WoWInterface SVN oUF_P3lim

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  • This comparison shows the changes necessary to convert path
    /
    from Rev 61 to Rev 62
    Reverse comparison

Rev 61 → Rev 62

trunk/oUF_P3lim/oUF_P3lim.lua
18,12 → 18,6
power = setmetatable({
['MANA'] = {0, 144/255, 1},
}, {__index = oUF.colors.power}),
runes = setmetatable({
[1] = {0.77, 0.12, 0.23},
[2] = {0.3, 0.8, 0.1},
[3] = {0, 0.4, 0.7},
[4] = {0.8, 0.8, 0.8},
}, {__index = oUF.colors.runes}),
}, {__index = oUF.colors})
 
local function menu(self)
77,41 → 71,6
end
end
 
local function UpdateRuneBar(self, elapsed)
local start, duration, ready = GetRuneCooldown(self:GetID())
 
if(ready) then
self:SetValue(1)
self:SetScript('OnUpdate', nil)
else
self:SetValue((GetTime() - start) / duration)
end
end
 
local function UpdateRunePower(self, event, rune, usable)
for i = 1, 6 do
if(rune == i and not usable and GetRuneType(rune)) then
self.RuneBar[i]:SetScript('OnUpdate', UpdateRuneBar)
end
end
end
 
local function UpdateRuneType(self, event, rune)
if(rune) then
local runetype = GetRuneType(rune)
if(runetype) then
self.RuneBar[rune]:SetStatusBarColor(unpack(colors.runes[runetype]))
end
else
for i = 1, 6 do
local runetype = GetRuneType(i)
if(runetype) then
self.RuneBar[i]:SetStatusBarColor(unpack(colors.runes[runetype]))
end
end
end
end
 
local function UpdateDruidPower(self)
local bar = self.DruidPower
local num, str = UnitPowerType('player')
137,32 → 96,32
end
end
 
local function UpdatePortrait(self)
local min, max = UnitHealth(self.unit), UnitHealthMax(self.unit)
if(UnitIsDeadOrGhost(self.unit)) then
self.Portrait:Hide()
elseif(min <= max) then
self.Portrait:Show()
self.Portrait:SetWidth(230 * min / max)
else
self.Portrait:Show()
self.Portrait:SetWidth(230)
end
end
 
local function PostUpdateReputation(self, event, unit, bar)
local name, id = GetWatchedFactionInfo()
bar:SetStatusBarColor(FACTION_BAR_COLORS[id].r, FACTION_BAR_COLORS[id].g, FACTION_BAR_COLORS[id].b)
end
 
local function SetSecureWidth(self, value)
if(UnitIsDeadOrGhost(self.unit) or value and value > 230) then
self.Portrait:SetAlpha(0)
else
self.Portrait:SetWidth(value)
self.Portrait:SetAlpha(0.1)
end
end
 
local function PostUpdateHealth(self, event, unit, bar, min, max)
bar:SetStatusBarColor(0.25, 0.25, 0.35)
if(not UnitIsConnected(unit)) then
bar.Text:SetText('Offline')
elseif(UnitIsDead(unit)) then
bar:SetValue(0)
bar.Text:SetText('Dead')
elseif(UnitIsGhost(unit)) then
bar:SetValue(0)
bar.Text:SetText('Ghost')
elseif(self.Portrait and UnitIsDeadOrGhost(unit)) then
self.Portrait:Hide()
else
if(unit == 'target' and UnitCanAttack('player', 'target')) then
bar.Text:SetFormattedText('%s (%d|cff0090ff%%|r)', truncate(min), floor(min/max*100))
179,10 → 138,14
bar.Text:SetText(max)
end
end
end
 
if(self.Portrait) then
UpdatePortrait(self)
if(self.Portrait) then
if(min <= max) then
SetSecureWidth(self, 230 * min / max)
else
SetSecureWidth(self, 230)
end
end
end
end
 
