WoWInterface SVN oUF_P3lim

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  • This comparison shows the changes necessary to convert path
    /trunk
    from Rev 84 to Rev 85
    Reverse comparison

Rev 84 → Rev 85

oUF_P3lim/customtags.lua New file
0,0 → 1,71
local format = string.format
local gsub = string.gsub
 
local colors = setmetatable({
power = setmetatable({
['MANA'] = {0, 144/255, 1}
}, {__index = oUF.colors.power}),
reaction = setmetatable({
[2] = {1, 0, 0},
[4] = {1, 1, 0},
[5] = {0, 1, 0}
}, {__index = oUF.colors.reaction}),
}, {__index = oUF.colors})
 
local function shortVal(value)
if(value >= 1e6) then
return ('%.2fm'):format(value / 1e6):gsub('%.?0+([km])$', '%1')
elseif(value >= 1e4) then
return ('%.1fk'):format(value / 1e3):gsub('%.?0+([km])$', '%1')
else
return value
end
end
 
local function hex(r, g, b)
if(type(r) == 'table') then
if(r.r) then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
end
return ('|cff%02x%02x%02x'):format(r * 255, g * 255, b * 255)
end
 
oUF.Tags['[pvptime]'] = function(unit)
return UnitIsPVP(unit) and not IsPVPTimerRunning() and '*' or IsPVPTimerRunning() and ('%d:%02d'):format((GetPVPTimer() / 1000) / 60, (GetPVPTimer() / 1000) % 60)
end
 
oUF.TagEvents['[pthreat]'] = 'UNIT_THREAT_LIST_UPDATE'
oUF.Tags['[pthreat]'] = function()
local _, _, perc = UnitDetailedThreatSituation('player', 'target')
return perc and ('%s%d|r'):format(hex(GetThreatStatusColor(UnitThreatSituation('player', 'target'))), perc)
end
 
oUF.Tags['[phealth]'] = function(unit)
local min, max = UnitHealth(unit), UnitHealthMax(unit)
 
local status = not UnitIsConnected(unit) and 'Offline' or UnitIsGhost(unit) and 'Ghost' or UnitIsDead(unit) and 'Dead'
local target = unit == 'target' and UnitCanAttack('player', unit) and ('%s (%d|cff0090ff%%|r)'):format(shortVal(min), min / max * 100)
local player = unit == 'player' and min ~= max and ('|cffff8080%d|r %d|cff0090ff%%|r'):format(min - max, min / max * 100)
 
return status and status or target and target or player and player or min ~= max and ('%s |cff0090ff/|r %s'):format(shortVal(min), shortVal(max)) or max
end
 
oUF.Tags['[ppower]'] = function(unit)
local _, str = UnitPowerType(unit)
return ('%s%d|r'):format(hex(colors.power[str] or {1, 1, 1}), oUF.Tags['[curpp]'](unit) or '')
end
 
oUF.TagEvents['[pname]'] = 'UNIT_NAME_UPDATE UNIT_REACTION UNIT_FACTION'
oUF.Tags['[pname]'] = function(unit)
local colorString = hex((UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) and colors.tapped or
(not UnitIsConnected(unit)) and colors.disconnected or
(not UnitIsPlayer(unit)) and colors.reaction[UnitReaction(unit, 'player')] or
(UnitFactionGroup(unit) and UnitIsEnemy(unit, 'player') and UnitIsPVP(unit)) and {1, 0, 0} or {1, 1, 1})
 
return ('%s%s|r'):format(colorString, UnitName(unit))
end
 
oUF.TagEvents['[druidpower]'] = 'UNIT_MANA UPDATE_SHAPESHIFT_FORM'
oUF.Tags['[druidpower]'] = function(unit)
local value = UnitPower(unit, 0)
return UnitPowerType(unit) ~= 0 and ('|cff0090ff%d - %d%%|r'):format(value, value / UnitPowerMax(unit, 0) * 100)
end
\ No newline at end of file
oUF_P3lim/oUF_P3lim.lua
6,9 → 6,7
--]]
 
 
local gsub = string.gsub
local format = string.format
local floor = math.floor
 
local localized, class = UnitClass('player')
local texture = [=[Interface\AddOns\oUF_P3lim\minimalist]=]
26,11 → 24,8
[4] = {1, 1, 0},
[5] = {0, 1, 0}
}, {__index = oUF.colors.reaction}),
red = {1, 0, 0},
white = {1, 1, 1},
}, {__index = oUF.colors})
 
