/
end |
end |
local function UpdatePortrait(self, min, max) |
local function UpdatePortrait(self) |
if(UnitIsDeadOrGhost(self.unit)) then |
self.Portrait:Hide() |
else |
self.Portrait:Show() |
self.Portrait:SetWidth(230 * min/max) |
self.Portrait:SetWidth(230 * UnitHealth(self.unit) / UnitHealthMax(self.unit)) |
end |
end |
end |
if(self.Portrait) then |
UpdatePortrait(self, min, max) |
UpdatePortrait(self) |
end |
end |