WoWInterface SVN oUF_Industrial

Compare Revisions

  • This comparison shows the changes necessary to convert path
    /trunk
    from Rev 34 to Rev 35
    Reverse comparison

Rev 34 → Rev 35

Addon.lua
5,22 → 5,28
 
local frame_name = 'oUF_Industrial_'
 
local padding = 5
local spacing = 5
local margin = 1
local translucency = 0.5
local padding = 0
local spacing = 0
local margin = 0
local translucency = 1
 
local bar_width = 300 - padding * 2
local bar_width = 359 - padding * 2
local bar_texture = [[Interface\AddOns\oUF_Industrial\media\textures\statusbar]]
 
local health_width = bar_width
local health_height = 25
local health_texture = bar_texture
--local health_color = {0.25, 0.25, 0.25, translucency + translucency/2}
local health_color = {0.5, 0.5, 0.5, translucency + translucency / 2}
 
local power_width = bar_width
local power_height = 5
local power_height = 3
local power_texture = bar_texture
--local power_color = {128/255, 255/255, 0, translucency + translucency/2}
local power_color = {0.25, 0.5, 1, translucency + translucency / 2}
 
local cast_color = {1, 1, 0, translucency + translucency / 2}
 
local text_inset = 3
local text_font = _G.GameFontNormal:GetFont()
local text_color = {1, 1, 1}
90,6 → 96,19
return ''
end
 
function unit_threat (unit)
if UnitIsEnemy('player', unit) then
local threat_percent = select(3, UnitDetailedThreatSituation('player', 'target'))
if threat_percent then
return math.ceil(threat_percent) .. '%'
else
return ''
end
else
return ''
end
end
 
function update_health (frame, event, unit, bar, min, max)
bar.value:SetText(min)
update_name(frame)
104,11 → 123,12
local unit = frame.unit
if not UnitExists(unit) then return end
 
frame.Name:SetText(('%s %s %s%s'):format(
frame.Name:SetText(('%s %s %s%s %s'):format(
unit_level(unit),
unit_class(unit),
unit_name(unit),
unit_tapped(unit)
unit_tapped(unit),
unit_threat(unit)
))
end
 
135,7 → 155,7
health:SetWidth(health_width)
health:SetHeight(health_height)
health:SetStatusBarTexture(health_texture)
health:SetStatusBarColor(0.25, 0.25, 0.25, translucency + translucency/2)
health:SetStatusBarColor(unpack(health_color))
 
health.info:SetPoint(ML, health, ML, text_inset, 0)
health.info:SetJustifyH('LEFT')
156,7 → 176,7
power:SetWidth(power_width)
power:SetHeight(power_height)
power:SetStatusBarTexture(power_texture)
power:SetStatusBarColor(128/255, 255/255, 0, translucency + translucency/2)
power:SetStatusBarColor(unpack(power_color))
 
power.info:SetPoint(ML, power, ML, text_inset, 0)
power.info:SetJustifyH('LEFT')
173,29 → 193,20
power.value:SetShadowOffset(1, -1)
 
-- castbar
--[[castbar.Icon:SetPoint(ML, power, ML)
castbar.Icon:SetWidth(power:GetHeight())
castbar.Icon:SetHeight(power:GetHeight())]]
 
--[[castbar:SetPoint(TL, castbar.Icon, TR)
castbar:SetPoint(BL, castbar.Icon, BR)
castbar:SetPoint(TR, power, TR)
castbar:SetPoint(BR, power, BR)]]
castbar:SetAllPoints(power)
castbar:SetToplevel(true)
castbar:SetStatusBarTexture(health_texture)
--castbar:SetStatusBarColor(128/255, 255/255, 0, 0.5)
castbar:SetStatusBarColor(0.25, 0.5, 1)
castbar:SetStatusBarColor(unpack(cast_color))
 
-- buffs
local size = 16
local height = health_height + spacing + power_height
local width = health_width / 2
local number = math.floor(width / size) * 2 -- times two for two lines vertically
local width = health_width
local number = math.floor(width / height)
buffs:SetPoint(TR, frame, TL, -padding / 2, -padding)
buffs:SetWidth(width)
buffs:SetHeight(height)
buffs.size = size
buffs.size = height
buffs.num = number
buffs.initialAnchor = TR
buffs['growth-x'] = 'LEFT'
204,7 → 215,7
debuffs:SetPoint(ML, frame, MR, padding / 2, -padding)
debuffs:SetWidth(width)
debuffs:SetHeight(height)
debuffs.size = size
debuffs.size = height
debuffs.num = number
debuffs.initialAnchor = TL
debuffs['growth-x'] = 'RIGHT'
296,7 → 307,7
 
oUF:RegisterStyle('Industrial', create_unitframe)
oUF:RegisterStyle('Industrial-pet', create_pet_unitframe)
oUF:RegisterStyle('Industrial-party', create_party_unitframe)
--oUF:RegisterStyle('Industrial-party', create_party_unitframe)
 
oUF:SetActiveStyle('Industrial-pet')
local pet = oUF:Spawn('pet', frame_name..'pet')
304,21 → 315,21
local player = oUF:Spawn('player', frame_name..'player')
local target = oUF:Spawn('target', frame_name..'target')
local targettarget = oUF:Spawn('targettarget', frame_name..'targettarget')
oUF:SetActiveStyle('Industrial-party')
local party1 = oUF:Spawn('party1', frame_name..'party1')
local party2 = oUF:Spawn('party2', frame_name..'party2')
local party3 = oUF:Spawn('party3', frame_name..'party3')
local party4 = oUF:Spawn('party4', frame_name..'party4')
--oUF:SetActiveStyle('Industrial-party')
--local party1 = oUF:Spawn('party1', frame_name..'party1')
--local party2 = oUF:Spawn('party2', frame_name..'party2')
--local party3 = oUF:Spawn('party3', frame_name..'party3')
--local party4 = oUF:Spawn('party4', frame_name..'party4')
 
targettarget:SetScript('OnUpdate', target_onupdate)
 
pet:SetPoint(MC, UIParent, MC, 0, -300)
pet:SetPoint(MC, UIParent, MC, 0, -305)
player:SetPoint(BC, pet, TC, 0, margin)
target:SetPoint(BC, player, TC, 0, margin)
targettarget:SetPoint(BC, target, TC, 0, margin)
 
party1:SetPoint(ML, UIParent, ML)
party2:SetPoint(TC, party1, BC, 0, -18)
party3:SetPoint(TC, party2, BC, 0, -18)
party4:SetPoint(TC, party3, BC, 0, -18)
--party1:SetPoint(ML, UIParent, ML)
--party2:SetPoint(TC, party1, BC, 0, -18)
--party3:SetPoint(TC, party2, BC, 0, -18)
--party4:SetPoint(TC, party3, BC, 0, -18)