WoWInterface SVN oUF_P3lim

Compare Revisions

  • This comparison shows the changes necessary to convert path
    /
    from Rev 79 to Rev 80
    Reverse comparison

Rev 79 → Rev 80

trunk/oUF_P3lim/oUF_P3lim.lua
20,12 → 20,9
if(LibStub) then LibStub('LibSharedMedia-3.0', true):Register('statusbar', 'Minimalist', texture) end
 
local runeloadcolors = {
[1] = {0.77, 0.12, 0.23},
[2] = {0.77, 0.12, 0.23},
[3] = {0.4, 0.8, 0.1},
[4] = {0.4, 0.8, 0.1},
[5] = {0, 0.4, 0.7},
[6] = {0, 0.4, 0.7},
{0.77, 0.12, 0.23}, {0.77, 0.12, 0.23},
{0.4, 0.8, 0.1}, {0.4, 0.8, 0.1},
{0, 0.4, 0.7}, {0, 0.4, 0.7},
}
 
local colors = setmetatable({
49,12 → 46,6
end
end
 
local function onMouseUp(self, button)
if(button == 'RightButton') then
CancelUnitBuff(self.frame.unit, self:GetID(), self.filter)
end
end
 
local function truncate(value)
if(value >= 1e6) then
return gsub(format('%.2fm', value / 1e6), '%.?0+([km])$', '%1')
65,30 → 56,15
end
end
 
do
local pvptag = CreateFrame('Frame')
local pvptime = 0
oUF.TagEvents['[custompvp]'] = 'PLAYER_FLAGS_CHANGED'
oUF.Tags['[custompvp]'] = function(unit)
return UnitIsPVP(unit) and not IsPVPTimerRunning() and '*' or IsPVPTimerRunning() and format('%d:%02d', floor((GetPVPTimer() / 1000) / 60), (GetPVPTimer() / 1000) % 60)
end
 
local function pvpscript(self, elapsed)
pvptime = pvptime - elapsed * 1000 -- check if the multiplier is needed
if(pvptime < 0) then
oUF.units.player.PvP:SetText()
self:SetScript('OnUpdate', nil)
else
oUF.units.player.PvP:SetFormattedText('[%d:%02d]', floor((pvptime / 1000) / 60), (pvptime / 1000) % 60)
end
end
 
oUF.TagEvents['[custompvp]'] = 'PLAYER_FLAGS_CHANGED'
oUF.Tags['[custompvp]'] = function(unit)
if(UnitIsPVP(unit)) then
pvptime = 0
return '[PvP]'
else
pvptime = GetPVPTimer()
pvptag:SetScript('OnUpdate', pvpscript)
end
end
oUF.TagEvents['[customthreat]'] = 'UNIT_THREAT_LIST_UPDATE'
oUF.Tags['[customthreat]'] = function()
local tanking, _, perc = UnitDetailedThreatSituation('player', 'target')
return not tanking and perc and floor(perc)
end
 
oUF.TagEvents['[customstatus]'] = 'UNIT_HEALTH'
187,7 → 163,6
button.overlay:SetTexture([=[Interface\AddOns\oUF_P3lim\border]=])
button.overlay:SetTexCoord(0, 1, 0, 1)
button.overlay.Hide = function(self) self:SetVertexColor(0.25, 0.25, 0.25) end
button:SetScript('OnMouseUp', onMouseUp)
 
if(self.unit == 'player') then
icons.disableCooldown = true
266,7 → 241,7
local hpvalue = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight')
hpvalue:SetPoint('RIGHT', self.Health, -2, -1)
hpvalue.frequentUpdates = 0.1
self:Tag(hpvalue, '[customhp]')
self:Tag(hpvalue, unit == 'player' and '|cffff0000[custompvp]|r [customhp]' or '[customhp]')
 
self.RaidIcon = self.Health:CreateTexture(nil, 'OVERLAY')
self.RaidIcon:SetPoint('TOP', self, 0, 8)
332,7 → 307,7
else
local focus = unit == 'focus'
self.Debuffs = CreateFrame('Frame', nil, self)
self.Debuffs:SetPoint(f and 'TOPLEFT' or 'TOPRIGHT', self, f and 'TOPRIGHT' or 'TOPLEFT', f and 2 or -2, 1)
self.Debuffs:SetPoint(focus and 'TOPLEFT' or 'TOPRIGHT', self, focus and 'TOPRIGHT' or 'TOPLEFT', focus and 2 or -2, 1)
self.Debuffs:SetHeight(23)
self.Debuffs:SetWidth(180)
self.Debuffs.num = 2
402,6 → 377,10
self.CPoints.unit = PlayerFrame.unit
self:RegisterEvent('UNIT_COMBO_POINTS', updateCPoints)
 
local threat = self:CreateFontString(nil, 'OVERLAY', 'GameFontNormalSmall')
threat:SetPoint('TOPLEFT', self, 'BOTTOMRIGHT')
self:Tag(threat, '[threatcolor][customthreat(%)]')
 
self.Debuffs = CreateFrame('Frame', nil, self)
self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -1, -2)
self.Debuffs:SetHeight(22 * 0.97)
414,28 → 393,22
self.PostUpdateAuraIcon = updateDebuff
end
 
if(unit == 'player') then
self.PvP = self.Health:CreateFontString(nil, 'OVERLAY', GameFontHighlightSmall)
self.PvP:SetPoint('BOTTOMLEFT', self.Power)
self:Tag(self.PvP, '[custompvp]')
if(unit == 'player' and class == 'DRUID') then
self.DruidPower = CreateFrame('StatusBar', self:GetName()..'_druidpower', self)
self.DruidPower:SetPoint('TOP', self.Health, 'BOTTOM')
self.DruidPower:SetStatusBarTexture(texture)
self.DruidPower:SetHeight(1)
self.DruidPower:SetWidth(230)
self.DruidPower:SetAlpha(0)
 
if(class == 'DRUID') then
self.DruidPower = CreateFrame('StatusBar', self:GetName()..'_druidpower', self)
self.DruidPower:SetPoint('TOP', self.Health, 'BOTTOM')
self.DruidPower:SetStatusBarTexture(texture)
self.DruidPower:SetHeight(1)
self.DruidPower:SetWidth(230)
self.DruidPower:SetAlpha(0)
local value = self.DruidPower:CreateFontString(nil, 'OVERLAY', 'GameFontNormalSmall')
value:SetPoint('CENTER', self.DruidPower)
self:Tag(value, '[druidpower]')
 
local value = self.DruidPower:CreateFontString(nil, 'OVERLAY', 'GameFontNormalSmall')
value:SetPoint('CENTER', self.DruidPower)
self:Tag(value, '[druidpower]')
 
table.insert(self.__elements, updateDruidPower)
self:RegisterEvent('UNIT_MANA', updateDruidPower)
self:RegisterEvent('UNIT_ENERGY', updateDruidPower)
self:RegisterEvent('UPDATE_SHAPESHIFT_FORM', updateDruidPower)
end
table.insert(self.__elements, updateDruidPower)
self:RegisterEvent('UNIT_MANA', updateDruidPower)
self:RegisterEvent('UNIT_ENERGY', updateDruidPower)
self:RegisterEvent('UPDATE_SHAPESHIFT_FORM', updateDruidPower)
end
 
if(IsAddOnLoaded'oUF_Reputation' and unit == 'player' and UnitLevel('player') == MAX_PLAYER_LEVEL) then