WoWInterface SVN oUF_P3lim

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Rev 3 → Rev 4

oUF_P3lim/oUF_P3lim.lua New file
0,0 → 1,323
--oUF.colors.power[0] = { r = 0.0, g = 0.8, b = 1.0 }
local function menu(self)
local unit = self.unit:sub(1, -2)
local cunit = self.unit:gsub('(.)', string.upper, 1)
 
if(unit == 'party' or unit == 'partypet') then
ToggleDropDownMenu(1, nil, _G['PartyMemberFrame'..self.id..'DropDown'], 'cursor', 0, 0)
elseif(_G[cunit..'FrameDropDown']) then
ToggleDropDownMenu(1, nil, _G[cunit..'FrameDropDown'], 'cursor', 0, 0)
end
end
 
local classification = {
worldboss = 'B',
rareelite = '%s R',
elite = '%s+',
rare = '%s r',
normal = '%s',
trivial = '%s',
}
 
local function updateColor(self, element, unit, func)
local color
if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) or not UnitIsConnected(unit)) then
color = self.colors.health[1]
elseif(unit == 'pet') then
color = self.colors.happiness[GetPetHappiness()]
elseif(UnitIsPlayer(unit)) then
color = RAID_CLASS_COLORS[select(2, UnitClass(unit))]
else
color = UnitReactionColor[UnitReaction(unit, 'player')] or self.colors.health[1]
end
 
if(color) then
if(func == 'SetVertexColor') then
element[func](element, color.r * 0.3, color.g * 0.3, color.b * 0.3)
else
element[func](element, color.r, color.g, color.b)
end
end
end
 
local function updateName(self, event, unit)
if(self.unit ~= unit) then return end
if(unit == 'target') then
local level = UnitLevel(unit) < 0 and '??' or UnitLevel(unit)
 
if(UnitIsPlayer(unit)) then
self.Name:SetTextColor(1, 1, 1)
self.Name:SetFormattedText('%s |cff0090ff%s|r', UnitName(unit), level)
else
updateColor(self, self.Name, unit, 'SetTextColor')
self.Name:SetFormattedText('%s |cff0090ff%s|r', UnitName(unit), format(classification[UnitClassification(unit)], level))
end
else
self.Name:SetText(UnitName(unit))
end
end
 
local function updateHappiness(self, event, unit)
if(unit == self.unit) then
updateColor(self, self.Power, unit, 'SetStatusBarColor')
end
end
 
local function updateHealth(self, event, unit, bar, min, max)
if(UnitIsDead(unit)) then
bar.value:SetText('Dead')
elseif(UnitIsGhost(unit)) then
bar.value:SetText('Ghost')
elseif(not UnitIsConnected(unit)) then
bar.value:SetText('Offline')
else
if(unit == 'target' and UnitClassification('target') == 'worldboss') then
bar.value:SetFormattedText("%d (%d|cff0090ff%%|r)", min, floor(min/max*100)) -- show percentages on raid bosses
else
if(min ~= max) then
if(unit == 'player') then
bar.value:SetFormattedText('|cffff8080%d|r |cff0090ff/|r %d|cff0090ff%%|r', min-max, floor(min/max*100))
else
bar.value:SetFormattedText('%d |cff0090ff/|r %d', min, max)
end
else
bar.value:SetText(max)
end
end
end
 
if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) or not UnitIsConnected(unit)) then
self.Power:SetStatusBarColor(0.6, 0.6, 0.6)
else
self:UNIT_NAME_UPDATE(event, unit)
end
end
 
local function updatePower(self, event, unit, bar, min, max)
updateColor(self, bar, unit, 'SetStatusBarColor')
updateColor(self, bar.bg, unit, 'SetVertexColor')
 
if(not bar.value) then return end
if(not UnitIsPlayer(unit)) then
bar.value:SetText()
else
if(min == 0) then
bar.value:SetText()
elseif(UnitIsDead(unit) or UnitIsGhost(unit)) then
bar:SetValue(0)
elseif(not UnitIsConnected(unit)) then
bar.value:SetText()
else
if(unit ~= 'player') then
if(min ~= max) then
bar.value:SetFormattedText('%d|cff0090ff - |r', max-(max-min))
else
bar.value:SetFormattedText('%d|cff0090ff - |r', min)
end
else
if(min ~= max) then
bar.value:SetText(max-(max-min))
else
bar.value:SetText(min)
end
end
end
end
end
 
local function auraIcon(self, button, icons, index, debuff)
button.cd:SetReverse()
-- button.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93)
end
 
