,8
["1782"] = 1,
["2016"] = 1,
["2144"] = 1,
["2194"] = 1,
["2194"] = 1,
["2536"] = 1,
 
["224"] = 2,
["259"] = 2,
175,5 → 176,6
["2192"] = 2,
["2195"] = 2,
["2200"] = 2,
["2537"] = 2,
}