WoWInterface SVN oUF_P3lim

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  • This comparison shows the changes necessary to convert path
    /trunk
    from Rev 72 to Rev 73
    Reverse comparison

Rev 72 → Rev 73

oUF_P3lim/oUF_P3lim.toc
4,6 → 4,6
## Title: oUF P3lim
## Notes: Just another oUF layout
## RequiredDeps: oUF
## OptionalDeps: oUF_BarFader, oUF_DebuffHighlight, oUF_Experience, oUF_Reputation, oUF_RuneBar
## OptionalDeps: LibSharedMedia-3.0, oUF_BarFader, oUF_DebuffHighlight, oUF_Experience, oUF_Reputation, oUF_RuneBar
 
oUF_P3lim.lua
\ No newline at end of file
oUF_P3lim/oUF_P3lim.lua
7,6 → 7,8
insets = {top = -1, left = -1, bottom = -1, right = -1},
}
 
LibStub('LibSharedMedia-3.0', true):Register('statusbar', 'Minimalist', texture)
 
local runeloadcolors = {
[1] = {0.77, 0.12, 0.23},
[2] = {0.77, 0.12, 0.23},
65,8 → 67,7
return status and status or
(unit == 'target' and UnitCanAttack('player', unit)) and format('%s (%d|cff0090ff%%|r)', truncate(min), floor(min/max*100)) or
(unit == 'player' and min~=max) and format('|cffff8080%d|r %d|cff0090ff%%|r', min-max, floor(min/max*100)) or
(unit == 'pet' and min~=max) and format('%s |cff0090ff/|r %s', truncate(min), truncate(max)) or
(min~=max) and format('%s |cff0090ff/|r %s', min, max) or max
(min~=max) and format('%s |cff0090ff/|r %s', truncate(min), truncate(max)) or max
end
 
oUF.TagEvents['[custompp]'] = oUF.TagEvents['[curpp]']
101,8 → 102,10
end
end
 
local function updateCPoints(self)
if(UnitHasVehicleUI('player')) then
local function updateCPoints(self, event, unit)
if(unit ~= 'player') then return end
 
if(UnitHasVehicleUI(unit)) then
self.CPoints.unit = 'vehicle'
else
self.CPoints.unit = 'player'
142,20 → 145,46
button.overlay:SetTexCoord(0, 1, 0, 1)
button.overlay.Hide = function(self) self:SetVertexColor(0.25, 0.25, 0.25) end
button:SetScript('OnMouseUp', onMouseUp)
 
if(self.unit == 'player') then
icons.disableCooldown = true
button.time = button:CreateFontString(nil, 'OVERLAY', 'NumberFontNormal')
button.time:SetPoint('TOPLEFT', button)
end
end
 
local function updateAura(self, icons, unit, icon, index)
if(icon.debuff and UnitIsEnemy('player', unit)) then
local _, _, _, _, _, duration, _, caster = UnitAura(unit, index, icon.filter)
if(caster ~= 'player' and caster ~= 'vehicle') then
icon.icon:SetDesaturated(true)
icon.overlay:SetVertexColor(0.25, 0.25, 0.25)
else
icon.icon:SetDesaturated(false)
end
local function updateTime(self)
if(self.expiration) then
local timeleft = floor(self.expiration - GetTime() + 0.5)
self.time:SetText(timeleft > 0 and timeleft or '')
else
self:SetScript('OnUpdate', nil)
end
end
 
local function updateBuff(self, icons, unit, icon, index)
local _, _, _, _, _, duration, expiration = UnitAura(unit, index, icon.filter)
if(duration < 60 expiration and expiration > 0) then
icon.expiration = expiration
icon:SetScript('OnUpdate', updateTime)
icon:Show()
else
icon:Hide()
end
end
 
local function updateDebuff(self, icons, unit, icon, index)
if(not UnitIsEnemy('player', unit)) then return end
 
local _, _, _, _, _, _, _, caster = UnitAura(unit, index, icon.filter)
if(caster ~= 'player' and caster ~= 'vehicle') then
icon.icon:SetDesaturated(true)
icon.overlay:SetVertexColor(0.25, 0.25, 0.25)
else
icon.icon:SetDesaturated(false)
end
end
 
local function styleFunction(self, unit)
self.colors = colors
 
254,7 → 283,7
self.Debuffs.num = 2
self.Debuffs.size = 23
self.Debuffs.spacing = 2
self.Debuffs.onlyShowPlayer = f and true
self.Debuffs.onlyShowPlayer = f
self.Debuffs.initialAnchor = f and 'TOPLEFT' or 'TOPRIGHT'
self.Debuffs['growth-x'] = f and 'RIGHT' or 'LEFT'
self.PostCreateAuraIcon = createAura
293,6 → 322,19
end
 
if(unit == 'target' or unit == 'player') then
self.Buffs = CreateFrame('Frame', nil, self)
self.Buffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 2, 1)
self.Buffs:SetHeight(24 * 2)
self.Buffs:SetWidth(270)
self.Buffs.num = 20
self.Buffs.size = 24
self.Buffs.spacing = 2
self.Buffs.initialAnchor = 'TOPLEFT'
self.Buffs['growth-y'] = 'DOWN'
self.Buffs.onlyShowPlayer = unit == 'player'
self.PostUpdateAuraIcon = unit == 'player' and updateBuff
self.PostCreateAuraIcon = createAura
 
self:SetAttribute('initial-height', 27)
self:SetAttribute('initial-width', 230)
end
306,17 → 348,6
self:RegisterEvent('UNIT_ENTERING_VEHICLE', updateCPoints)
self:RegisterEvent('UNIT_EXITING_VEHICLE', updateCPoints)
 
self.Buffs = CreateFrame('Frame', nil, self)
self.Buffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 2, 1)
self.Buffs:SetHeight(24 * 2)
self.Buffs:SetWidth(270)
self.Buffs.num = 20
self.Buffs.size = 24
self.Buffs.spacing = 2
self.Buffs.initialAnchor = 'TOPLEFT'
self.Buffs['growth-y'] = 'DOWN'
self.Buffs.PostCreateIcon = createAura
 
self.Debuffs = CreateFrame('Frame', nil, self)
self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -1, -2)
self.Debuffs:SetHeight(22 * 0.97)
326,7 → 357,7
self.Debuffs.initialAnchor = 'TOPLEFT'
self.Debuffs['growth-y'] = 'DOWN'
self.PostCreateAuraIcon = createAura
self.PostUpdateAuraIcon = updateAura
self.PostUpdateAuraIcon = updateDebuff
end
 
if(unit == 'player' and class == 'DRUID') then