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WoWInterface SVN gMedia

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GPL.txt New file
0,0 → 1,340
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
 
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
 
Preamble
 
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
 
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
 
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
 
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
 
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
 
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
 
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
 
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
 
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
 
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
 
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
 
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
 
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
 
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
 
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
 
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
 
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
 
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
 
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
 
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
 
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
 
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
 
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
 
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
 
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
 
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
 
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
 
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
 
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
 
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
 
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
 
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
 
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
 
NO WARRANTY
 
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
 
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
 
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
 
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
 
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
 
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
 
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
 
 
Also add information on how to contact you by electronic and paper mail.
 
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
 
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
 
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
 
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
 
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
 
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
 
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.
texture/fullscreenshader.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
texture/glowtex.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
texture/progressbar.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
texture/AceBarFrames.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
texture/Steel.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
texture/bubbleTex.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
texture/satin.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
texture/diagonalTex.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
texture/DarkBottom.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
texture/Minimalist.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
texture/unitshader.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
texture/blank.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
texture/vignette.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
texture/BantoBar.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
texture/highlightTex.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
gMedia.lua New file
0,0 → 1,680
--[[
gMedia
Author: Lars Norberg
 
License:
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
 
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with this program(see GPL.txt); if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 
Note:
This AddOn's source code is specifically designed to work with
World of Warcraft's interpreted AddOn system.
You have an implicit licence to use this AddOn with these facilities
since that is its designated purpose as per:
http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat
]]--
 
gMedia = CreateFrame("Frame", nil, UIParent);
gMedia.ADDON = "gMedia";
gMedia.VERSION = GetAddOnMetadata(gMedia.ADDON,"Version");
 
gMedia:SetScript("OnEvent", function(self, event, ...) self[event](self, ...) end);
gMedia:RegisterEvent("ADDON_LOADED");
 
-- enUS localization
gMedia.L = {
-- error messages
["ERR_LIB_UNKNOWN"] = "Library not found: lib['%s']";
["ERR_MEDIA_UNKNOWN"] = "Media not found: lib['%s']['%s']";
["ERR_MEDIA_EXIST"] = "gMedia.lib['%s']['%s'] already exists.";
["ERR_NOT_STRING"] = "'%s' must be a String, got %s.";
["ERR_USAGE"] = "Usage: %s";
["ERR_CANNOT_DELETE_DEFAULT"] = "Cannot unregister default media.";
}
 
-- simple list of valid points in frames
gMedia.VALIDPOINTS = {
["TOP"] = true;
["BOTTOM"] = true;
["RIGHT"] = true;
["LEFT"] = true;
["TOPLEFT"] = true;
["TOPRIGHT"] = true;
["BOTTOMLEFT"] = true;
["BOTTOMRIGHT"] = true;
["CENTER"] = true;
}
 
-- simple list of valid layers for textures
gMedia.VALIDLAYERS = {
["BACKGROUND"] = true; -- Level 0. Place the background of your frame here.
["BORDER"] = true; -- Level 1. Place the artwork of your frame here .
["ARTWORK"] = true; -- Level 2. Place the artwork of your frame here.
["OVERLAY"] = true; -- Level 3. Place your text, objects, and buttons in this level.
["HIGHLIGHT"] = true; -- Level 4. Place your text, objects, and buttons in this level.
}
 
-- simple list of valid FrameStrata values for frames
gMedia.VALIDFRAMESTRATAS = {
["PARENT"] = true;
["BACKGROUND"] = true;
["LOW"] = true;
["MEDIUM"] = true;
["HIGH"] = true;
["DIALOG"] = true;
["FULLSCREEN"] = true;
["FULLSCREEN_DIALOG"] = true;
["TOOLTIP"] = true;
}
 
-- main media paths
local path = "Interface\\AddOns\\gMedia\\";
local buttonpath = "Interface\\AddOns\\gMedia\\buttons\\";
local fontpath = "Interface\\AddOns\\gMedia\\fonts\\";
local iconpath = "Interface\\AddOns\\gMedia\\icons\\";
local texpath = "Interface\\AddOns\\gMedia\\texture\\";
 
