|
local function getdata() |
local name = UnitName("target") |
local level = UnitLevel("target") |
local healthperc = math.floor(UnitHealth("target")/UnitHealthMax("target")*100).."%" |
local player = UnitIsPlayer("target") |
local creature,pvp,guild |
if level == "lvl-1" then level = "lvl??" elseif level == "lvl0" then level = "lvl??" end |
local level,creature,pvp,guild |
if (UnitLevel("target") == -1 or UnitLevel("target") == 0) then level = "??" else level = UnitLevel("target") end |
if UnitIsPVP("target") then pvp = " [PvP])" else pvp = ")" end |
if player then |
local class = UnitClass("target") |