/
bar.Rested:Hide() |
end |
end |
elseif(unit == 'pet' and select(2, UnitClass('player')) == 'HUNTER') then |
if(UnitLevel(unit) ~= MAX_PLAYER_LEVEL) then |
self:RegisterEvent('UNIT_PET_EXPERIENCE', LevelCheck) |
elseif(unit == 'pet') then |
if(select(2, UnitClass('player')) == 'HUNTER') then |
if(UnitLevel(unit) ~= MAX_PLAYER_LEVEL) then |
self:RegisterEvent('UNIT_PET_EXPERIENCE', LevelCheck) |
else |
bar:Hide() |
end |
else |
bar:Hide() |
end |