/
frame.outsideRangeAlpha = 0.5 |
end |
frame.Health = health |
frame.OverrideUpdateHealth = update_health |
frame.Power = power |
frame.PostUpdatePower = update_power |
frame.Name = health.info |
frame.Info = power.info |
frame.Buffs = buffs |
frame.Debuffs = debuffs |
frame.Leader = leader |
end |
oUF:RegisterStyle('Industrial', create_unitframe) |