frame:SetAttribute('initial-width', health_width + padding * 2) |
frame:SetAttribute('initial-height', health_height + power_height + padding * 2 + padding) |
|
frame.Range = true |
frame.inRangeAlpha = 1 |
frame.outsideRangeAlpha = 0.5 |
|
background:SetAllPoints(frame) |
background:SetTexture(0, 0, 0, 1) |
|
--frame:RegisterEvent('UNIT_LEVEL', update_name) |
--frame:RegisterEvent('UNIT_NAME', update_name) |
--frame:RegisterEvent('UNIT_HAPPINESS', update_name) |
--frame:RegisterEvent('UNIT_CLASSIFICATION_CHANGED', update_name) |
--frame:RegisterEvent('UNIT_COMBAT', update_name) |
--frame:RegisterEvent('UNIT_FACTION', update_name) |
--frame:RegisterEvent('UNIT_FLAGS', update_name) |
--frame:RegisterEvent('UNIT_LEVEL', update_name) |
--frame:RegisterEvent('UNIT_LOYALTY', update_name) |
--frame:RegisterEvent('UNIT_NAME_UPDATE', update_name) |
|
-- buffs |
buffs:SetPoint(MR, frame, ML, -padding, 0) |
buffs:SetWidth(bar_width) |