WoWInterface SVN oUF_BarFader

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    from Rev 10 to Rev 11
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Rev 10 → Rev 11

oUF_BarFader/oUF_BarFader.lua
6,100 → 6,49
- BarFadeMaxAlpha [value] default: 1
 
--]]
local function UpdateElement(self, unit)
if(unit == 'player' and self.BarFade) then
local _, class = UnitClass('player')
local notFull = (UnitHealth('player') ~= UnitHealthMax('player')) or
(UnitPowerType('player') ~= 1 and UnitMana('player') ~= UnitManaMax('player')) or
(UnitPowerType('player') == 1 and UnitMana('player') > 0)
 
if(notFull) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitAffectingCombat('player')) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitExists('target')) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(self.Castbar) then
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25))
local function NotFull(unit)
if(UnitHealth(unit) ~= UnitHealthMax(unit)) then
return true
else
if(UnitPowerType(unit) == 6 or UnitPowerType(unit) == 1) then
if(UnitMana(unit) > 0) then
return true
else
return false
end
else
self:SetAlpha(self.BarFadeMinAlpha or 0.25)
if(UnitMana(unit) ~= UnitManaMax(unit)) then
return true
else
return false
end
end
end
if(unit == 'pet' and self.BarFade) then
local happiness = GetPetHappiness()
local notFull = (UnitHealth('pet') ~= UnitHealthMax('pet')) or
(UnitMana('pet') ~= UnitManaMax('pet'))
end
 
if(notFull) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitAffectingCombat('pet')) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitExists('pettarget')) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(self.Castbar) then
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25))
elseif(happiness) then
self:SetAlpha((happiness < 3) and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25))
else
self:SetAlpha(self.BarFadeMinAlpha or 0.25)
end
end
if(unit == 'focus' and self.BarFade) then
local notFull = (UnitHealth('focus') ~= UnitHealthMax('focus')) or
(UnitPowerType('focus') ~= 1 and UnitMana('focus') ~= UnitManaMax('focus')) or
(UnitPowerType('focus') == 1 and UnitMana('focus') > 0)
local function UpdateElement(self)
if(self.unit == 'player' or self.unit == 'pet' or self.unit == 'focus' or self.unit == 'focustarget' or self.unit == 'targettarget') then
if(not self.BarFade) then return end
 
if(notFull) then
if(NotFull(self.unit)) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitAffectingCombat('focus')) then
elseif(UnitAffectingCombat(self.unit)) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitExists('focustarget')) then
elseif(UnitExists(self.unit..'target')) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(self.Castbar) then
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25))
elseif(self.unit == 'pet' and GetPetHappiness()) then
self:SetAlpha((GetPetHappiness() < 3) and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25))
else
self:SetAlpha(self.BarFadeMinAlpha or 0.25)
end
end
if(unit == 'focustarget' and self.BarFade) then
local notFull = (UnitHealth('focustarget') ~= UnitHealthMax('focustarget')) or
(UnitPowerType('focustarget') ~= 1 and UnitMana('focustarget') ~= UnitManaMax('focustarget')) or
(UnitPowerType('focustarget') == 1 and UnitMana('focustarget') > 0)
 
if(notFull) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitAffectingCombat('focustarget')) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitExists('focustargettarget')) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(self.Castbar) then
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25))
else
self:SetAlpha(self.BarFadeMinAlpha or 0.25)
end
end
if(unit == 'targettarget' and self.BarFade) then
local notFull = (UnitHealth('targettarget') ~= UnitHealthMax('targettarget')) or
(UnitPowerType('targettarget') ~= 1 and UnitMana('targettarget') ~= UnitManaMax('targettarget')) or
(UnitPowerType('targettarget') == 1 and UnitMana('targettarget') > 0)
 
if(notFull) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitAffectingCombat('targettarget')) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitExists('targettargettarget')) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(self.Castbar) then
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25))
else
self:SetAlpha(self.BarFadeMinAlpha or 0.25)
end
end
end
 
oUF:RegisterInitCallback(function(self)
oUF:RegisterInitCallback(function(obj)
local addon = CreateFrame('Frame')
addon:SetScript('OnEvent', function() UpdateElement(self, self.unit) end)
addon:SetScript('OnEvent', function() UpdateElement(obj) end)
addon:RegisterEvent('PLAYER_LOGIN')
addon:RegisterEvent('PLAYER_REGEN_ENABLED')
addon:RegisterEvent('PLAYER_REGEN_DISABLED')
112,6 → 61,7
addon:RegisterEvent('UNIT_FOCUS')
addon:RegisterEvent('UNIT_RAGE')
addon:RegisterEvent('UNIT_RUNIC_POWER')
addon:RegisterEvent('UNIT_POWER')
addon:RegisterEvent('UNIT_TARGET')
addon:RegisterEvent('UNIT_SPELLCAST_START')
addon:RegisterEvent('UNIT_SPELLCAST_STOP')