/trunk
end |
end |
local function PetCheck(self, event, unit) |
if(unit == 'player') then |
LevelCheck(self) |
end |
end |
local function Enable(self, unit) |
local bar = self.Experience |
if(bar) then |
if(select(2, UnitClass('player')) == 'HUNTER') then |
if(UnitLevel(unit) ~= MAX_PLAYER_LEVEL) then |
self:RegisterEvent('UNIT_PET_EXPERIENCE', LevelCheck) |
self:RegisterEvent('UNIT_PET', PetCheck) |
else |
bar:Hide() |
end |