------------------------------------------------------
-- Default library
------------------------------------------------------
 
-- create the main library table
gMedia.lib = {};
 
-- shortcut
local lib = gMedia.lib;
 
-- create the categories
lib.backdrop = {};
lib.background = {};
lib.border = {};
lib.button = {};
lib.color = {};
lib.font = {};
lib.fontn = {};
lib.icon = {};
lib.iconstring = {};
lib.statusbar = {};
 
-- borders
lib.border["glow"] = texpath.."glowtex.tga";
 
-- colors
lib.color["gui"] = {
["background"] = {0.05, 0.05, 0.05, 1};
["border"] = {0.15, 0.15, 0.15, 1};
}
lib.color["RAID_CLASS_COLORS"] = {
["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45 };
["WARLOCK"] = { r = 0.58, g = 0.51, b = 0.79 };
["PRIEST"] = { r = 0.90, g = 0.90, b = 0.90 };
["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73 };
["MAGE"] = { r = 0.41, g = 0.80, b = 0.94 };
["ROGUE"] = { r = 1.00, g = 0.96, b = 0.41 };
["DRUID"] = { r = 1.00, g = 0.49, b = 0.04 };
["SHAMAN"] = { r = 0.00, g = 0.44, b = 0.87 };
["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43 };
["DEATHKNIGHT"] = { r = 0.77, g = 0.12, b = 0.23 };
}
 
-- backgrounds
lib.background["default"] = texpath.."blank.tga";
lib.background["blank"] = texpath.."blank.tga";
lib.background["fullscreenshader"] = texpath.."fullscreenshader.tga";
lib.background["horizontalshadow"] = "Interface\\AchievementFrame\\UI-Achievement-HorizontalShadow.blp";
lib.background["satin"] = texpath.."satin.tga";
lib.background["steel"] = texpath.."Steel.tga";
lib.background["unitshader"] = texpath.."unitshader.tga";
lib.background["vignette"] = texpath.."vignette.blp";
 
-- statusbars
lib.statusbar["acebar"] = texpath.."AceBarFrames.tga";
lib.statusbar["bantobar"] = texpath.."BantoBar.tga";
lib.statusbar["darkbottom"] = texpath.."DarkBottom.tga";
lib.statusbar["diagonal"] = texpath.."diagonalTex.tga";
lib.statusbar["highlight"] = texpath.."highlightTex.tga";
lib.statusbar["minimalist"] = texpath.."Minimalist.tga";
lib.statusbar["progressbar"] = texpath.."progressbar.tga";
lib.statusbar["spark"] = "Interface\\CastingBar\\UI-CastingBar-Spark";
 
-- buttons
lib.button["button"] = buttonpath.."buttonTex.blp";
lib.button["gloss"] = buttonpath.."gloss.tga";
lib.button["flash"] = buttonpath.."flash.tga";
lib.button["hover"] = buttonpath.."hover.tga";
lib.button["pushed"] = buttonpath.."pushed.tga";
lib.button["checked"] = buttonpath.."checked.tga";
lib.button["equipped"] = buttonpath.."gloss_grey.tga";
lib.button["glow"] = buttonpath.."UI-ActionButton-Border.blp";
lib.button["highlight"] = buttonpath.."ButtonHilight-Square.blp";
 