 
local function menu(self)
local unit = gsub(self.unit, '(.)', string.upper, 1)
if(_G[unit..'FrameDropDown']) then
38,72 → 33,6
end
end
 
local function truncate(value)
if(value >= 1e6) then
return gsub(format('%.2fm', value / 1e6), '%.?0+([km])$', '%1')
elseif(value >= 1e4) then
return gsub(format('%.1fk', value / 1e3), '%.?0+([km])$', '%1')
else
return value
end
end
 
local function hex(r, g, b)
if(type(r) == 'table') then
if(r.r) then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
end
return string.format('|cff%02x%02x%02x', r * 255, g * 255, b * 255)
end
 
oUF.Tags['[p3limpvp]'] = function(unit)
return UnitIsPVP(unit) and not IsPVPTimerRunning() and '*' or IsPVPTimerRunning() and format('%d:%02d', floor((GetPVPTimer() / 1000) / 60), (GetPVPTimer() / 1000) % 60)
end
 
oUF.TagEvents['[p3limthreat]'] = 'UNIT_THREAT_LIST_UPDATE'
oUF.Tags['[p3limthreat]'] = function()
local _, _, perc = UnitDetailedThreatSituation('player', 'target')
return perc and hex(GetThreatStatusColor(UnitThreatSituation('player', 'target')))..floor(perc)
end
 
oUF.TagEvents['[p3limstatus]'] = 'UNIT_HEALTH'
oUF.Tags['[p3limstatus]'] = function(unit)
return not UnitIsConnected(unit) and 'Offline' or UnitIsGhost(unit) and 'Ghost' or UnitIsDead(unit) and 'Dead'
end
 
oUF.Tags['[p3limhp]'] = function(unit)
local status = oUF.Tags['[p3limstatus]'](unit)
local min, max = UnitHealth(unit), UnitHealthMax(unit)
 
return status and status or
(unit == 'target' and UnitCanAttack('player', unit)) and format('%s (%d|cff0090ff%%|r)', truncate(min), floor(min/max*100)) or
(unit == 'player' and min~=max) and format('|cffff8080%d|r %d|cff0090ff%%|r', min-max, floor(min/max*100)) or
(min~=max) and format('%s |cff0090ff/|r %s', truncate(min), truncate(max)) or max
end
 
oUF.Tags['[p3limpp]'] = function(unit)
local power = oUF.Tags['[curpp]'](unit)
local num, str = UnitPowerType(unit)
local c = colors.power[str]
 
return c and power ~= 0 and format('|cff%02x%02x%02x%s|r', c[1] * 255, c[2] * 255, c[3] * 255, power)
end
 
oUF.TagEvents['[p3limname]'] = 'UNIT_NAME_UPDATE UNIT_REACTION UNIT_FACTION'
oUF.Tags['[p3limname]'] = function(unit)
local c = (UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) and colors.tapped or
(not UnitIsConnected(unit)) and colors.disconnected or
(not UnitIsPlayer(unit)) and colors.reaction[UnitReaction(unit, 'player')] or
(UnitFactionGroup(unit) and UnitIsEnemy(unit, 'player') and UnitIsPVP(unit)) and colors.red or colors.white
 
return format('|cff%02x%02x%02x%s|r', c[1] * 255, c[2] * 255, c[3] * 255, UnitName(unit))
end
 
oUF.TagEvents['[druidpower]'] = 'UNIT_MANA UPDATE_SHAPESHIFT_FORM'
oUF.Tags['[druidpower]'] = function(unit)
local min, max = UnitPower(unit, 0), UnitPowerMax(unit, 0)
return UnitPowerType(unit) ~= 0 and format('|cff0090ff%d - %d%%|r', min, math.floor(min / max * 100))
end
 
local function updateCombo(self, event, unit)
if(unit == PlayerFrame.unit and unit ~= self.CPoints.unit) then
self.CPoints.unit = unit
124,6 → 53,8
end
 
local function updatePower(self, event, unit, bar, min, max)
if(unit ~= 'target') then return end
 
