--oUF.colors.power[0] = { r = 0.0, g = 0.8, b = 1.0 } |
local function menu(self) |
local unit = self.unit:sub(1, -2) |
local cunit = self.unit:gsub('(.)', string.upper, 1) |
|
if(unit == 'party' or unit == 'partypet') then |
ToggleDropDownMenu(1, nil, _G['PartyMemberFrame'..self.id..'DropDown'], 'cursor', 0, 0) |
elseif(_G[cunit..'FrameDropDown']) then |
ToggleDropDownMenu(1, nil, _G[cunit..'FrameDropDown'], 'cursor', 0, 0) |
end |
end |
|
local classification = { |
worldboss = 'B', |
rareelite = '%s R', |
elite = '%s+', |
rare = '%s r', |
normal = '%s', |
trivial = '%s', |
} |
|
local function updateColor(self, element, unit, func) |
local color |
if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) or not UnitIsConnected(unit)) then |
color = self.colors.health[1] |
elseif(unit == 'pet') then |
color = self.colors.happiness[GetPetHappiness()] |
elseif(UnitIsPlayer(unit)) then |
color = RAID_CLASS_COLORS[select(2, UnitClass(unit))] |
else |
color = UnitReactionColor[UnitReaction(unit, 'player')] or self.colors.health[1] |
end |
|
if(color) then |
if(func == 'SetVertexColor') then |
element[func](element, color.r * 0.3, color.g * 0.3, color.b * 0.3) |
else |
element[func](element, color.r, color.g, color.b) |
end |
end |
end |
|
local function updateName(self, event, unit) |
if(self.unit ~= unit) then return end |
if(unit == 'target') then |
local level = UnitLevel(unit) < 0 and '??' or UnitLevel(unit) |
|
if(UnitIsPlayer(unit)) then |
self.Name:SetTextColor(1, 1, 1) |
self.Name:SetFormattedText('%s |cff0090ff%s|r', UnitName(unit), level) |
else |
updateColor(self, self.Name, unit, 'SetTextColor') |
self.Name:SetFormattedText('%s |cff0090ff%s|r', UnitName(unit), format(classification[UnitClassification(unit)], level)) |
end |
else |
self.Name:SetText(UnitName(unit)) |
end |
end |
|
local function updateHappiness(self, event, unit) |
if(unit == self.unit) then |
updateColor(self, self.Power, unit, 'SetStatusBarColor') |
end |
end |
|
local function updateHealth(self, event, unit, bar, min, max) |
if(UnitIsDead(unit)) then |
bar.value:SetText('Dead') |
elseif(UnitIsGhost(unit)) then |
bar.value:SetText('Ghost') |
elseif(not UnitIsConnected(unit)) then |
bar.value:SetText('Offline') |
else |
if(unit == 'target' and UnitClassification('target') == 'worldboss') then |
bar.value:SetFormattedText("%d (%d|cff0090ff%%|r)", min, floor(min/max*100)) -- show percentages on raid bosses |
else |
if(min ~= max) then |
if(unit == 'player') then |
bar.value:SetFormattedText('|cffff8080%d|r |cff0090ff/|r %d|cff0090ff%%|r', min-max, floor(min/max*100)) |
else |
bar.value:SetFormattedText('%d |cff0090ff/|r %d', min, max) |
end |
else |
bar.value:SetText(max) |
end |
end |
end |
|
if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) or not UnitIsConnected(unit)) then |
self.Power:SetStatusBarColor(0.6, 0.6, 0.6) |
else |
self:UNIT_NAME_UPDATE(event, unit) |
end |
end |
|
local function updatePower(self, event, unit, bar, min, max) |
updateColor(self, bar, unit, 'SetStatusBarColor') |
updateColor(self, bar.bg, unit, 'SetVertexColor') |
|
if(not bar.value) then return end |
if(not UnitIsPlayer(unit)) then |
bar.value:SetText() |
else |
if(min == 0) then |
bar.value:SetText() |
elseif(UnitIsDead(unit) or UnitIsGhost(unit)) then |
bar:SetValue(0) |
elseif(not UnitIsConnected(unit)) then |
bar.value:SetText() |
else |
if(unit ~= 'player') then |
if(min ~= max) then |
