WoWInterface SVN oUF_P3lim

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  • This comparison shows the changes necessary to convert path
    /trunk
    from Rev 75 to Rev 76
    Reverse comparison

Rev 75 → Rev 76

oUF_P3lim/oUF_P3lim.lua
1,3 → 1,14
--[[
 
Copyright (c) 2009, Adrian L Lange
All rights reserved.
 
You're allowed to use this addon, free of monetary charge,
but you are not allowed to modify, alter, or redistribute
this addon without express, written permission of the author.
 
--]]
 
local format = string.format
local floor = math.floor
local localized, class = UnitClass('player')
31,6 → 42,7
white = {1, 1, 1},
}, {__index = oUF.colors})
 
 
local function menu(self)
local unit = string.gsub(self.unit, '(.)', string.upper, 1)
if(_G[unit..'FrameDropDown']) then
46,9 → 58,9
 
local function truncate(value)
if(value >= 1e6) then
return format('%.02fm', value / 1e6)
return gsub(format('%.2fm', value / 1e6), '%.?0+([km])$', '%1')
elseif(value >= 1e4) then
return format('%.01fk', value / 1e3)
return gsub(format('%.1fk', value / 1e3), '%.?0+([km])$', '%1')
else
return value
end
82,7 → 94,7
local c = (UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) and colors.tapped or
(not UnitIsConnected(unit)) and colors.disconnected or
(not UnitIsPlayer(unit)) and colors.reaction[UnitReaction(unit, 'player')] or
(UnitFactionGroup(unit) and UnitIsPVP(unit)) and colors.red or colors.white
(UnitFactionGroup(unit) and UnitIsEnemy(unit, 'player') and UnitIsPVP(unit)) and colors.red or colors.white
 
return format('|cff%02x%02x%02x%s|r', c[1] * 255, c[2] * 255, c[3] * 255, UnitName(unit))
end
170,7 → 182,7
end
 
local function updateDebuff(self, icons, unit, icon, index)
if(not UnitIsEnemy('player', unit)) then return end
if(not icon.debuff or not UnitIsEnemy('player', unit)) then return end
 
local _, _, _, _, _, _, _, caster = UnitAura(unit, index, icon.filter)
if(caster ~= 'player' and caster ~= 'vehicle') then
182,11 → 194,11
end
 
 
-- this filter will only work for me, as the table it tries to call is
-- a global table that I have in a seperate add-on, which makes the buff
-- frame only appear on my screen, not for the public.
local function customFilter(icons, unit, icon, name, rank, texture, count, dtype, duration, timeLeft, caster)
if(Inomena_BuffFilter and Inomena_BuffFilter[name] and caster == 'player') then
-- This filter is made for me specifically, but you can create
-- your own table with spells that this filter can match to.
if(oUF_P3lim_buffFilter and oUF_P3lim_buffFilter[name] and caster == 'player') then
-- todo: set the buffs.visibleBuffs so it works with buffs.num
return true
end
end