-- fonts
lib.font["arialn"] = fontpath.."ARIALN.ttf";
lib.fontn["arialn"] = "Arial Narrow";
lib.font["bignoodletitling"] = fontpath.."BigNoodleTitling.ttf";
lib.fontn["bignoodletitling"] = "BigNoodleTitling";
lib.font["distinking"] = fontpath.."DISTInking-Regular.ttf";
lib.fontn["distinking"] = "DIST Inking Regular";
lib.font["rkillc"] = fontpath.."rkillc.ttf";
lib.fontn["rkillc"] = "Righteous Kill Condensed";
lib.font["eurostile-roman"] = fontpath.."EuroStile-Roman-DTC.ttf";
lib.fontn["eurostile-roman"] = "EuroStile-Roman-DTC";
lib.font["waukegan-gui"] = fontpath.."Waukegan LDO.ttf";
lib.fontn["waukegan-gui"] = "Waukegan LDO (|cFFFF7D0Ag|r|cFFFFBB00UI|r)";
lib.font["gamma"] = fontpath.."M025094d.ttf";
lib.fontn["gamma"] = "MicrogrammaDMedExt";
lib.font["steelfis"] = fontpath.."steelfis.ttf";
lib.fontn["steelfis"] = "Steelfish";
lib.font["bluecondensed"] = fontpath.."Bluecond.ttf";
lib.fontn["bluecondensed"] = "Blue Highway Condensed";
lib.font["dreamorphan"] = fontpath.."Dreamorp.ttf";
lib.fontn["dreamorphan"] = "Dream Orphans";
lib.font["kenyancoffee"] = fontpath.."Kenyc___.ttf";
lib.fontn["kenyancoffee"] = "Kenyan Coffee";
lib.font["zekton"] = fontpath.."Zekton__.ttf";
lib.fontn["zekton"] = "Zekton";
lib.font["zrnic"] = fontpath.."Zrnic___.ttf";
lib.fontn["zrnic"] = "Zrnic";
lib.font["frizq"] = "Fonts\\FRIZQT__.TTF";
lib.fontn["frizq"] = "Friz Quadrata TT";
lib.font["morpheus"] = "Fonts\\MORPHEUS.TTF";
lib.fontn["morpheus"] = "Morpheus";
lib.font["skurri"] = "Fonts\\SKURRI.TTF";
lib.fontn["skurri"] = "Skurri";
 
-- icons
lib.icon["alliance"] = iconpath.."Alliance.tga";
lib.icon["horde"] = iconpath.."Horde.tga";
lib.icon["bubble"] = texpath.."bubbleTex.tga";
lib.icon["mailbox"] = iconpath.."Mailbox.blp";
 
-- iconstrings
lib.iconstring["role-tank"] = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES.blp:16:16:0:0:64:64:0:19:22:41|t";
lib.iconstring["role-heal"] = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES.blp:16:16:0:0:64:64:20:39:1:20|t";
lib.iconstring["role-dps"] = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES.blp:16:16:0:0:64:64:20:39:22:41|t";
 
-- backdrops
lib.backdrop["default"] = {
backdrop = {
bgFile = lib.statusbar["minimalist"],
edgeFile = lib.background["blank"],
edgeSize = 2,
insets = {left = 2, right = 2, top = 2, bottom = 2}
};
color = {0.15, 0.15, 0.15, 1.0};
bordercolor = {0, 0, 0, 0.9};
};
lib.backdrop["blank"] = {
backdrop = {
bgFile = lib.background["blank"],
insets = {left = 0, right = 0, top = 0, bottom = 0}
};
color = {0.05, 0.05, 0.05, 1};
bordercolor = {0.45, 0.45, 0.45, 1};
};
lib.backdrop["blank-inset"] = {
backdrop = {
bgFile = lib.background["blank"],
edgeFile = lib.background["blank"],
edgeSize = 1,
tile = false, tileSize = 0,
insets = {left = -1, right = -1, top = -1, bottom = -1};
};
color = {0.05, 0.05, 0.05, 1};
bordercolor = {0.45, 0.45, 0.45, 1};
};
lib.backdrop["clean"] = {
backdrop = {
bgFile = lib.statusbar["diagonal"],
edgeFile = lib.background["blank"],
edgeSize = 2,
insets = {left = 2, right = 2, top = 2, bottom = 2}
};
color = {0.15, 0.15, 0.15, 0.9};
bordercolor = {0, 0, 0, 0.9};
};
lib.backdrop["glow"] = {
backdrop = {
edgeFile = lib.border["glow"];
edgeSize = 5;
insets = {left = 2, right = 2, top = 2, bottom = 2};
};
color = {0, 0, 0, 1};
bordercolor = {0, 0, 0, 1};
};
lib.backdrop["satin"] = {
backdrop = {
bgFile = lib.background["satin"],
edgeFile = lib.background["blank"],
edgeSize = 1,
insets = {left = -1, right = -1, top = -1, bottom = -1};
};
color = lib.color["gui"]["background"];
bordercolor = lib.color["gui"]["border"];
};
 
