local function UpdateElement(self) |
local notFull = UnitHealth('player') ~= UnitHealthMax('player') or |
(UnitPowerType("player") == 1 and UnitMana('player') > 0) or |
(UnitPowerType("player") ~= 1 and UnitMana('player') ~= UnitManaMax('player')) |
|
if(notFull) then |
self:SetAlpha(1) |
elseif(UnitAffectingCombat('player')) then |
self:SetAlpha(1) |
elseif(UnitExists('target')) then |
self:SetAlpha(1) |
elseif(self.Castbar.casting) then |
self:SetAlpha(1) |
else |
self:SetAlpha(self.BarFade.alpha or 0.25) |
end |
end |
|
oUF:RegisterInitCallback(function(self) |
local unit = self.unit |
if(self.BarFade) then |
local val = 0 |
local event = CreateFrame('Frame') |
event:SetScript('OnUpdate', function(_, al) |
val = val + al |
if(val > 0.25) then |
UpdateElement(self) |
val = 0 |
end |
end) |
end |
end) |