local function style(settings, self, unit)
self.menu = menu
self:RegisterForClicks('AnyUp')
self:SetAttribute('*type2', 'menu')
self:SetScript('OnEnter', UnitFrame_OnEnter)
self:SetScript('OnLeave', UnitFrame_OnLeave)
 
self:SetBackdrop({bgFile = 'Interface\\ChatFrame\\ChatFrameBackground', insets = {top = -1, left = -1, bottom = -1, right = -1}})
self:SetBackdropColor(0, 0, 0, 1)
 
self.Health = CreateFrame('StatusBar', nil, self)
self.Health:SetStatusBarTexture('Interface\\AddOns\\oUF_P3lim\\minimalist')
self.Health:SetStatusBarColor(0.25, 0.25, 0.35)
self.Health:SetHeight(22)
self.Health:SetPoint('TOPLEFT')
self.Health:SetPoint('TOPRIGHT')
 
self.Health.bg = self.Health:CreateTexture(nil, 'BORDER')
self.Health.bg:SetAllPoints(self.Health)
self.Health.bg:SetTexture(0.25 * 1.2, 0.25 * 1.2, 0.35 * 0.8)
 
self.Health.value = self.Health:CreateFontString(nil, 'OVERLAY')
self.Health.value:SetFontObject(GameFontNormalSmall)
self.Health.value:SetPoint('RIGHT', -2, -1)
self.Health.value:SetTextColor(1, 1, 1)
self.Health.value:SetJustifyH('RIGHT')
 
self.Power = CreateFrame('StatusBar', nil, self)
self.Power:SetStatusBarTexture('Interface\\AddOns\\oUF_P3lim\\minimalist')
self.Power:SetHeight(4)
self.Power:SetPoint('TOPLEFT', self.Health, 'BOTTOMLEFT', 0, -1)
self.Power:SetPoint('TOPRIGHT', self.Health, 'BOTTOMRIGHT', 0, -1)
 
self.Power.bg = self.Power:CreateTexture(nil, 'BACKGROUND')
self.Power.bg:SetAllPoints(self.Power)
self.Power.bg:SetTexture('Interface\\ChatFrame\\ChatFrameBackground')
 
self.Power.value = self.Health:CreateFontString(nil, 'OVERLAY')
self.Power.value:SetFontObject(GameFontNormalSmall)
self.Power.value:SetPoint('LEFT', 2, -1)
self.Power.value:SetTextColor(1, 1, 1)
 
self.Leader = self.Health:CreateTexture(nil, 'OVERLAY')
self.Leader:SetHeight(16)
self.Leader:SetWidth(16)
self.Leader:SetPoint('TOPLEFT', self, 0, 8)
self.Leader:SetTexture('Interface\\GroupFrame\\UI-Group-LeaderIcon')
 
self.RaidIcon = self.Health:CreateTexture(nil, 'OVERLAY')
self.RaidIcon:SetHeight(16)
self.RaidIcon:SetWidth(16)
self.RaidIcon:SetPoint('TOP', self, 0, 8)
self.RaidIcon:SetTexture('Interface\\TargetingFrame\\UI-RaidTargetingIcons')
 
self.Name = self.Health:CreateFontString(nil, 'OVERLAY')
self.Name:SetFontObject(GameFontNormalSmall)
self.Name:SetPoint('LEFT', 2, -1)
self.Name:SetTextColor(1, 1, 1)
 
if(unit == 'player') then
self.Name:Hide()
end
 
if(unit == 'target') then
if(select(2, UnitClass('player')) == 'ROGUE' or select(2, UnitClass('player')) == 'DRUID') then
self.CPoints = self:CreateFontString(nil, 'OVERLAY')
self.CPoints:SetPoint('RIGHT', self, 'LEFT', -9, 0)
self.CPoints:SetFontObject(SubZoneTextFont)
self.CPoints:SetTextColor(1, 1, 1)
self.CPoints:SetJustifyH('RIGHT')
end
 
self.Power.value:Hide()
 
self.Buffs = CreateFrame('Frame', nil, self)
self.Buffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 2, 0)
self.Buffs:SetHeight(22 * 2)
self.Buffs:SetWidth(230)
self.Buffs.size = 22
self.Buffs.spacing = 2
self.Buffs.initialAnchor = 'TOPLEFT'
self.Buffs['growth-y'] = 'DOWN'
 
self.Debuffs = CreateFrame('Frame', nil, self)
self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -2)
self.Debuffs:SetHeight(22)
self.Debuffs:SetWidth(230)
self.Debuffs.size = 22
self.Debuffs.spacing = 2
self.Debuffs.initialAnchor = 'TOPLEFT'
self.Debuffs.showDebuffType = true
self.Debuffs['growth-y'] = 'DOWN'
end
 
