WoWInterface SVN oUF_Industrial

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  • This comparison shows the changes necessary to convert path
    /trunk
    from Rev 4 to Rev 3
    Reverse comparison

Rev 4 → Rev 3

Addon.lua
27,11 → 27,11
local frames = {}
 
local bartexture = [[Interface\Addons\oUF_Industrial\media\textures\statusbar]]
local barheight = 15
local barheight = 25
local barwidth = 300
 
local healthtexture = bartexture
local healthheight = 30
local healthheight = 10
local healthwidth = barwidth
 
local powertexture = bartexture
44,26 → 44,13
 
local raidcolors = _G.RAID_CLASS_COLORS
 
local buffsize = 33
 
local innerpadding = 1
local outerpadding = 1
 
local buffsize = (healthheight + powerheight + innerpadding*3)/2
 
local pethappiness = {':<',':|',':3'}
 
local shortclassnames = {
DEATHKNIGHT = 'DK',
DRUID = 'DR',
HUNTER = 'HT',
MAGE = 'MG',
PALADIN = 'PL',
PRIEST = 'PR',
ROGUE = 'RG',
SHAMAN = 'SH',
WARLOCK = 'WL',
WARRIOR = 'WR',
}
 
-- functions
local showMenu
local updateHealth
72,20 → 59,6
local updatePowerInfo
local createNormalFrame
 
-- text display
local formatTextClass
local formatTextHappiness
local formatTextLevel
local formatTextRace
local formatTextTapped
 
function formatTextClass (unit)
local class = select(2, UnitClass(unit))
local color = RAID_CLASS_COLORS[class]
 
return ('|cff%02X%02X%02X%s|r'):format(color.r*255, color.g*255, color.b*255, shortclassnames[class])
end
 
function showMenu (self)
local unit = self.unit:sub(1, -2)
local cunit = self.unit:gsub("(.)", string.upper, 1)
98,12 → 71,12
end
 
function updateHealth (self, event, unit, bar, min, max)
if unit ~= self.unit then return end
if not unit == self.unit then return end
 
local class = select(2, UnitClass(unit))
--local color = raidcolors[class]
local color = raidcolors[class]
 
--bar:SetStatusBarColor(color.r, color.g, color.b)
bar:SetStatusBarColor(color.r, color.g, color.b)
 
if UnitIsDead(unit) then
bar:SetValue(0)
128,17 → 101,17
end
 
function updateHealthInfo (self, event, unit)
if unit ~= self.unit then return end
if not unit == self.unit then return end
 
local level = UnitLevel(unit)
local name = UnitName(unit)
local happiness = ' '
 
if unit == 'pet' then
if unit == pet then
happpiness = GetPetHappiness() and happinesstext[GetPetHappiness()]..' '
end
 
self.Name:SetText(('%s %s %s%s'):format(level, formatTextClass(unit), happiness, name:sub(1, 20)))
self.Name:SetText(('%s %s%s'):format(level, happiness, name:sub(1, 20)))
end
 
function updatePowerInfo ()
161,22 → 134,17
health:SetWidth(healthwidth)
health:SetHeight(healthheight)
health:SetStatusBarTexture(healthtexture)
health:SetStatusBarColor(0.75, 0.75, 0.75)
 
health.info:SetPoint(ML, health, ML, textinset, 0)
health.info:SetWidth(healthwidth/2 - textinset)
health.info:SetJustifyH('LEFT')
health.info:SetFont(textfont, 10)
health.info:SetTextColor(unpack(textcolor))
health.info:SetShadowColor(0, 0, 0)
health.info:SetShadowOffset(1, -1)
 
health.value:SetPoint(MR, health, MR, -textinset, 0)
health.value:SetJustifyH('RIGHT')
health.value:SetFont(textfont, 10)
health.value:SetTextColor(unpack(textcolor))
health.value:SetShadowColor(0, 0, 0)
health.value:SetShadowOffset(1, -1)
 
-- powerbar
power:SetPoint(TL, health, BL, 0, -innerpadding)
189,15 → 157,11
power.info:SetJustifyH('LEFT')
power.info:SetFont(textfont, 10)
power.info:SetTextColor(unpack(textcolor))
power.info:SetShadowColor(0, 0, 0)
power.info:SetShadowOffset(1, -1)
 
power.value:SetPoint(MR, health.value, ML, -textinset, 0)
power.value:SetJustifyH('RIGHT')
power.value:SetFont(textfont, 10)
power.value:SetTextColor(unpack(textcolor))
power.value:SetShadowColor(0, 0, 0)
power.value:SetShadowOffset(1, -1)
 
-- frame
self:SetScript('OnEnter', UnitFrame_OnEnter)