end |
|
function enable () |
buttons = {} |
for i = 1,48 do buttons[i] = create_button(i) end |
bars.bar1 = create_bar(BAR_NAME .. 1, buttons, 12) |
|
buttons = {} |
for i = 1,10 do buttons[i] = _G['PetActionButton' .. i] end |
bars.bar2 = create_bar(BAR_NAME .. 'Pet', buttons, 10) |
|
bars.bar1:SetPoint(BC, UIParent, BC, 0, BUTTON_PADDING) |
bars.bar2:SetPoint(BC, bars.bar1, TC, 0, BUTTON_PADDING) |
|
MainMenuBar:Hide() |
MainMenuBar:SetScript('OnShow', MainMenuBar.Hide) |
|
for i = 1, 48 do |
SetBindingClick(BUTTON_BINDINGS[i], BUTTON_NAME .. i) |
end |
end |
enable() |
|
buttons = {} |
for i = 1,48 do buttons[i] = create_button(i) end |
bars.bar1 = create_bar(BAR_NAME .. 1, buttons, 12) |
function onevent (frame, event, ...) |
if event == 'PLAYER_LOGIN' then |
enable() |
end |
end |
|
buttons = {} |
for i = 1,10 do buttons[i] = _G['PetActionButton' .. i] end |
bars.bar2 = create_bar(BAR_NAME .. 'Pet', buttons, 10) |
|
bars.bar1:SetPoint(BC, UIParent, BC, 0, BUTTON_PADDING) |
bars.bar2:SetPoint(BC, bars.bar1, TC, 0, BUTTON_PADDING) |
|
MainMenuBar:Hide() |
MainMenuBar:SetScript('OnShow', MainMenuBar.Hide) |
|
eventframe:SetScript('OnEvent', enable) |
eventframe:SetScript('OnEvent', onevent) |
eventframe:RegisterEvent('PLAYER_LOGIN') |