/
end |
if button.debuff then |
button.icon:SetDesaturated(not (myunits[button.owner] or unit == 'player' or unit=='pet' or unit=='vehicle')) |
button.icon:SetDesaturated(not (castby[button.owner] or unit == 'player' or unit=='pet' or unit=='vehicle')) |
button.icon:SetPoint('TOPLEFT', 2, -2) |
button.icon:SetPoint('BOTTOMRIGHT', -2, 2) |
else |