/miniHUD
elseif event == "UNIT_HEALTH" or event == "UNIT_HEALTH_FREQUENT" then |
if arg == "player" or arg == "target" then |
local r,g,b = UnitSelectionColor(arg) |
self[arg]:SetStatusBarColor(r,g,b) |
self[arg]:SetMinMaxValues(0,UnitHealthMax(arg)) |
self[arg]:SetValue(UnitHealth(arg)) |
local percent = UnitHealth(arg)/UnitHealthMax(arg) |