 
------------------------------------------------------
-- Start of gMedia 1.x backward compability
------------------------------------------------------
 
gMedia.texture = {
["ACE"] = texpath.."AceBarFrames.tga",
["BANTO"] = texpath.."BantoBar.tga",
["BLANK"] = texpath.."blank.tga",
["BUBBLE"] = texpath.."bubbleTex.tga",
["DARKBOTTOM"] = texpath.."DarkBottom.tga",
["DIAGONAL"] = texpath.."diagonalTex.tga",
["GLOW"] = texpath.."glowtex.tga",
["HIGHLIGHT"] = texpath.."highlightTex.tga",
["LSHADER"] = "Interface\\AchievementFrame\\UI-Achievement-HorizontalShadow.blp",
["MINIMALIST"] = texpath.."Minimalist.tga",
["PROGRESSBAR"] = texpath.."progressbar.tga",
["SATIN"] = texpath.."satin.tga",
["SCREENSHADER"] = texpath.."fullscreenshader.tga",
["SPARK"] = "Interface\\CastingBar\\UI-CastingBar-Spark",
["STEEL"] = texpath.."Steel.tga",
["UNITSHADER"] = texpath.."unitshader.tga",
["VIGNETTE"] = texpath.."vignette.blp",
}
gMedia.buttons = {
["BUTTON"] = buttonpath.."buttonTex.blp",
["NORMAL"] = buttonpath.."gloss.tga",
["FLASH"] = buttonpath.."flash.tga",
["HOVER"] = buttonpath.."hover.tga",
["PUSHED"] = buttonpath.."pushed.tga",
["CHECKED"] = buttonpath.."checked.tga",
["EQUIPPED"] = buttonpath.."gloss_grey.tga",
["BUTTONGLOW"] = buttonpath.."UI-ActionButton-Border.blp",
["BUTTONHIGHLIGHT"] = buttonpath.."ButtonHilight-Square.blp",
}
gMedia.icons = {
["ALLIANCE"] = iconpath.."Alliance.tga",
["HORDE"] = iconpath.."Horde.tga",
["MAILBOX"] = iconpath.."Mailbox.blp",
["ROLETANK"] = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES.blp:16:16:0:0:64:64:0:19:22:41|t",
["ROLEHEAL"] = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES.blp:16:16:0:0:64:64:20:39:1:20|t",
["ROLEDPS"] = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES.blp:16:16:0:0:64:64:20:39:22:41|t",
}
gMedia.fonts = {
["ARIALN"] = fontpath.."ARIALN.ttf",
["RUSSEL"] = fontpath.."BigNoodleTitling.ttf",
["DISTINK"] = fontpath.."DISTInking-Regular.ttf",
["KILL"] = fontpath.."rkillc.ttf",
["EURON"] = fontpath.."EuroStile-Roman-DTC.ttf",
["EURO"] = fontpath.."Waukegan LDO.ttf",
["GAMMA"] = fontpath.."M025094d.ttf",
["STEEL"] = fontpath.."steelfis.ttf",
["BLUEC"] = fontpath.."Bluecond.ttf",
["DREAM"] = fontpath.."Dreamorp.ttf",
["KENYC"] = fontpath.."Kenyc___.ttf",
["ZEKTON"] = fontpath.."Zekton__.ttf",
["ZRNIC"] = fontpath.."Zrnic___.ttf",
}
gMedia.backdrops = {
["DEFAULT"] = {
backdrop = {
bgFile = gMedia.texture["MINIMALIST"],
edgeFile = gMedia.texture["BLANK"],
edgeSize = 2,
insets = {left = 2, right = 2, top = 2, bottom = 2}
};
color = {0.15, 0.15, 0.15, 1.0};
bordercolor = {0, 0, 0, 0.9};
};
["BLANK"] = {
backdrop = {
bgFile = gMedia.texture["BLANK"],
insets = {left = 0, right = 0, top = 0, bottom = 0}
};
color = {0.05, 0.05, 0.05, 1};
bordercolor = {0.45, 0.45, 0.45, 1};
};
["BLANKINSET"] = {
backdrop = {
bgFile = gMedia.texture["BLANK"],
edgeFile = gMedia.texture["BLANK"],
edgeSize = 1,
tile = false, tileSize = 0,
insets = {left = -1, right = -1, top = -1, bottom = -1};
};
color = {0.05, 0.05, 0.05, 1};
bordercolor = {0.45, 0.45, 0.45, 1};
};
["CLEAN"] = {
backdrop = {
bgFile = gMedia.texture["DIAGONAL"],
edgeFile = gMedia.texture["BLANK"],
edgeSize = 2,
insets = {left = 2, right = 2, top = 2, bottom = 2}
};
color = {0.15, 0.15, 0.15, 0.9};
bordercolor = {0, 0, 0, 0.9};
};
["GLOW"] = {
backdrop = {
edgeFile = gMedia.texture["GLOW"],
edgeSize = 5,
insets = {left = 2, right = 2, top = 2, bottom = 2};
};
color = {0, 0, 0, 1};
bordercolor = {0, 0, 0, 1};
};
["SATIN"] = {
backdrop = {
bgFile = gMedia.texture["SATIN"],
edgeFile = gMedia.texture["BLANK"],
edgeSize = 1,
insets = {left = -1, right = -1, top = -1, bottom = -1};
};
color = {0.05, 0.05, 0.05, 1};
bordercolor = {0.25, 0.25, 0.25, 1};
};
}
gMedia.colors = {
RAID_CLASS_COLORS = {
["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45 };
["WARLOCK"] = { r = 0.58, g = 0.51, b = 0.79 };
["PRIEST"] = { r = 0.90, g = 0.90, b = 0.90 };
["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73 };
["MAGE"] = { r = 0.41, g = 0.80, b = 0.94 };
["ROGUE"] = { r = 1.00, g = 0.96, b = 0.41 };
["DRUID"] = { r = 1.00, g = 0.49, b = 0.04 };
["SHAMAN"] = { r = 0.00, g = 0.44, b = 0.87 };
["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43 };
["DEATHKNIGHT"] = { r = 0.77, g = 0.12, b = 0.23 };
}
}
 