if(max ~= 0) then
self.Health:SetHeight(22)
bar:Show()
146,11 → 77,7
end
end
 
local function createAuraTooltip(self)
if(not self:IsVisible()) then return end
 
GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMRIGHT')
GameTooltip:SetUnitAura(self.frame.unit, self:GetID(), self.filter)
local function hookTooltip(self)
GameTooltip:AddLine(format('Casted by %s', self.owner and UnitName(self.owner) or UNKNOWN))
GameTooltip:Show()
end
161,7 → 88,7
button.overlay:SetTexture([=[Interface\AddOns\oUF_P3lim\border]=])
button.overlay:SetTexCoord(0, 1, 0, 1)
button.overlay.Hide = function(self) self:SetVertexColor(0.25, 0.25, 0.25) end
button:SetScript('OnEnter', createAuraTooltip)
button:HookScript('OnEnter', hookTooltip)
 
if(self.unit == 'player') then
icons.disableCooldown = true
170,23 → 97,26
end
end
 
local function updateTime(self)
if(self.expiration) then
local timeleft = floor(self.expiration - GetTime() + 0.5)
self.time:SetText(timeleft > 0 and timeleft or '')
else
self:SetScript('OnUpdate', nil)
local function updateTime(self, elapsed)
self.timeLeft = max(self.timeLeft - elapsed, 0)
self.time:SetText(self.timeLeft < 90 and floor(self.timeLeft) or '')
 
if(GameTooltip:IsOwned(self)) then
GameTooltip:SetUnitAura(self.frame.unit, self:GetID(), self.filter)
hookTooltip(self)
end
end
 
local function updateBuff(self, icons, unit, icon, index)
local _, _, _, _, _, _, expiration = UnitAura(unit, index, icon.filter)
if(expiration and expiration > 0) then
icon.expiration = expiration
local _, _, _, _, _, duration, expiration = UnitAura(unit, index, icon.filter)
 
if(duration > 0 and expiration) then
icon.timeLeft = expiration - GetTime()
icon:SetScript('OnUpdate', updateTime)
icon:Show()
else
icon:Hide()
icon.timeLeft = nil
icon.time:SetText()
icon:SetScript('OnUpdate', nil)
end
end
 
202,7 → 132,6
end
end
 
 
local function customFilter(icons, unit, icon, name, rank, texture, count, dtype, duration, timeLeft, caster)
-- This filter is made for me specifically, but you can create
-- your own table with spells that this filter can match to.
239,7 → 168,7
local hpvalue = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight')
hpvalue:SetPoint('RIGHT', self.Health, -2, -1)
hpvalue.frequentUpdates = 0.1
self:Tag(hpvalue, unit == 'player' and '[p3limthreat(%|r)]|cffff0000[p3limpvp]|r [p3limhp]' or '[p3limhp]')
self:Tag(hpvalue, unit == 'player' and '[pthreat(%|r)]|cffff0000[pvptime]|r [phealth]' or '[phealth]')
 
self.RaidIcon = self.Health:CreateTexture(nil, 'OVERLAY')
self.RaidIcon:SetPoint('TOP', self, 0, 8)
319,14 → 248,14
local power = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
power:SetPoint('LEFT', self.Health, 2, -1)
power.frequentUpdates = 0.1
self:Tag(power, '[p3limpp]')
self:Tag(power, '[ppower]')
 
self.BarFade = true
else
local info = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
info:SetPoint('LEFT', self.Health, 2, -1)
info:SetPoint('RIGHT', hpvalue, 'LEFT')
self:Tag(info, unit == 'target' and '[p3limname]|cff0090ff[( )rare]|r' or '[p3limname]')
self:Tag(info, unit == 'target' and '[pname]|cff0090ff[( )rare]|r' or '[pname]')
end
 
if(unit == 'pet') then
oUF_P3lim/oUF_P3lim.toc
4,6 → 4,7
## Title: oUF P3lim
## Notes: Just another oUF layout
## RequiredDeps: oUF
## OptionalDeps: LibSharedMedia-3.0, oUF_BarFader, oUF_DebuffHighlight, oUF_Experience, oUF_Reputation, oUF_RuneBar
## OptionalDeps: oUF_BarFader, oUF_DebuffHighlight, oUF_Experience, oUF_Reputation, oUF_RuneBar
 
customtags.lua
oUF_P3lim.lua
\ No newline at end of file