WoWInterface SVN oUF_P3lim

Compare Revisions

  • This comparison shows the changes necessary to convert path
    /trunk
    from Rev 76 to Rev 77
    Reverse comparison

Rev 76 → Rev 77

oUF_P3lim/oUF_P3lim.lua
9,8 → 9,10
 
--]]
 
local gsub = string.gsub
local format = string.format
local floor = math.floor
 
local localized, class = UnitClass('player')
local texture = [=[Interface\AddOns\oUF_P3lim\minimalist]=]
local backdrop = {
44,7 → 46,7
 
 
local function menu(self)
local unit = string.gsub(self.unit, '(.)', string.upper, 1)
local unit = gsub(self.unit, '(.)', string.upper, 1)
if(_G[unit..'FrameDropDown']) then
ToggleDropDownMenu(1, nil, _G[unit..'FrameDropDown'], 'cursor')
end
68,7 → 70,7
 
oUF.TagEvents['[customstatus]'] = 'UNIT_HEALTH'
oUF.Tags['[customstatus]'] = function(unit)
return not UnitIsConnected(unit) and 'Offline' or UnitIsGhost(unit) and 'Ghost' or UnitIsDead(unit) and 'Dead'
return not UnitIsConnected(unit) and PLAYER_OFFLINE or UnitIsGhost(unit) and 'Ghost' or UnitIsDead(unit) and DEAD
end
 
oUF.TagEvents['[customhp]'] = 'UNIT_HEALTH UNIT_MAXHEALTH'
133,6 → 135,16
bar:SetAlpha(min ~= max and 1 or 0)
end
 
local function updatePower(self, event, unit, bar, min, max)
if(max ~= 0) then
self.Health:SetHeight(22)
bar:Show()
else
self.Health:SetHeight(27)
bar:Hide()
end
end
 
local function updateReputationColor(self, event, unit, bar)
local name, id = GetWatchedFactionInfo()
bar:SetStatusBarColor(FACTION_BAR_COLORS[id].r, FACTION_BAR_COLORS[id].g, FACTION_BAR_COLORS[id].b)
240,12 → 252,13
 
if(unit ~= 'targettarget' and unit ~= 'focus') then
self.Power = CreateFrame('StatusBar', self:GetName()..'_power', self)
self.Power:SetPoint('TOPRIGHT', self.Health, 'BOTTOMRIGHT', 0, -1)
self.Power:SetPoint('TOPLEFT', self.Health, 'BOTTOMLEFT', 0, -1)
self.Power:SetPoint('BOTTOMRIGHT', self)
self.Power:SetPoint('BOTTOMLEFT', self)
self.Power:SetStatusBarTexture(texture)
self.Power:SetHeight(4)
self.Power.frequentUpdates = true
 
local pet = unit == 'pet'
self.Power.bg = self.Power:CreateTexture(nil, 'BORDER')
self.Power.bg:SetAllPoints(self.Power)
self.Power.bg:SetTexture([=[Interface\ChatFrame\ChatFrameBackground]=])
254,9 → 267,10
self.Power.colorTapping = true
self.Power.colorDisconnected = true
self.Power.colorClass = true
self.Power.colorPower = unit == 'pet' and true
self.Power.colorHappiness = unit == 'pet' and true
self.Power.colorReaction = unit ~= 'pet' and true
self.Power.colorPower = pet
self.Power.colorHappiness = pet
self.Power.colorReaction = not pet
self.PostUpdatePower = updatePower
 
self.Castbar = CreateFrame('StatusBar', self:GetName()..'_castbar', self)
self.Castbar:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -100)
293,7 → 307,7
self:RegisterEvent('PARTY_MEMBERS_CHANGED', updateMasterLooter)
self:RegisterEvent('PARTY_LEADER_CHANGED', updateMasterLooter)
else
local f = unit == 'focus'
local focus = unit == 'focus'
self.Debuffs = CreateFrame('Frame', nil, self)
self.Debuffs:SetPoint(f and 'TOPLEFT' or 'TOPRIGHT', self, f and 'TOPRIGHT' or 'TOPLEFT', f and 2 or -2, 1)
self.Debuffs:SetHeight(23)
301,9 → 315,9
self.Debuffs.num = 2
self.Debuffs.size = 23
self.Debuffs.spacing = 2
self.Debuffs.onlyShowPlayer = f
self.Debuffs.initialAnchor = f and 'TOPLEFT' or 'TOPRIGHT'
self.Debuffs['growth-x'] = f and 'RIGHT' or 'LEFT'
self.Debuffs.onlyShowPlayer = focus
self.Debuffs.initialAnchor = focus and 'TOPLEFT' or 'TOPRIGHT'
self.Debuffs['growth-x'] = focus and 'RIGHT' or 'LEFT'
self.PostCreateAuraIcon = createAura
 
self:SetAttribute('initial-height', 21)
443,15 → 457,21
self.Experience:SetStatusBarTexture(texture)
self.Experience:SetStatusBarColor(unpack(colors.health))
self.Experience:SetHeight(11)
self.Experience:SetWidth((unit == 'pet') and 130 or 230)
self.Experience:SetBackdrop(backdrop)
self.Experience:SetBackdropColor(0, 0, 0)
self.Experience:SetWidth(self:GetAttribute('initial-width'))
self.Experience.Tooltip = true
 
self.Experience.Rested = CreateFrame('StatusBar', nil, self)
self.Experience.Rested:SetAllPoints(self.Experience)
self.Experience.Rested:SetStatusBarTexture(texture)
self.Experience.Rested:SetStatusBarColor(0, 0.4, 1, 0.6)
self.Experience.Rested:SetBackdrop(backdrop)
self.Experience.Rested:SetBackdropColor(0, 0, 0)
self.Experience.Rested:SetFrameLevel(1)
 
self.Experience.Text = self.Experience:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
self.Experience.Text:SetPoint('CENTER', self.Experience)
 
self.Experience.bg = self.Experience:CreateTexture(nil, 'BORDER')
self.Experience.bg = self.Experience.Rested:CreateTexture(nil, 'BORDER')
self.Experience.bg:SetAllPoints(self.Experience)
self.Experience.bg:SetTexture(0.3, 0.3, 0.3)
end