------------------------------------------------------
-- End of gMedia 1.x backward compability
------------------------------------------------------
 
 
 
------------------------------------------------------
-- External media management
------------------------------------------------------
 
-- add media to the library
function gMedia:Register(lib, medianame, mediapath)
local usage = "gMedia:Register(lib, medianame, mediapath)";
 
-- syntax checks
if type(lib) ~= "string" then
error(self.L["ERR_USAGE"]:format(usage).." - ("..self.L["ERR_NOT_STRING"]:format("lib", type(lib))..")");
end
 
if type(mediapath) ~= "string" then
error(self.L["ERR_USAGE"]:format(usage).." - ("..self.L["ERR_NOT_STRING"]:format("mediapath", type(mediapath))..")");
end
 
if not(self.lib[lib]) then
error(self.L["ERR_LIB_UNKNOWN"]:format(lib));
end
 
-- if the medianame is nil, fetch the name from the path
if (medianame == nil) then
local str = string.reverse(mediapath)
medianame = string.reverse(string.sub(str, 1, (string.find(str, "\\"))-1))
end
 
if (type(medianame) ~= "string") then
error(self.L["ERR_USAGE"]:format(usage).." - ("..self.L["ERR_NOT_STRING"]:format("medianame", type(medianame))..")");
end
 
lib = lib:lower();
 
if self.lib[lib][medianame] then
error(self.L["ERR_MEDIA_EXIST"]:format(lib, medianame));
end
 
-- add the media, nothing more to it
self.lib[lib][medianame] = mediapath;
end
 
-- remove media from the library
function gMedia:Unregister(lib, medianame)
local usage = "gMedia:Unregister(lib, medianame)";
 