295,7 → 258,6
 
local power = self.Power:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
power:SetPoint('LEFT', self.Health, 2, -1)
power.frequentUpdates = true
 
if(unit == 'player') then
self:Tag(power, '[colorpp][curpp]|r')
353,24 → 315,7
self.Swing.bg:SetTexture(0.3, 0.3, 0.3)
end
 
if(class == 'DRUID') then
self.DruidPower = CreateFrame('StatusBar', nil, self)
self.DruidPower:SetPoint('BOTTOM', self.Power, 'TOP')
self.DruidPower:SetStatusBarTexture(texture)
self.DruidPower:SetHeight(1)
self.DruidPower:SetWidth(230)
self.DruidPower:SetAlpha(0)
 
self.DruidPower.Text = self.DruidPower:CreateFontString(nil, 'OVERLAY', 'GameFontNormalSmall')
self.DruidPower.Text:SetPoint('CENTER', self.DruidPower)
self.DruidPower.Text:SetTextColor(unpack(colors.power['MANA']))
 
table.insert(self.__elements, UpdateDruidPower)
self:RegisterEvent('UNIT_MANA', UpdateDruidPower)
self:RegisterEvent('UNIT_ENERGY', UpdateDruidPower)
end
 
if(class == 'DEATHKNIGHT') then
if(IsAddOnLoaded('oUF_RuneBar') and class == 'DEATHKNIGHT') then
self.RuneBar = {}
for i = 1, 6 do
self.RuneBar[i] = CreateFrame('StatusBar', nil, self)
386,18 → 331,28
self.RuneBar[i]:SetBackdrop(backdrop)
self.RuneBar[i]:SetBackdropColor(0, 0, 0)
self.RuneBar[i]:SetMinMaxValues(0, 1)
self.RuneBar[i]:SetID(i)
 
self.RuneBar[i].bg = self.RuneBar[i]:CreateTexture(nil, 'BORDER')
self.RuneBar[i].bg:SetAllPoints(self.RuneBar[i])
self.RuneBar[i].bg:SetTexture(0.3, 0.3, 0.3)
end
end
 
RuneFrame:Hide()
if(class == 'DRUID') then
self.DruidPower = CreateFrame('StatusBar', nil, self)
self.DruidPower:SetPoint('BOTTOM', self.Power, 'TOP')
self.DruidPower:SetStatusBarTexture(texture)
self.DruidPower:SetHeight(1)
self.DruidPower:SetWidth(230)
self.DruidPower:SetAlpha(0)
 
self:RegisterEvent('RUNE_TYPE_UPDATE', UpdateRuneType)
self:RegisterEvent('RUNE_REGEN_UPDATE', UpdateRuneType)
self:RegisterEvent('RUNE_POWER_UPDATE', UpdateRunePower)
self.DruidPower.Text = self.DruidPower:CreateFontString(nil, 'OVERLAY', 'GameFontNormalSmall')
self.DruidPower.Text:SetPoint('CENTER', self.DruidPower)
self.DruidPower.Text:SetTextColor(unpack(colors.power['MANA']))
 
table.insert(self.__elements, UpdateDruidPower)
self:RegisterEvent('UNIT_MANA', UpdateDruidPower)
self:RegisterEvent('UNIT_ENERGY', UpdateDruidPower)
end
end
 
475,7 → 430,7
self.Portrait:SetPoint('BOTTOMLEFT', self.Health)
self.Portrait:SetAlpha(0.1)
self.Portrait:SetWidth(230)
self:RegisterEvent('PLAYER_DEAD', UpdatePortrait)
self:RegisterEvent('PLAYER_DEAD', SetSecureWidth)
 
self:SetAttribute('initial-height', 27)
self:SetAttribute('initial-width', 230)
518,8 → 473,6
self.PostUpdateAuraIcon = PostUpdateAuraIcon
self.PostCreateAuraIcon = PostCreateAuraIcon
self.PostUpdateHealth = PostUpdateHealth
 
return self
end
 
oUF:RegisterStyle('P3lim', CreateStyle)
trunk/oUF_P3lim/oUF_P3lim.toc
4,6 → 4,6
## Title: oUF P3lim
## Notes: Just another oUF layout
## RequiredDeps: oUF
## OptionalDeps: oUF_BarFader, oUF_DebuffHighlight, oUF_Experience, oUF_Reputation, oUF_Swing
## OptionalDeps: oUF_BarFader, oUF_DebuffHighlight, oUF_Experience, oUF_Reputation, oUF_RuneBar, oUF_Swing
 
oUF_P3lim.lua
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