--[[ |
|
Shared: |
- barFade [boolean] |
- barFadeAlpha [value] default: 0.25 |
- BarFade [boolean] |
- BarFadeMinAlpha [value] default: 0.25 |
- BarFadeMaxAlpha [value] default: 1 |
|
--]] |
local function UpdateElement(self, unit) |
if(unit == 'player' and self.barFade) then |
local l, class = UnitClass('player') |
if(unit == 'player' and self.BarFade) then |
local _, class = UnitClass('player') |
local notFull = (UnitHealth('player') ~= UnitHealthMax('player')) or |
(UnitPowerType('player') ~= 1 and UnitMana('player') ~= UnitManaMax('player')) or |
(UnitPowerType('player') == 1 and UnitMana('player') > 0) |
|
if(notFull) then |
self:SetAlpha(1) |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(UnitAffectingCombat('player')) then |
self:SetAlpha(1) |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(UnitExists('target')) then |
self:SetAlpha(1) |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(self.Castbar) then |
self:SetAlpha(self.Castbar.casting and 1 or (self.barFadeAlpha or 0.25)) |
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25)) |
else |
self:SetAlpha(self.barFadeAlpha or 0.25) |
self:SetAlpha(self.BarFadeMinAlpha or 0.25) |
end |
elseif(unit == 'pet' and self.barFade) then |
end |
if(unit == 'pet' and self.BarFade) then |
local happiness = GetPetHappiness() |
local notFull = (UnitHealth('pet') ~= UnitHealthMax('pet')) or |
(UnitMana('pet') ~= UnitManaMax('pet')) |
|
if(notFull) then |
self:SetAlpha(1) |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(UnitAffectingCombat('pet')) then |
self:SetAlpha(1) |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(UnitExists('pettarget')) then |
self:SetAlpha(1) |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(self.Castbar) then |
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25)) |
elseif(happiness) then |
self:SetAlpha((happiness < 3) and 1 or (self.barFadeAlpha or 0.25)) |
self:SetAlpha((happiness < 3) and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25)) |
else |
self:SetAlpha(self.barFadeAlpha or 0.25) |
self:SetAlpha(self.BarFadeMinAlpha or 0.25) |
end |
elseif(unit == 'focus' and self.BarFade) then |
end |
if(unit == 'focus' and self.BarFade) then |
local notFull = (UnitHealth('focus') ~= UnitHealthMax('focus')) or |
(UnitPowerType('focus') ~= 1 and UnitMana('focus') ~= UnitManaMax('focus')) or |
(UnitPowerType('focus') == 1 and UnitMana('focus') > 0) |
|
if(notFull) then |
self:SetAlpha(1) |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(UnitAffectingCombat('focus')) then |
self:SetAlpha(1) |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(UnitExists('focustarget')) then |
self:SetAlpha(1) |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(self.Castbar) then |
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25)) |
else |
self:SetAlpha(self.barFadeAlpha or 0.25) |
end |
self:SetAlpha(self.BarFadeMinAlpha or 0.25) |
end |
end |
if(unit == 'focustarget' and self.BarFade) then |
local notFull = (UnitHealth('focustarget') ~= UnitHealthMax('focustarget')) or |
(UnitPowerType('focustarget') ~= 1 and UnitMana('focustarget') ~= UnitManaMax('focustarget')) or |
(UnitPowerType('focustarget') == 1 and UnitMana('focustarget') > 0) |
|
if(notFull) then |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(UnitAffectingCombat('focustarget')) then |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(UnitExists('focustargettarget')) then |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(self.Castbar) then |
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25)) |
else |
self:SetAlpha(self.BarFadeMinAlpha or 0.25) |
end |
end |
if(unit == 'targettarget' and self.BarFade) then |
local notFull = (UnitHealth('targettarget') ~= UnitHealthMax('targettarget')) or |
(UnitPowerType('targettarget') ~= 1 and UnitMana('targettarget') ~= UnitManaMax('targettarget')) or |
(UnitPowerType('targettarget') == 1 and UnitMana('targettarget') > 0) |
|
if(notFull) then |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(UnitAffectingCombat('targettarget')) then |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(UnitExists('targettargettarget')) then |
self:SetAlpha(self.BarFadeMaxAlpha or 1) |
elseif(self.Castbar) then |
self:SetAlpha(self.Castbar.casting and (self.BarFadeMaxAlpha or 1) or (self.BarFadeMinAlpha or 0.25)) |
else |
self:SetAlpha(self.BarFadeMinAlpha or 0.25) |
end |
end |
end |
|
oUF:RegisterInitCallback(function(self) |