WoWInterface SVN oUF_BarFader

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Rev 9 → Rev 10

oUF_BarFader/oUF_BarFader.lua
1,59 → 1,100
--[[
 
Shared:
- barFade [boolean]
- barFadeAlpha [value] default: 0.25
- BarFade [boolean]
- BarFadeMinAlpha [value] default: 0.25
- BarFadeMaxAlpha [value] default: 1
 
--]]
local function UpdateElement(self, unit)
if(unit == 'player' and self.barFade) then
local l, class = UnitClass('player')
if(unit == 'player' and self.BarFade) then
local _, class = UnitClass('player')
local notFull = (UnitHealth('player') ~= UnitHealthMax('player')) or
(UnitPowerType('player') ~= 1 and UnitMana('player') ~= UnitManaMax('player')) or
(UnitPowerType('player') == 1 and UnitMana('player') > 0)
 
if(notFull) then
self:SetAlpha(1)
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitAffectingCombat('player')) then
self:SetAlpha(1)
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitExists('target')) then
self:SetAlpha(1)
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(self.Castbar) then
self:SetAlpha(self.Castbar.casting and 1 or (self.barFadeAlpha or 0.25))
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25))
else
self:SetAlpha(self.barFadeAlpha or 0.25)
self:SetAlpha(self.BarFadeMinAlpha or 0.25)
end
elseif(unit == 'pet' and self.barFade) then
end
if(unit == 'pet' and self.BarFade) then
local happiness = GetPetHappiness()
local notFull = (UnitHealth('pet') ~= UnitHealthMax('pet')) or
(UnitMana('pet') ~= UnitManaMax('pet'))
 
if(notFull) then
self:SetAlpha(1)
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitAffectingCombat('pet')) then
self:SetAlpha(1)
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitExists('pettarget')) then
self:SetAlpha(1)
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(self.Castbar) then
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25))
elseif(happiness) then
self:SetAlpha((happiness < 3) and 1 or (self.barFadeAlpha or 0.25))
self:SetAlpha((happiness < 3) and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25))
else
self:SetAlpha(self.barFadeAlpha or 0.25)
self:SetAlpha(self.BarFadeMinAlpha or 0.25)
end
elseif(unit == 'focus' and self.BarFade) then
end
if(unit == 'focus' and self.BarFade) then
local notFull = (UnitHealth('focus') ~= UnitHealthMax('focus')) or
(UnitPowerType('focus') ~= 1 and UnitMana('focus') ~= UnitManaMax('focus')) or
(UnitPowerType('focus') == 1 and UnitMana('focus') > 0)
 
if(notFull) then
self:SetAlpha(1)
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitAffectingCombat('focus')) then
self:SetAlpha(1)
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitExists('focustarget')) then
self:SetAlpha(1)
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(self.Castbar) then
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25))
else
self:SetAlpha(self.barFadeAlpha or 0.25)
end
self:SetAlpha(self.BarFadeMinAlpha or 0.25)
end
end
if(unit == 'focustarget' and self.BarFade) then
local notFull = (UnitHealth('focustarget') ~= UnitHealthMax('focustarget')) or
(UnitPowerType('focustarget') ~= 1 and UnitMana('focustarget') ~= UnitManaMax('focustarget')) or
(UnitPowerType('focustarget') == 1 and UnitMana('focustarget') > 0)
 
if(notFull) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitAffectingCombat('focustarget')) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitExists('focustargettarget')) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(self.Castbar) then
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25))
else
self:SetAlpha(self.BarFadeMinAlpha or 0.25)
end
end
if(unit == 'targettarget' and self.BarFade) then
local notFull = (UnitHealth('targettarget') ~= UnitHealthMax('targettarget')) or
(UnitPowerType('targettarget') ~= 1 and UnitMana('targettarget') ~= UnitManaMax('targettarget')) or
(UnitPowerType('targettarget') == 1 and UnitMana('targettarget') > 0)
 
if(notFull) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitAffectingCombat('targettarget')) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(UnitExists('targettargettarget')) then
self:SetAlpha(self.BarFadeMaxAlpha or 1)
elseif(self.Castbar) then
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25))
else
self:SetAlpha(self.BarFadeMinAlpha or 0.25)
end
end
end
 
oUF:RegisterInitCallback(function(self)