-- syntax checks
if type(lib) ~= "string" then
error(self.L["ERR_USAGE"]:format(usage).." - ("..self.L["ERR_NOT_STRING"]:format("lib", type(lib))..")");
end
if type(medianame) ~= "string" then
error(self.L["ERR_USAGE"]:format(usage).." - ("..self.L["ERR_NOT_STRING"]:format("medianame", type(medianame))..")");
end
if not(self.lib[lib]) then
error(self.L["ERR_LIB_UNKNOWN"]:format(lib));
end
if not(self.lib[lib][medianame]) then
error(self.L["ERR_MEDIA_UNKNOWN"]:format(lib, medianame));
end
 
lib = lib:lower();
 
-- protect our default library
error(self.defaultlib[lib][medianame], self.L["ERR_CANNOT_DELETE_DEFAULT"])
 
-- remove the media
self.lib[lib][medianame] = nil;
end
 
-- creates a truetable of our default media to protect it from being deleted
function gMedia:RegisterDefaults()
self.defaultlib = self.defaultlib or {}
for i,v in pairs(self.lib) do
self.defaultlib[i] = self.defaultlib[i] or {}
for key,val in pairs(self.lib[i]) do
self.defaultlib[i][key] = true;
end
end
end
 
-- get some media
-- not strictly needed if you know the direct link
-- advantages of this function is it's error reports
function gMedia:Get(lib, medianame)
local usage = "gMedia:Get(lib, medianame)";
 
-- syntax checks
if type(lib) ~= "string" then
error(self.L["ERR_USAGE"]:format(usage).." - ("..self.L["ERR_NOT_STRING"]:format("lib", type(lib))..")");
end
if type(medianame) ~= "string" then
error(self.L["ERR_USAGE"]:format(usage).." - ("..self.L["ERR_NOT_STRING"]:format("medianame", type(medianame))..")");
end
 
lib = lib:lower();
 
if not(self.lib[lib]) then
error(self.L["ERR_LIB_UNKNOWN"]:format(lib));
end
if not(self.lib[lib][medianame]) then
error(self.L["ERR_MEDIA_UNKNOWN"]:format(lib, medianame));
end
 
return self.lib[lib][medianame];
end
 
 
------------------------------------------------------
-- Functions
------------------------------------------------------
function gMedia:SetFont()
end
function gMedia:SimpleTexture(args)
if not(type(args)) == "table" then return end
 
local tex = {};
 
-- attribute uservalue defaults
tex.frame = args.frame or UIParent;
tex.texture = args.texture or self.lib.background["default"];
tex.layer = (self.VALIDLAYERS[args.layer]) and args.layer or "BACKGROUND";
tex.name = args.name or nil;
tex.blend = args.blend or "BLEND";
tex.alpha = args.alpha or 1;
tex.texcoord = args.texcoord or {0, 1, 0, 1};
 
local t = tex.frame:CreateTexture(tex.name, tex.layer);
t:SetTexture(tex.texture);
t:SetBlendMode(tex.blend);
t:SetAlpha(tex.alpha);
t:SetTexCoord(unpack(tex.texcoord));
t:SetAllPoints(tex.frame);
 
end
 
function gMedia:formatTime(seconds)
if not(seconds) then return "0.0"; end
local day, hour, minute = 86400, 3600, 60
if seconds >= day then
return format("%dd", floor(seconds/day + 0.5)), seconds % day
elseif seconds >= hour then
return format("%dh", floor(seconds/hour + 0.5)), seconds % hour
elseif seconds >= minute then
if seconds <= minute * 5 then
return format("%d:%02d", floor(seconds/60), seconds % minute), seconds - floor(seconds)
end
return format("%dm", floor(seconds/minute + 0.5)), seconds % minute
elseif seconds >= minute / 12 then
return floor(seconds + 0.5), (seconds * 100 - floor(seconds * 100))/100
end
return format("%.1f", seconds), (seconds * 100 - floor(seconds * 100))/100
end
function gMedia:shortValue(value)
if not(value) then return "0.0"; end
if value >= 1e6 then
return ("%.1fm"):format(value / 1e6):gsub("%.?0+([km])$", "%1")
elseif value >= 1e3 or value <= -1e3 then
return ("%.1fk"):format(value / 1e3):gsub("%.?0+([km])$", "%1")
else
return value
end
end
 
function gMedia:ADDON_LOADED()
if not(arg1 == self.ADDON) then return end
 
-- We're loaded, no need to watch for this anymore
self:UnregisterEvent("ADDON_LOADED");
self:SetScript("OnEvent", nil);
 
