/
if(min ~= max) then |
if(unit == 'player') then |
bar.Text:SetFormattedText('|cffff8080%d|r %d|cff0090ff%%|r', min-max, floor(min/max*100)) |
elseif(unit == 'pet') then |
bar.Text:SetFormattedText('%s |cff0090ff/|r %s', truncate(min), truncate(max)) |
else |
bar.Text:SetFormattedText('%d |cff0090ff/|r %d', min, max) |
bar.Text:SetFormattedText('%s |cff0090ff/|r %s', min, max) |
end |
else |
bar.Text:SetText(max) |
self:RegisterEvent('PARTY_MEMBERS_CHANGED', UpdateMasterLooter) |
self:RegisterEvent('PARTY_LEADER_CHANGED', UpdateMasterLooter) |
self.BarFade = true |
if(unit == 'player' or unit == 'pet') then |
if(IsAddOnLoaded('oUF_Experience')) then |
self.Experience = CreateFrame('StatusBar', nil, self) |
if(unit == 'player') then |
self:Tag(power, '[colorpp][curpp]|r') |
else |
self:Tag(power, '[colorpp][curpp]|r [cpoints( CP)]') |
self:Tag(power, '[colorpp][curpp]|r [(- )cpoints( CP)]') |
end |
else |
local info = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft') |
self.Debuffs.spacing = 2 |
self.Debuffs.initialAnchor = 'TOPLEFT' |
self.Debuffs['growth-y'] = 'DOWN' |
else |
self.BarFade = true |
end |
self.disallowVehicleSwap = true |
## Title: oUF P3lim |
## Notes: Just another oUF layout |
## RequiredDeps: oUF |
## OptionalDeps: oUF_AutoShot, oUF_BarFader, oUF_DebuffHighlight, oUF_Experience, oUF_Reputation |
## OptionalDeps: oUF_BarFader, oUF_DebuffHighlight, oUF_Experience, oUF_Reputation, oUF_Swing |
oUF_P3lim.lua |