WoWInterface SVN oUF_Industrial

Compare Revisions

  • This comparison shows the changes necessary to convert path
    /trunk
    from Rev 2 to Rev 3
    Reverse comparison

Rev 2 → Rev 3

Addon.lua
31,11 → 31,11
local barwidth = 300
 
local healthtexture = bartexture
local healthheight = barheight
local healthheight = 10
local healthwidth = barwidth
 
local powertexture = bartexture
local powerheight = 5
local powerheight = 10
local powerwidth = barwidth
 
local textinset = 5
44,11 → 44,13
 
local raidcolors = _G.RAID_CLASS_COLORS
 
local buffsize = 16
local buffsize = 33
 
local innerpadding = 1
local outerpadding = 1
 
local pethappiness = {':<',':|',':3'}
 
-- functions
local showMenu
local updateHealth
56,16 → 58,7
local updateHealthInfo
local updatePowerInfo
local createNormalFrame
local siValue
 
function siValue (val)
if(val >= 1e4) then
return ("%.1f"):format(val / 1e3):gsub('%.', 'k')
else
return val
end
end
 
function showMenu (self)
local unit = self.unit:sub(1, -2)
local cunit = self.unit:gsub("(.)", string.upper, 1)
77,7 → 70,7
end
end
 
function updateHealth (self, event, bar, unit, min, max)
function updateHealth (self, event, unit, bar, min, max)
if not unit == self.unit then return end
 
local class = select(2, UnitClass(unit))
95,15 → 88,15
bar:SetValue(0)
bar.value:SetText('Offline')
else
bar.value:SetText(siValue(min))
bar.value:SetText(min)
end
end
 
function updatePower (self, event, bar, unit, min, max)
function updatePower (self, event, unit, bar, min, max)
if min == 0 then
bar.value:SetText(0)
else
bar.value:SetText(siValue(min))
bar.value:SetText(min)
end
end
 
114,11 → 107,11
local name = UnitName(unit)
local happiness = ' '
 
if unit == 'pet' then
if unit == pet then
happpiness = GetPetHappiness() and happinesstext[GetPetHappiness()]..' '
end
 
self.Name:SetText(('%s %s %s'):format(level, happiness, name:sub(1,20)))
self.Name:SetText(('%s %s%s'):format(level, happiness, name:sub(1, 20)))
end
 
function updatePowerInfo ()
180,13 → 173,27
self:SetBackdrop(framebackdrop)
self:SetBackdropColor(0, 0, 0, 1)
 
self.UNIT_LEVEL = updateHealthInfo
self:RegisterEvent('UNIT_LEVEL')
self:RegisterEvent('UNIT_NAME')
self:RegisterEvent('UNIT_HAPPINESS')
self:RegisterEvent('UNIT_CLASSIFICATION_CHANGED')
self:RegisterEvent('UNIT_COMBAT')
self:RegisterEvent('UNIT_FACTION')
self:RegisterEvent('UNIT_FLAGS')
self:RegisterEvent('UNIT_LEVEL')
self:RegisterEvent('UNIT_LOYALTY')
self:RegisterEvent('UNIT_NAME_UPDATE')
 
if unit == 'pet' then
self.UNIT_HAPPINESS = updateHealthInfo
self:RegisterEvent('UNIT_HAPPINESS')
end
self.UNIT_LEVEL = updateHealthInfo
self.UNIT_NAME = updateHealthInfo
self.UNIT_HAPPINESS = updateHealthInfo
self.UNIT_CLASSIFICATION_CHANGED = updateHealthInfo
self.UNIT_COMBAT = updateHealthInfo
self.UNIT_FACTION = updateHealthInfo
self.UNIT_FLAGS = updateHealthInfo
self.UNIT_LEVEL = updateHealthInfo
self.UNIT_LOYALTY = updateHealthInfo
self.UNIT_NAME_UPDATE = updateHealthInfo
 
-- buffs
buffs:SetPoint(TR, self, TL)