-- build a list of our defaults
self:RegisterDefaults();
 
end
 
--
-- IMPORTANT!
-- Do not call these function before PLAYER_LOGIN(), as certain information is not available to the client before that!
--
function gMedia:pixel()
-- routine to figure out exactly how big a pixel is in the current resolution and UIScale
return (768 / tonumber(string.match(GetCVar("gxResolution"), "%d+x(%d+)"))) / tonumber(GetCVar("uiScale"))
end
 
-- panel expects an effective framescale of 1 on the parent object, or the pixel borders won't be pixels
function gMedia:panel(args)
local panel = {};
local PIXEL = gMedia:pixel();
 
-- attribute uservalue defaults description
panel.parent = args.parent or UIParent -- parent to our panel
panel.anchor = args.anchor or panel.parent -- frame to anchor our panel to
panel.bottomright = args.bottomright or panel.anchor -- bottomright corner to anchor to, overrides anchor
panel.topleft = args.topleft or panel.anchor -- topleft corner to anchor to, overrides anchor
panel.overlay = args.overlay or 1 -- 1 to use overlay, 0 to skip it
panel.overlaytexture = args.overlaytexture or gMedia.lib.background["satin"] -- overlay texture
panel.overlaycolor = args.overlaycolor or {0.35, 0.35, 0.35, 1} -- color of the overlay
panel.alpha = args.alpha or 1 -- alpha of the backdrop
panel.backdropcolor = args.backdropcolor or gMedia.lib.backdrop["satin"].color -- color of the background
panel.bordercolor = args.bordercolor or gMedia.lib.backdrop["satin"].bordercolor -- color of the border
panel.framestrata = args.framestrata or "BACKGROUND" -- framestrata of the entire object
panel.padding = args.padding or 3 -- padding between the border and the contents
panel.paddingx = args.paddingx or 0 -- horizontal padding. added to general padding.
panel.paddingy = args.paddingy or 0 -- vertical padding. added to general padding.
panel.offsettop = args.offsettop or 0 -- top padding.
panel.offsetbottom = args.offsetbottom or 0 -- bottom padding.
panel.offsetleft = args.offsetleft or 0 -- left padding.
panel.offsetright = args.offsetright or 0 -- right padding.
panel.shadow = args.shadow or 1 -- 1 to use shadows behind the panel, 0 to not
 
-- create the frame for the border
local frame = CreateFrame("Frame", panel.parent:GetName() and panel.parent:GetName().."_panel_border" or nil, panel.parent);
 
-- create the 2 first parts of our 3px border
frame:SetPoint("TOPLEFT", panel.topleft, "TOPLEFT", -(panel.padding + panel.paddingx + panel.offsetleft)/PIXEL, (panel.padding + panel.paddingy + panel.offsettop)/PIXEL );
frame:SetPoint("BOTTOMRIGHT", panel.bottomright, "BOTTOMRIGHT", (panel.padding + panel.paddingx + panel.offsetright)/PIXEL, -(panel.padding + panel.paddingy + panel.offsetbottom)/PIXEL);
frame:SetBackdrop(gMedia.lib.backdrop["blank-inset"].backdrop);
frame:SetBackdropColor(unpack(panel.backdropcolor));
frame:SetBackdropBorderColor(unpack(panel.bordercolor));
frame:SetFrameStrata(panel.framestrata);
frame:SetFrameLevel(max(1, panel.parent:GetFrameLevel() - 2));
frame:SetScale(PIXEL);
 