bar.value:SetFormattedText('%d|cff0090ff - |r', max-(max-min)) |
else |
bar.value:SetFormattedText('%d|cff0090ff - |r', min) |
end |
else |
if(min ~= max) then |
bar.value:SetText(max-(max-min)) |
else |
bar.value:SetText(min) |
end |
end |
end |
end |
end |
|
local function auraIcon(self, button, icons, index, debuff) |
button.cd:SetReverse() |
-- button.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93) |
end |
|
local function style(settings, self, unit) |
self.menu = menu |
self:RegisterForClicks('AnyUp') |
self:SetAttribute('*type2', 'menu') |
self:SetScript('OnEnter', UnitFrame_OnEnter) |
self:SetScript('OnLeave', UnitFrame_OnLeave) |
|
self:SetBackdrop({bgFile = 'Interface\\ChatFrame\\ChatFrameBackground', insets = {top = -1, left = -1, bottom = -1, right = -1}}) |
self:SetBackdropColor(0, 0, 0, 1) |
|
self.Health = CreateFrame('StatusBar', nil, self) |
self.Health:SetStatusBarTexture('Interface\\AddOns\\oUF_P3lim\\minimalist') |
self.Health:SetStatusBarColor(0.25, 0.25, 0.35) |
self.Health:SetHeight(22) |
self.Health:SetPoint('TOPLEFT') |
self.Health:SetPoint('TOPRIGHT') |
|
self.Health.bg = self.Health:CreateTexture(nil, 'BORDER') |
self.Health.bg:SetAllPoints(self.Health) |
self.Health.bg:SetTexture(0.25 * 1.2, 0.25 * 1.2, 0.35 * 0.8) |
|
self.Health.value = self.Health:CreateFontString(nil, 'OVERLAY') |
self.Health.value:SetFontObject(GameFontNormalSmall) |
self.Health.value:SetPoint('RIGHT', -2, -1) |
self.Health.value:SetTextColor(1, 1, 1) |
self.Health.value:SetJustifyH('RIGHT') |
|
self.Power = CreateFrame('StatusBar', nil, self) |
self.Power:SetStatusBarTexture('Interface\\AddOns\\oUF_P3lim\\minimalist') |
self.Power:SetHeight(4) |
self.Power:SetPoint('TOPLEFT', self.Health, 'BOTTOMLEFT', 0, -1) |
self.Power:SetPoint('TOPRIGHT', self.Health, 'BOTTOMRIGHT', 0, -1) |
|
self.Power.bg = self.Power:CreateTexture(nil, 'BACKGROUND') |
self.Power.bg:SetAllPoints(self.Power) |
self.Power.bg:SetTexture('Interface\\ChatFrame\\ChatFrameBackground') |
|
self.Power.value = self.Health:CreateFontString(nil, 'OVERLAY') |
self.Power.value:SetFontObject(GameFontNormalSmall) |
self.Power.value:SetPoint('LEFT', 2, -1) |
self.Power.value:SetTextColor(1, 1, 1) |
|
self.Leader = self.Health:CreateTexture(nil, 'OVERLAY') |
self.Leader:SetHeight(16) |
self.Leader:SetWidth(16) |
self.Leader:SetPoint('TOPLEFT', self, 0, 8) |
self.Leader:SetTexture('Interface\\GroupFrame\\UI-Group-LeaderIcon') |
|
self.RaidIcon = self.Health:CreateTexture(nil, 'OVERLAY') |
self.RaidIcon:SetHeight(16) |
self.RaidIcon:SetWidth(16) |
self.RaidIcon:SetPoint('TOP', self, 0, 8) |
self.RaidIcon:SetTexture('Interface\\TargetingFrame\\UI-RaidTargetingIcons') |
|
self.Name = self.Health:CreateFontString(nil, 'OVERLAY') |
self.Name:SetFontObject(GameFontNormalSmall) |
self.Name:SetPoint('LEFT', 2, -1) |
self.Name:SetTextColor(1, 1, 1) |
|
if(unit == 'player') then |
self.Name:Hide() |
end |
|
if(unit == 'target') then |
if(select(2, UnitClass('player')) == 'ROGUE' or select(2, UnitClass('player')) == 'DRUID') then |
self.CPoints = self:CreateFontString(nil, 'OVERLAY') |
self.CPoints:SetPoint('RIGHT', self, 'LEFT', -9, 0) |
self.CPoints:SetFontObject(SubZoneTextFont) |
self.CPoints:SetTextColor(1, 1, 1) |
self.CPoints:SetJustifyH('RIGHT') |
end |
|
self.Power.value:Hide() |
|
self.Buffs = CreateFrame('Frame', nil, self) |
self.Buffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 2, 0) |
self.Buffs:SetHeight(22 * 2) |
self.Buffs:SetWidth(230) |
