elseif(UnitExists(self.unit..'target')) then |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(self.Castbar) then |
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25)) |
self:SetAlpha((self.Castbar.casting or self.Castbar.channeling) and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25)) |
elseif(self.unit == 'pet' and GetPetHappiness()) then |
self:SetAlpha((GetPetHappiness() < 3) and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25)) |
else |