WoWInterface SVN oUF_Experience

Compare Revisions

  • This comparison shows the changes necessary to convert path
    /
    from Rev 30 to Rev 31
    Reverse comparison

Rev 30 → Rev 31

trunk/oUF_Experience/oUF_Experience.lua
44,17 → 44,7
local function Update(self, event)
local bar, unit = self.Experience, self.unit
 
if(UnitLevel(unit) == MAX_PLAYER_LEVEL) then
self:DisableElement('Experience')
 
if(bar.Rested) then
bar.Rested:Hide()
end
 
return bar:Hide()
end
 
if(UnitLevel('pet') == 0 and unit == 'pet') then
if(unit == 'pet' and UnitLevel('pet') == UnitLevel('player')) then
bar:Hide()
else
bar:Show()
80,6 → 70,9
bar.Rested:SetMinMaxValues(0, 1)
bar.Rested:SetValue(0)
end
elseif(bar.Rested and unit ~= 'player') then
bar.Rested:SetMinMaxValues(0, 1)
bar.Rested:SetValue(0)
end
 
if(bar.PostUpdate) then
93,6 → 86,14
end
end
 
local function UpdateLevel(self, event)
if(UnitLevel('player') == MAX_PLAYER_LEVEL) then
self:DisableElement('Experience')
else
Update(self, event)
end
end
 
local function Enable(self, unit)
local xp = self.Experience
if(xp) then
100,14 → 101,14
xp:SetStatusBarTexture([=[Interface\TargetingFrame\UI-StatusBar]=])
end
 
if(unit == 'player') then
if(unit == 'player' and UnitLevel('player') ~= MAX_PLAYER_LEVEL) then
self:RegisterEvent('PLAYER_XP_UPDATE', Update)
self:RegisterEvent('PLAYER_LEVEL_UP', Update)
self:RegisterEvent('PLAYER_LEVEL_UP', UpdateLevel)
 
if(xp.Rested) then
self:RegisterEvent('UPDATE_EXHAUSTION', Update)
end
elseif(unit == 'pet' and select(2, UnitClass('player')) == 'HUNTER') then -- only called once so select is "ok"
elseif(unit == 'pet' and select(2, UnitClass('player')) == 'HUNTER' and UnitLevel('pet') ~= MAX_PLAYER_LEVEL) then -- only called once so select is "ok"
self:RegisterEvent('UNIT_PET_EXPERIENCE', Update)
end
 
133,12 → 134,15
local function Disable(self, unit)
local xp = self.Experience
if(xp) then
xp:Hide()
 
if(unit == 'player') then
self:UnregisterEvent('PLAYER_XP_UPDATE', Update)
self:UnregisterEvent('PLAYER_LEVEL_UP', Update)
self:UnregisterEvent('PLAYER_LEVEL_UP', UpdateLevel)
 
if(xp.Rested) then
self:UnregisterEvent('UPDATE_EXHAUSTION', Update)
xp.Rested:Hide()
end
elseif(unit == 'pet') then
self:UnregisterEvent('UNIT_PET_EXPERIENCE', Update)