if(unit == 'pet') then
self.UNIT_HAPPINESS = updateHappiness
end
 
if(settings.units == 'fotot') then
self.Health:SetHeight(20)
self.Health.value:SetPoint('RIGHT', -2, -1)
self.Power.value:Hide()
self.Power:Hide()
 
self.Debuffs = CreateFrame('Frame', nil, self)
self.Debuffs:SetHeight(20)
self.Debuffs:SetWidth(180)
self.Debuffs.size = 22
self.Debuffs.spacing = 2
self.Debuffs.showDebuffType = true
self.Debuffs.num = 2
 
if(unit == 'focus') then
self.Debuffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 2, 0)
self.Debuffs.initialAnchor = 'TOPLEFT'
elseif(unit == 'targettarget') then
self.Debuffs:SetPoint('TOPRIGHT', self, 'TOPLEFT', -2, 0)
self.Debuffs.initialAnchor = 'TOPRIGHT'
self.Debuffs['growth-x'] = 'LEFT'
end
end
 
if(settings.units == 'party') then
self.Power.value:Hide()
self.Health:SetHeight(16)
self.outsideRangeAlpha = 0.4
self.inRangeAlpha = 1.0
self.Range = true
end
 
self.UNIT_NAME_UPDATE = updateName
self.PostCreateAuraIcon = auraIcon
self.OverrideUpdatePower = updatePower
self.OverrideUpdateHealth = updateHealth
 
return self
end
 
oUF:RegisterSubTypeMapping('UNIT_LEVEL')
oUF:RegisterStyle('P3lim', setmetatable({
['initial-width'] = 230,
['initial-height'] = 27,
}, {__call = style }))
oUF:RegisterStyle('P3limPet', setmetatable({
['initial-width'] = 130,
['initial-height'] = 27,
}, {__call = style }))
oUF:RegisterStyle('P3limFoToT', setmetatable({
['initial-width'] = 180,
['initial-height'] = 21,
['units'] = 'fotot',
}, {__call = style }))
oUF:RegisterStyle('P3limParty', setmetatable({
['initial-width'] = 180,
['initial-height'] = 21,
['units'] = 'party',
}, {__call = style }))
 
oUF:SetActiveStyle('P3lim')
oUF:Spawn('player'):SetPoint('CENTER', UIParent, -220, -250)
oUF:Spawn('target'):SetPoint('CENTER', UIParent, 220, -250)
 
oUF:SetActiveStyle('P3limPet')
oUF:Spawn('pet'):SetPoint('RIGHT', oUF.units.player, 'LEFT', -25, 0)
 
oUF:SetActiveStyle('P3limFoToT')
oUF:Spawn('targettarget'):SetPoint('BOTTOMRIGHT', oUF.units.target, 'TOPRIGHT', 0, 5)
oUF:Spawn('focus'):SetPoint('BOTTOMLEFT', oUF.units.player, 'TOPLEFT', 0, 5)
 
oUF:SetActiveStyle('P3limParty')
local party = oUF:Spawn('header', 'oUF_Party')
party:SetPoint('TOPLEFT', UIParent, 15, -15)
party:SetManyAttributes('yOffset', -5, 'showParty', true, 'showPlayer', true)
 
local partyToggle = CreateFrame('Frame')
partyToggle:RegisterEvent('PLAYER_LOGIN')
partyToggle:RegisterEvent('RAID_ROSTER_UPDATE')
partyToggle:RegisterEvent('PARTY_LEADER_CHANGED')
partyToggle:RegisterEvent('PARTY_MEMBER_CHANGED')
partyToggle:SetScript('OnEvent', function(self)
if(InCombatLockdown()) then
self:RegisterEvent('PLAYER_REGEN_ENABLED')
else
self:UnregisterEvent('PLAYER_REGEN_DISABLED')
if(HIDE_PARTY_INTERFACE == "1" and GetNumRaidMembers() > 0) then
party:Hide()
else
party:Show()
end
end
end)
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oUF_P3lim/minimalist.tga Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes : Added: svn:mime-type + application/octet-stream
oUF_P3lim/oUF_P3lim.toc New file
0,0 → 1,9
## Interface: 30000
## Author: p3lim
## Version: wowi:revision
## Title: oUF P3lim
## Notes: Custom oUF Layout
## RequiredDeps: oUF
## OptionalDeps: oUF_Banzai, oUF_DruidMana, oUF_PowerSpark, oUF_ReadyCheck
 
oUF_P3lim.lua
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