/
if((self.AuraBars.filter or DefaultFilter)(name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable)) then |
lastAuraIndex = lastAuraIndex + 1 |
-- Is all this info really necessary? |
if(auras[lastAuraIndex] == nil) then auras[lastAuraIndex] = {} end |
auras[lastAuraIndex] = {} |
auras[lastAuraIndex].name = name |
auras[lastAuraIndex].rank = rank |
auras[lastAuraIndex].icon = icon |