self.Buffs.size = 22 |
self.Buffs.spacing = 2 |
self.Buffs.initialAnchor = 'TOPLEFT' |
self.Buffs['growth-y'] = 'DOWN' |
|
self.Debuffs = CreateFrame('Frame', nil, self) |
self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -2) |
self.Debuffs:SetHeight(22) |
self.Debuffs:SetWidth(230) |
self.Debuffs.size = 22 |
self.Debuffs.spacing = 2 |
self.Debuffs.initialAnchor = 'TOPLEFT' |
self.Debuffs.showDebuffType = true |
self.Debuffs['growth-y'] = 'DOWN' |
end |
|
if(unit == 'pet') then |
self.UNIT_HAPPINESS = updateHappiness |
end |
|
if(settings.units == 'fotot') then |
self.Health:SetHeight(20) |
self.Health.value:SetPoint('RIGHT', -2, -1) |
self.Power.value:Hide() |
self.Power:Hide() |
|
self.Debuffs = CreateFrame('Frame', nil, self) |
self.Debuffs:SetHeight(20) |
self.Debuffs:SetWidth(180) |
self.Debuffs.size = 22 |
self.Debuffs.spacing = 2 |
self.Debuffs.showDebuffType = true |
self.Debuffs.num = 2 |
|
if(unit == 'focus') then |
self.Debuffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 2, 0) |
self.Debuffs.initialAnchor = 'TOPLEFT' |
elseif(unit == 'targettarget') then |
self.Debuffs:SetPoint('TOPRIGHT', self, 'TOPLEFT', -2, 0) |
self.Debuffs.initialAnchor = 'TOPRIGHT' |
self.Debuffs['growth-x'] = 'LEFT' |
end |
end |
|
if(settings.units == 'party') then |
self.Power.value:Hide() |
self.Health:SetHeight(16) |
self.outsideRangeAlpha = 0.4 |
self.inRangeAlpha = 1.0 |
self.Range = true |
end |
|
self.UNIT_NAME_UPDATE = updateName |
self.PostCreateAuraIcon = auraIcon |
self.OverrideUpdatePower = updatePower |
self.OverrideUpdateHealth = updateHealth |
|
return self |
end |
|
oUF:RegisterSubTypeMapping('UNIT_LEVEL') |
oUF:RegisterStyle('P3lim', setmetatable({ |
['initial-width'] = 230, |
['initial-height'] = 27, |
}, {__call = style })) |
oUF:RegisterStyle('P3limPet', setmetatable({ |
['initial-width'] = 130, |
['initial-height'] = 27, |
}, {__call = style })) |
oUF:RegisterStyle('P3limFoToT', setmetatable({ |
['initial-width'] = 180, |
['initial-height'] = 21, |
['units'] = 'fotot', |
}, {__call = style })) |
oUF:RegisterStyle('P3limParty', setmetatable({ |
['initial-width'] = 180, |
['initial-height'] = 21, |
['units'] = 'party', |
}, {__call = style })) |
|
oUF:SetActiveStyle('P3lim') |
oUF:Spawn('player'):SetPoint('CENTER', UIParent, -220, -250) |
oUF:Spawn('target'):SetPoint('CENTER', UIParent, 220, -250) |
|
oUF:SetActiveStyle('P3limPet') |
oUF:Spawn('pet'):SetPoint('RIGHT', oUF.units.player, 'LEFT', -25, 0) |
|
oUF:SetActiveStyle('P3limFoToT') |
oUF:Spawn('targettarget'):SetPoint('BOTTOMRIGHT', oUF.units.target, 'TOPRIGHT', 0, 5) |
oUF:Spawn('focus'):SetPoint('BOTTOMLEFT', oUF.units.player, 'TOPLEFT', 0, 5) |
|
oUF:SetActiveStyle('P3limParty') |
local party = oUF:Spawn('header', 'oUF_Party') |
party:SetPoint('TOPLEFT', UIParent, 15, -15) |
party:SetManyAttributes('yOffset', -5, 'showParty', true, 'showPlayer', true) |
|
local partyToggle = CreateFrame('Frame') |
partyToggle:RegisterEvent('PLAYER_LOGIN') |
partyToggle:RegisterEvent('RAID_ROSTER_UPDATE') |
partyToggle:RegisterEvent('PARTY_LEADER_CHANGED') |
partyToggle:RegisterEvent('PARTY_MEMBER_CHANGED') |
partyToggle:SetScript('OnEvent', function(self) |
if(InCombatLockdown()) then |
self:RegisterEvent('PLAYER_REGEN_ENABLED') |
else |
self:UnregisterEvent('PLAYER_REGEN_DISABLED') |
if(HIDE_PARTY_INTERFACE == "1" and GetNumRaidMembers() > 0) then |
party:Hide() |
else |
party:Show() |
end |
end |
end) |