-- create the frame for the backdrop, and the 3rd part of our 3px border
if panel.overlay == 1 then
-- set a minimum of 2px for the padding, or the border will be invisible
local overlaypadding = max(2, panel.padding - 2);
frame.bg = frame:CreateTexture(frame:GetName() and frame:GetName().."_overlay" or nil, "ARTWORK", frame);
frame.bg:ClearAllPoints();
frame.bg:SetPoint("TOPLEFT", frame, "TOPLEFT", (overlaypadding)/PIXEL, -(overlaypadding)/PIXEL);
frame.bg:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -(overlaypadding)/PIXEL, (overlaypadding)/PIXEL);
frame.bg:SetTexture( (( type(panel.overlaytexture) == "table" ) and unpack( panel.overlaytexture )) or panel.overlaytexture );
frame.bg:SetVertexColor(unpack(panel.overlaycolor));
end
 
-- create a shadow
if panel.shadow == 1 then
frame.shadow = self:shadow({ parent = frame, name = frame:GetName() and frame:GetName().."_shadow" or nil});
end
 
frame:SetAlpha(panel.alpha);
 
return frame
end
function gMedia:shadow(args)
local shadow = {};
local PIXEL = gMedia:pixel();
 
-- attribute uservalue defaults description
shadow.parent = args.parent or args.anchor or UIParent -- parent to our panel
shadow.anchor = args.anchor or shadow.parent -- what frame to anchor the shadow to
shadow.name = args.name or nil -- name of our frame
 
local frameshadow = CreateFrame("Frame", shadow.name, shadow.parent)
frameshadow:SetFrameStrata(shadow.anchor:GetFrameStrata())
frameshadow:SetFrameLevel(shadow.anchor:GetFrameLevel()-1)
frameshadow:SetBackdrop(gMedia.lib.backdrop["glow"].backdrop)
frameshadow:SetBackdropBorderColor(0.05, 0.05, 0.05, 0.85)
frameshadow:SetPoint("TOPLEFT", shadow.anchor, "TOPLEFT", -4.5/PIXEL, 4.5/PIXEL)
frameshadow:SetPoint("BOTTOMRIGHT", shadow.anchor, "BOTTOMRIGHT", 4.5/PIXEL, -4.5/PIXEL)
frameshadow:SetScale(PIXEL)
 
return frameshadow
end
 
-- font
function gMedia:makeFontString(parent, fontname, fontHeight, fontStyle)
local fs = parent:CreateFontString(nil, "OVERLAY")
fs:SetFont(fontname, fontHeight, fontStyle)
fs:SetJustifyH("LEFT")
fs:SetShadowColor(0, 0, 0)
fs:SetShadowOffset(1.25, -1.25)
return fs
end
 
 
fonts/rkillc.ttf Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
fonts/HindUnic.ttf Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
fonts/Waukegan LDO.ttf Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
fonts/AboriginalSerifREGULAR.ttf Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
fonts/DISTInking-Regular.ttf Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
fonts/ZRNIC___.TTF Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
fonts/M025094D.TTF Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
fonts/ARIALN.ttf Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
fonts/KENYC___.TTF Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
fonts/ZEKTON__.TTF Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
fonts/DREAMORP.TTF Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
fonts/BLUECOND.TTF Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
fonts/BigNoodleTitling.ttf Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
fonts/EuroStile-Roman-DTC.ttf Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
fonts/steelfis.ttf Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
gMedia.toc New file
0,0 → 1,9
## Interface: 30300
## Name: gMedia
## Title: |cFFFFFFFFLib:|r |cFFFF7D0Ag|r|cFFFFBB00Media2|r
## Notes: Media library for |cFFFF7D0Ag|r|cFFFFBB00Mods|r and other addons. |n|nProvides access to various media, including selected Blizzard defaults. Supports plugins and allows registering and sharing between addons.
## Version: 2.3
## Author: Lars Norberg
## DefaultState: Enabled
 
gMedia.lua
icons/Alliance.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
icons/Mailbox.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
icons/Horde.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
buttons/hover.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
buttons/ButtonHilight-Square.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
buttons/checked.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
buttons/gloss.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
buttons/pushed.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
buttons/flash.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
buttons/gloss_grey.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
buttons/buttonTex.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
buttons/UI-ActionButton-Border.blp Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
. Property changes : Added: svn:ignore + .hg .hgignore .hgtags