WoWInterface SVN oUF_Industrial

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  • This comparison shows the changes necessary to convert path
    /
    from Rev 23 to Rev 24
    Reverse comparison

Rev 23 → Rev 24

trunk/Addon.lua
13,14 → 13,14
local bar_texture = [[Interface\AddOns\oUF_Industrial\media\textures\statusbar]]
 
local health_width = bar_width
local health_height = 30
local health_height = 25
local health_texture = bar_texture
 
local power_width = bar_width
local power_height = 2
local power_height = 5
local power_texture = bar_texture
 
local buff_size = (padding * 2 + spacing + health_height + power_height) / 2
local buff_size = (health_height + spacing + power_height) / 2
 
local text_inset = 3
local text_font = _G.GameFontNormal:GetFont()
161,7 → 161,7
health.value:SetShadowOffset(1, -1)
 
-- powerbar
power:SetPoint(TL, health, BL, 0, -padding)
power:SetPoint(TL, health, BL, 0, -spacing)
power:SetWidth(power_width)
power:SetHeight(power_height)
power:SetStatusBarTexture(power_texture)
181,23 → 181,23
power.value:SetShadowOffset(1, -1)
 
-- buffs
buffs:SetPoint(MR, frame, ML, -padding, 0)
buffs:SetPoint(TR, frame, TL, -padding / 2, -padding)
buffs:SetWidth(bar_width)
buffs:SetHeight(buff_size)
buffs.size = buff_size
buffs.num = math.floor(bar_width / buffs.size + 0.5)
buffs.initialAnchor = BR
buffs.num = math.floor(bar_width / 2 / buffs.size + 0.5)
buffs.initialAnchor = TR
buffs['growth-x'] = ML
buffs['growth-y'] = TC
buffs['growth-y'] = BC
 
debuffs:SetPoint(ML, frame, MR, padding, 0)
debuffs:SetPoint(ML, frame, MR, padding / 2, -padding)
debuffs:SetWidth(bar_width)
debuffs:SetHeight(buff_size)
debuffs.size = buff_size
debuffs.num = math.floor(bar_width / debuffs.size + 0.5)
debuffs.initialAnchor = BL
debuffs.num = math.floor(bar_width / 2 / debuffs.size + 0.5)
debuffs.initialAnchor = TL
debuffs['growth-x'] = MR
debuffs['growth-y'] = TC
debuffs['growth-y'] = BC
 
-- leader icon
leader:SetWidth(16)
209,7 → 209,7
frame:RegisterForClicks('anyup')
frame:SetAttribute('type2', 'menu')
frame:SetAttribute('initial-width', health_width + padding * 2)
frame:SetAttribute('initial-height', health_height + power_height + padding * 2 + padding)
frame:SetAttribute('initial-height', health_height + power_height + padding * 2 + spacing)
 
background:SetAllPoints(frame)
background:SetTexture(0, 0, 0, 1)